<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7852762353963168640</id><updated>2012-02-03T04:31:16.444-08:00</updated><category term='Tutorial: Simple animations in Blender 3d'/><category term='Proportional Editing Tool blender 3d'/><category term='to be be broadcast on Iranian national television'/><category term='Curves and Surfaces Blender 3d'/><category term='Build Effect in Blender 3d'/><category term='Animation Character Bible blender 3d'/><category term='Introudction to Lighting in Blender 3d'/><category term='Rendering Animations'/><category term='Action Actuator'/><category term='Make Cloth in Blender'/><category term='Follow Me'/><category term='Constraint Types in Blender 3d'/><category term='Creating Pixar-looking eyes in Blender'/><category term='blender simulation 3d'/><category term='Parenting (Grouping) in Blender 3d'/><category term='Blender 3d advanced Blender functions video tutorials'/><category term='Python blender 3d animation programming'/><category term='blender 3d mine animation'/><category term='Blender 3d modeling and rendering basics video tutorials'/><category term='Model/Material/Light blender 3d animation'/><category term='Blender 3d sub-object edit mode video tutorials'/><category term='Breaking Glass in Blender 3d learn blender tutorials animation modeling'/><category term='Blender Soft Body Animation'/><category term='Shadows blender 3d'/><category term='Your first animation in 30 minutes blender 3d'/><category term='Drawing Cartoon Angel Legs How to Draw Angels and Demons'/><category term='Extrude in Blender 3d animation'/><category term='animationmentor'/><category term='Vector Blur usage with Blender'/><category term='Make Stars in Blender'/><category term='Navigating in 3D space blender'/><category term='Dupliframes'/><category term='IPO Curves and IPO Keys in Blender 3d'/><category term='Maya - Inserting Joints'/><category term='Lattice Animation (x) in Blender 3d'/><category term='Blender 3d Free'/><category term='Blender 3d Blender&apos;s animation tools video tutorials'/><category term='Blender 3d Object Mode Modeling Tools video tutorials'/><category term='Creating Fur 2 Blender 3d'/><category term='Age of 3D Animation maya'/><category term='Noise Blender 3d'/><category term='Motion Blur blender 3d'/><category term='Lamp Types  Blender 3d'/><category term='Modeling/Texturing a Low Poly Tree (Part 1/5) create a tree blender 3d'/><category term='Tweaking Light in blender 3d'/><category term='Preparing your work for video'/><category term='Blender 3d projects video tutorials free'/><category term='EditMode Blender 3d'/><category term='Rigging Mechanics in Blender 3d'/><category term='NLAWindow (Non Linear Animation)'/><category term='Smoothing Blender 3d'/><category term='Career in Animation'/><category term='blender article what is anime'/><category term='Dupliverts'/><category term='Blender 3d Intro into Bezier Curves'/><category term='Career in 3d Animation'/><category term='Blender 3d Particle-Based Clouds'/><category term='Path Animation in Blender 3d'/><category term='blender 3d smoothing lamp sunlight tutorials'/><category term='make fire in blender 3d tutorials learn blender 3d free explosions render'/><category term='Creating Realistic Grass in Blender 3d'/><category term='blender 3d model'/><category term='Radiosity blender 3d'/><category term='Panoramic renderings in Blender 3d'/><category term='Drawing the Face of a Cartoon Girl How to Draw Cartoon Girls'/><category term='drawing blogs animation'/><category term='Key Frames'/><category term='Mesh Modeling Blender 3d'/><category term='Modelling with lattices blender 3d'/><category term='Boolean operations blender 3d'/><category term='Maya - Create A Window In MEL'/><category term='Volumetric light blender 3d'/><category term='How To Draw Manga Hair'/><category term='animation in Blender'/><category term='How to Draw Arms on a Cartoon Girl'/><category term='Sequence Editor blender 3d'/><category term='animation'/><category term='Four Different Ways'/><category term='Make 3d text in Blender 3d'/><category term='Rigging a Hand and a Foot in Blender 3d'/><category term='Output formats blender 3d'/><category term='Advanced Tools Blender 3d  animation'/><category term='Lighting in Blender 3d'/><category term='Maya - Y to Z up world'/><category term='draw anime'/><category term='Relative VertexKeys in Blender 3d'/><category term='Free Graphic Programs blender 3d animation'/><category term='want to learn maya'/><category term='Effects in Blender 3d'/><category term='blender tutorials'/><category term='Blender 3d hot keys'/><category term='Surfaces in Blender 3d'/><category term='Duplicate objects in Blender 3d'/><category term='Text in Blender 3d'/><category term='game design blender'/><category term='Object Mode Blender 3d'/><category term='Maya Article 3d'/><category term='Action Window'/><category term='Warp Tool Blender 3d'/><category term='MetaBall blender 3d meta ball'/><category term='Drawing Hair on a Cartoon Girl women'/><category term='Modeling/Texturing a Low Poly Tree (Part 3/5) blender 3d tutorials tutorial animation low polygon trees tree learn blender 3d'/><category term='UV editor and FaceSelect blender 3d'/><category term='Skinning in Blender 3d'/><category term='Posemode Blender 3d'/><category term='Materials in Blender 3d Tutorials'/><category term='The number dialog blender 3d'/><category term='Drawing the Neck and Shoulders of a Cartoon Girl'/><category term='Rigging in Blender 3d'/><category term='Building the body in Blender 3d'/><category term='Maya - Control Joint Display Size'/><category term='make Mist in Blender'/><category term='Other applications of IPO Curves'/><category term='EditMode Surface Hotkeys'/><category term='blender article'/><category term='He walks  Blender 3d armature walkcycle walk cycle'/><category term='Blender 3d begin learning the Blender interface video tutorials'/><category term='Drawing Cartoon Angel Wings How to Draw Angels and Demons'/><category term='Blender 3d beginners'/><category term='Moving (translating) objects in Blender 3d'/><category term='Make Your Own Video Games For PCs and Consoles blender maya'/><category term='Scaling/mirroring objects Blender 3d'/><category term='Cartoon Edges blender 3d'/><category term='Weight Painting'/><category term='Depth of field in blender 3d'/><category term='Environment Maps  blender 3d tutorials'/><category term='blender 3d'/><category term='Blender 3d Camera Materials  Animation'/><category term='blender 3d models'/><category term='How to Draw Cartoon Boobs'/><category term='Catmull-Clark Subdivision Surfaces blender 3d'/><category term='Materials and textures  Blender 3d'/><category term='Antialiasing'/><category term='blender tutorial'/><category term='blender 3d modeling'/><category term='Anime'/><category term='Specular Reflection  in Blender 3d'/><category term='Blender textures'/><category term='Spin and SpinDup blender 3d'/><category term='Overview of Blender 3D'/><category term='Blender Hot keys'/><category term='Miscellaneous make a video tutorial in Blender 3d camera'/><category term='model head blender'/><category term='Maya 3d autodesk'/><category term='The vital functions'/><category term='Career Opportunities in the World of Animation and Multimedia'/><category term='Character Animation in Blender 3d'/><category term='Maya - Check To See If A Window Exists'/><category term='Particle Effects blender 3d'/><category term='Draw stewie from Family guy'/><category term='15 Blender 3d tutorials'/><category term='How to Draw Clothes for Manga mark crilley'/><category term='Blender 3d tutorials education  Blenducation  online courses'/><category term='Creating content for the plug-ins'/><category term='Tracking Blender 3d'/><category term='Volumetric Effects'/><category term='Animation of Deformations blender 3d'/><category term='blender 3d tutorial'/><category term='Blender 3d video tutorials'/><category term='Modeling/Texturing a Low Poly Tree (Part 2/5)'/><category term='Blender 3d Tutorial- Distortion video tutorial local animation'/><category term='Blender 3d Basics tutorials'/><category term='Wave Effect'/><category term='Blender 3d autodesk news'/><category term='Thinking of a Career in Animation'/><category term='4 chan'/><category term='Computer Animation Schools'/><category term='3d animation'/><category term='Drawing Legs on a Cartoon Girl'/><category term='Elephants Dream dubbed in Farsi'/><category term='How to Draw Cartoon Eyelashes'/><category term='How to Draw Angels and Demons  Drawing a Cartoon Angel Body'/><category term='Draw a Cartoon Character'/><category term='model ears'/><category term='IV. Rendering in Blender 3d'/><category term='Rotating objects Blender 3d'/><category term='Blender Basics features tutorial learn blender 3d modeling'/><category term='Modeling/Texturing a Low Poly Tree (Part 4/5) blender 3d tutorials learn blender 3d free polygon tree trees'/><category term='Screw blender 3d'/><category term='Draw Manga Eyes Mark Crilley anime eyes'/><category term='Blender Hair fur'/><category term='Blender and Yafray HDRI Tutorial'/><category term='Maya - Remove Joints'/><category term='Modeling/Texturing a Low Poly Tree (Part 5/5) learn blender 3d blender tutorials trees tree low polygon'/><category term='Special modelling techniques'/><category term='Blender Book'/><category term='Blender Made Videos 3d'/><category term='walkcycle using NLA in Blender 3d'/><category term='Animation Blender 3d'/><category term='Armature Object in Blender'/><category term='bricks in Blender 3d'/><category term='Animation of Undeformed Objects blender'/><category term='The True Meaning of Christmas'/><category term='Manga Drawing Tutorial: Body Proportions anime Mark Crilley'/><category term='Make a Character In Blender 3d'/><category term='domain godaddys'/><category term='Drawing Feet on a Cartoon Girl'/><category term='Blender 3d curves textures images video tutorials'/><category term='Drawing a Cartoon Angel Head How to Draw Angels and Demons'/><category term='Extrude Along Path blender'/><category term='Blender Introduction'/><category term='Materials and Textures in blender 3d'/><category term='house in blender 3d'/><category term='learn blender 3d'/><category term='Posing in Blender 3d'/><category term='The Time Ipo in Blender 3d'/><category term='Ambient Light in Blender 3d'/><category term='Blender 3d tutorials blender 3d basics'/><category term='The World of 3D Animation blender 3d'/><category term='Constraints in Blender 3d'/><category term='Blender 3d eyebrow tutorial'/><category term='Blender 3d tutorials'/><category term='domain from GoDaddys Works'/><category term='The IPO Curves Blender 3d'/><category term='Maya Spaceship Tutorial - 3D Modeling'/><category term='Build a house in blender 3d'/><category term='View menu in Blender 3d'/><category term='Blender 3d Blender Particle System video tutorials'/><category term='How to Draw Manga Mouths'/><category term='Blender 3d Spearting objects subsurf tutorials'/><category term='Maya - Edit A Window In MEL'/><category term='How to Draw Cartoon Hips'/><title type='text'>Learn Blender 3D</title><subtitle type='html'>This site is for animators of all skill levels, who want to learn Blender.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default?start-index=101&amp;max-results=100'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>216</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-6173255423100726032</id><published>2009-11-07T13:21:00.000-08:00</published><updated>2011-06-21T12:16:59.546-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game design blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender 3d tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='learn blender 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d tutorial'/><title type='text'>Blender 3d Tutorials - Blender 3D is a Useful Tool For Designers</title><content type='html'>&lt;p&gt;What is Blender 3D? It is a very cool open source 3D modeling, rendering and animation program. It is very powerful and comparable in function and performance to commercial 3D applications.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;In my opinion, it can be a very useful tool for designers. It is powerful enough to be used in a commercial production environment.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;The following are my opinions of the types of creative field that can use this free open source application.&lt;/p&gt;&lt;br /&gt;&lt;!-- adsense --&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;1. Interior design is a field concerned with elements that is found inside a space. This includes spaces within houses and buildings. An interior designer is a person who is skilled in this field. Interior Designers can use Blender 3D to create photorealistic architectural visualizations of buildings, interiors, and environmental scenery.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;2. Game design. Blender has an inbuilt game engine. Thus it allows games to be directly created from it.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;3. Graphic design encompasses several artistic and creative fields which focus on visual communication and presentation. A professional in this field must know how to use typography, visual arts and page layout techniques creatively to create the final result of the project. Graphic designers can use Blender 3D to create graphic visuals. The Toon shader allows 3D renderings to look more like 2D illustrations. This can proof to be useful for graphic creation.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;4. Industrial Design is the creative segment of product creation. In this modern age, the ideation of products are done using 3D software. Industrial designers can use Blender 3D for conceptualization and rendering of product concepts.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;As you can see, despite being free, Blender is a very useful tool for creative work. Thank you for reading.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;The author runs Idea Cosmo, a website which provides helpful design related articles such as Free game design software and Free Web design software.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-6173255423100726032?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/6173255423100726032/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=6173255423100726032' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6173255423100726032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6173255423100726032'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/11/blender-3d-tutorials-blender-3d-is.html' title='Blender 3d Tutorials - Blender 3D is a Useful Tool For Designers'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-2063642888109465245</id><published>2009-10-11T04:40:00.000-07:00</published><updated>2009-10-11T04:43:33.690-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender 3d tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='3d animation'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='bricks in Blender 3d'/><title type='text'>Create a wall of bricks in Blender 3d</title><content type='html'>In this video tutorial you'll learn how to create bricks in Blender. No sound so make sure you know the basics before this video or you'll get totally lost. To learn the basics click the links to the right of this post that say "Learn Blender 3d"&lt;br /&gt;&lt;br /&gt; &lt;!-- adsense --&gt; &lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tnoclga-t24&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/tnoclga-t24&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-2063642888109465245?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/2063642888109465245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=2063642888109465245' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2063642888109465245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2063642888109465245'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/10/create-wall-with-bricks-in-blender-3d.html' title='Create a wall of bricks in Blender 3d'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-8811234942384029292</id><published>2009-08-22T15:08:00.000-07:00</published><updated>2009-08-22T15:09:22.801-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d models'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d model'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorials'/><title type='text'>Blender Tutorial Series - Part Eleven - Clothing</title><content type='html'>In this Blender tutorial series you'll learn how to model a complete creation of a character in Blender. This part works on tweaking the model, and then begins the modeling of the clothing.&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MwWwngMANv4&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/MwWwngMANv4&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:addthis:title='data:post.title' expr:addthis:url='data:post.url' class='addthis_button'&gt;&lt;img src="http://s7.addthis.com/static/btn/v2/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a90653f6a2b37e2"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-8811234942384029292?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/8811234942384029292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=8811234942384029292' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8811234942384029292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8811234942384029292'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/08/blender-tutorial-series-part-eleven.html' title='Blender Tutorial Series - Part Eleven - Clothing'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-8201520607757266747</id><published>2009-08-22T15:05:00.000-07:00</published><updated>2009-08-22T15:08:03.691-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d models'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d model'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorials'/><title type='text'>Blender Tutorial - Part Ten - The Legs pt 2</title><content type='html'>In this Blender tutorial series you'll learn how to model a complete creation of a character in Blender. This part works further on the modeling of the legs and feet.&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Zj1l-8kghew&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Zj1l-8kghew&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:addthis:title='data:post.title' expr:addthis:url='data:post.url' class='addthis_button'&gt;&lt;img src="http://s7.addthis.com/static/btn/v2/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a90653f6a2b37e2"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-8201520607757266747?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/8201520607757266747/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=8201520607757266747' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8201520607757266747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8201520607757266747'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/08/blender-tutorial-part-ten-legs-pt-2.html' title='Blender Tutorial - Part Ten - The Legs pt 2'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-7549055001500372903</id><published>2009-08-22T15:03:00.000-07:00</published><updated>2009-08-22T15:05:25.693-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d models'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d model'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorials'/><title type='text'>Blender Tutorial - Part Nine - The Legs</title><content type='html'>In this Blender tutorial series you'll learn how to model a complete creation of a character in Blender. This part works on the modeling of the legs and feet.&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/LR8OG8_JwOI&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/LR8OG8_JwOI&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:addthis:title='data:post.title' expr:addthis:url='data:post.url' class='addthis_button'&gt;&lt;img src="http://s7.addthis.com/static/btn/v2/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a90653f6a2b37e2"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-7549055001500372903?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/7549055001500372903/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=7549055001500372903' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7549055001500372903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7549055001500372903'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/08/blender-tutorial-part-nine-legs.html' title='Blender Tutorial - Part Nine - The Legs'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-7028276599346189028</id><published>2009-08-22T15:02:00.000-07:00</published><updated>2009-08-22T15:03:31.255-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d models'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d model'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorials'/><title type='text'>Blender Tutorial  - Part Eight - The Fingers pt 2</title><content type='html'>In this Blender tutorial series you'll learn how to model a complete creation of a character in Blender. This part works on the modeling of the arms and begins the hands.&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1AFuae5wwJA&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/1AFuae5wwJA&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:addthis:title='data:post.title' expr:addthis:url='data:post.url' class='addthis_button'&gt;&lt;img src="http://s7.addthis.com/static/btn/v2/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a90653f6a2b37e2"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-7028276599346189028?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/7028276599346189028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=7028276599346189028' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7028276599346189028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7028276599346189028'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/08/blender-tutorial-part-eight-fingers-pt.html' title='Blender Tutorial  - Part Eight - The Fingers pt 2'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-1243707555359931851</id><published>2009-08-22T15:00:00.001-07:00</published><updated>2009-08-22T15:01:53.327-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d models'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d model'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorials'/><title type='text'>Blender Tutorial - Part Seven - The Fingers</title><content type='html'>In this Blender tutorial series you'll learn how to model a complete creation of a character in Blender. This part works on the modeling of the hands and fingers.&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/63o2AzOeJmI&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/63o2AzOeJmI&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:addthis:title='data:post.title' expr:addthis:url='data:post.url' class='addthis_button'&gt;&lt;img src="http://s7.addthis.com/static/btn/v2/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a90653f6a2b37e2"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-1243707555359931851?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/1243707555359931851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=1243707555359931851' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/1243707555359931851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/1243707555359931851'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/08/blender-tutorial-part-seven-fingers.html' title='Blender Tutorial - Part Seven - The Fingers'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-2605487531423078960</id><published>2009-08-22T14:58:00.000-07:00</published><updated>2009-08-22T14:59:46.302-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d models'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d model'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorials'/><title type='text'>Blender Tutorial - Part Six - The Arms and Hands</title><content type='html'>In this Blender tutorial series you'll learn how to model a complete creation of a character in Blender. This part begins the modeling process.&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/owNsP1OHSwE&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/owNsP1OHSwE&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:addthis:title='data:post.title' expr:addthis:url='data:post.url' class='addthis_button'&gt;&lt;img src="http://s7.addthis.com/static/btn/v2/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a90653f6a2b37e2"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-2605487531423078960?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/2605487531423078960/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=2605487531423078960' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2605487531423078960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2605487531423078960'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/08/blender-tutorial-part-six-arms-and.html' title='Blender Tutorial - Part Six - The Arms and Hands'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-8380776700554119520</id><published>2009-08-22T14:54:00.000-07:00</published><updated>2009-08-22T14:58:03.277-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d models'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d model'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorials'/><title type='text'>Blender Tutorial - Part Five- The Torso</title><content type='html'>In this Blender tutorial series you'll learn how to model a complete creation of a character in Blender. This part works on the modeling of the torso.&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/oaIRckGYfL0&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/oaIRckGYfL0&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:addthis:title='data:post.title' expr:addthis:url='data:post.url' class='addthis_button'&gt;&lt;img src="http://s7.addthis.com/static/btn/v2/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a90653f6a2b37e2"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-8380776700554119520?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/8380776700554119520/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=8380776700554119520' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8380776700554119520'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8380776700554119520'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/08/blender-tutorial-part-five-torso.html' title='Blender Tutorial - Part Five- The Torso'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-5441137303449050636</id><published>2009-08-22T14:52:00.000-07:00</published><updated>2011-06-21T12:40:51.138-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d models'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d model'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorials'/><title type='text'>Blender Tutorial - Part Four - The Mouth</title><content type='html'>In this Blender tutorial series you'll learn how to model a complete creation of a character in Blender. This part works on the modeling of the inside of the mouth. &lt;a href="http://www.animationforcreation.com/2009/08/blender-tutorial-part-five-torso.html"&gt;Click Here&lt;/a&gt; for part 5.&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/UCynrHoUMWM&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/UCynrHoUMWM&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a title="data:post.title" url="data:post.url" class="addthis_button"&gt;&lt;img src="http://s7.addthis.com/static/btn/v2/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a90653f6a2b37e2"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-5441137303449050636?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/5441137303449050636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=5441137303449050636' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/5441137303449050636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/5441137303449050636'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/08/blender-tutorial-part-four-mouth.html' title='Blender Tutorial - Part Four - The Mouth'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-263755633929385266</id><published>2009-08-22T14:50:00.000-07:00</published><updated>2011-06-21T12:39:34.573-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d models'/><category scheme='http://www.blogger.com/atom/ns#' term='model head blender'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d model'/><category scheme='http://www.blogger.com/atom/ns#' term='model ears'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorials'/><title type='text'>Blender Tutorial - Part Three - The Head and Ears</title><content type='html'>In this Blender tutorial series you'll learn how to model a complete creation of a character in Blender. This part works further on the modeling of the head and ears. &lt;a href="http://www.animationforcreation.com/2009/08/blender-tutorial-part-four-mouth.html"&gt;Click Here &lt;/a&gt;for part 4.&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/UibCrquNRU0&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/UibCrquNRU0&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a title="data:post.title" url="data:post.url" class="addthis_button"&gt;&lt;img src="http://s7.addthis.com/static/btn/v2/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a90653f6a2b37e2"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-263755633929385266?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/263755633929385266/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=263755633929385266' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/263755633929385266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/263755633929385266'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/08/blender-tutorial-part-three-head-and.html' title='Blender Tutorial - Part Three - The Head and Ears'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-4917665606224754510</id><published>2009-08-22T14:47:00.000-07:00</published><updated>2011-06-21T12:38:02.502-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d models'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d model'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorials'/><title type='text'>Blender Tutorial - Part Two - The Face</title><content type='html'>In this Blender tutorial series you'll learn how to model a complete creation of a character in Blender. This part works further on the modeling of the face. &lt;a href="http://www.animationforcreation.com/2009/08/blender-tutorial-part-three-head-and.html"&gt;Click Here&lt;/a&gt; for part 3.&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3JvcjJVeUSc&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/3JvcjJVeUSc&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:addthis:title='data:post.title' expr:addthis:url='data:post.url' class='addthis_button'&gt;&lt;img src="http://s7.addthis.com/static/btn/v2/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a90653f6a2b37e2"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-4917665606224754510?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/4917665606224754510/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=4917665606224754510' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4917665606224754510'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4917665606224754510'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/08/blender-tutorial-part-two-face.html' title='Blender Tutorial - Part Two - The Face'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-2453256011107518750</id><published>2009-08-22T14:36:00.000-07:00</published><updated>2011-06-21T12:38:57.007-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d models'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d model'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='blender tutorials'/><title type='text'>Blender Tutorial - Part One - Beginning the model</title><content type='html'>In this Blender tutorial series you'll learn how to model a complete creation of a character in Blender. This part works on the modeling of the arms and begins the hands. &lt;a href="http://www.animationforcreation.com/2009/08/blender-tutorial-part-two-face.html"&gt;&lt;span class="Apple-style-span" &gt;Click Here&lt;/span&gt;&lt;/a&gt; for Part 2.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MvO0F2xbZa4&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/MvO0F2xbZa4&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a title="data:post.title" url="data:post.url" class="addthis_button"&gt;&lt;img src="http://s7.addthis.com/static/btn/v2/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a90653f6a2b37e2"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-2453256011107518750?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/2453256011107518750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=2453256011107518750' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2453256011107518750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2453256011107518750'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/08/blender-tutorial-part-one-beginning.html' title='Blender Tutorial - Part One - Beginning the model'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-5244170434302653611</id><published>2009-07-04T07:31:00.000-07:00</published><updated>2011-06-21T12:29:26.028-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling/Texturing a Low Poly Tree (Part 5/5) learn blender 3d blender tutorials trees tree low polygon'/><title type='text'>Modeling/Texturing a Low Poly Tree (Part 5/5)</title><content type='html'>&lt;a href="http://www.animationforcreation.com/2009/07/modelingtexturing-low-poly-tree-part-45.html"&gt;Click here&lt;/a&gt; to go to part 4.In this Blender 3d Tutorial you'll learn how to create a low polygon tree. &lt;a href="http://www.animationforcreation.com/2009/07/modelingtexturing-low-poly-tree-part-15.html"&gt;Click here&lt;/a&gt; to go back to part 1.&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/2956756?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="550" height="415" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:name='data:post.title' expr:id='data:post.url' onmouseover='return addthis_open(this, "", this.id, this.name);' onmouseout='addthis_close()' onclick='return addthis_sendto()'&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a4f684676dec94c"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-5244170434302653611?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/5244170434302653611/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=5244170434302653611' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/5244170434302653611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/5244170434302653611'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/07/modelingtexturing-low-poly-tree-part-55.html' title='Modeling/Texturing a Low Poly Tree (Part 5/5)'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-4765242022921581623</id><published>2009-07-04T07:29:00.000-07:00</published><updated>2011-06-21T12:28:27.691-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling/Texturing a Low Poly Tree (Part 4/5) blender 3d tutorials learn blender 3d free polygon tree trees'/><title type='text'>Modeling/Texturing a Low Poly Tree (Part 4/5)</title><content type='html'>&lt;a href="http://www.animationforcreation.com/2009/07/modelingtexturing-low-poly-tree-part-35.html"&gt;click here&lt;/a&gt; to go to part 3.In the Blender 3d tutorial you'll learn how to create a low polygon tree. &lt;a href="http://www.animationforcreation.com/2009/07/modelingtexturing-low-poly-tree-part-55.html"&gt;Click here&lt;/a&gt; to go to part 5.&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/2822300?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="550" height="415" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:name='data:post.title' expr:id='data:post.url' onmouseover='return addthis_open(this, "", this.id, this.name);' onmouseout='addthis_close()' onclick='return addthis_sendto()'&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a4f684676dec94c"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-4765242022921581623?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/4765242022921581623/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=4765242022921581623' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4765242022921581623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4765242022921581623'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/07/modelingtexturing-low-poly-tree-part-45.html' title='Modeling/Texturing a Low Poly Tree (Part 4/5)'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-3263269074402670331</id><published>2009-07-04T07:25:00.000-07:00</published><updated>2011-06-21T12:27:30.676-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling/Texturing a Low Poly Tree (Part 3/5) blender 3d tutorials tutorial animation low polygon trees tree learn blender 3d'/><title type='text'>Modeling/Texturing a Low Poly Tree (Part 3/5)</title><content type='html'>&lt;a href="http://www.animationforcreation.com/2009/07/modelingtexturing-low-poly-tree-part-25.html"&gt;Click here&lt;/a&gt; to go to part 2.In this Blender 3d Tutorial you'll learn how to create a low polygon tree. &lt;a href="http://www.animationforcreation.com/2009/07/modelingtexturing-low-poly-tree-part-45.html"&gt;Click here&lt;/a&gt; to go to part 4&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/2786627?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="550" height="415" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:name='data:post.title' expr:id='data:post.url' onmouseover='return addthis_open(this, "", this.id, this.name);' onmouseout='addthis_close()' onclick='return addthis_sendto()'&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a4f684676dec94c"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-3263269074402670331?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/3263269074402670331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=3263269074402670331' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/3263269074402670331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/3263269074402670331'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/07/modelingtexturing-low-poly-tree-part-35.html' title='Modeling/Texturing a Low Poly Tree (Part 3/5)'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-7323750476785797510</id><published>2009-07-04T07:23:00.000-07:00</published><updated>2011-06-21T12:26:55.104-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling/Texturing a Low Poly Tree (Part 2/5)'/><title type='text'>Modeling/Texturing a Low Poly Tree (Part 2/5)</title><content type='html'>&lt;a href="http://www.animationforcreation.com/2009/07/modelingtexturing-low-poly-tree-part-15.html"&gt;Click here&lt;/a&gt; to go to part 1. In this tutorial you'll learn how to create a low polygon tree in Blender 3d. &lt;a href="http://www.animationforcreation.com/2009/07/modelingtexturing-low-poly-tree-part-35.html"&gt;Click here&lt;/a&gt; to go to part 3.&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/2746169?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="550" height="415" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:name='data:post.title' expr:id='data:post.url' onmouseover='return addthis_open(this, "", this.id, this.name);' onmouseout='addthis_close()' onclick='return addthis_sendto()'&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a4f684676dec94c"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-7323750476785797510?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/7323750476785797510/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=7323750476785797510' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7323750476785797510'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7323750476785797510'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/07/modelingtexturing-low-poly-tree-part-25.html' title='Modeling/Texturing a Low Poly Tree (Part 2/5)'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-738133000754571275</id><published>2009-07-04T07:19:00.000-07:00</published><updated>2011-06-21T12:30:17.060-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling/Texturing a Low Poly Tree (Part 1/5) create a tree blender 3d'/><title type='text'>Modeling/Texturing a Low Poly Tree (Part 1/5)</title><content type='html'>In this blender 3d tutorial you'll learn how to create a low poly tree.&lt;a href="http://www.animationforcreation.com/2009/07/modelingtexturing-low-poly-tree-part-25.html"&gt; Click here&lt;/a&gt; for part 2&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/2746030?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="550" height="415" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:name='data:post.title' expr:id='data:post.url' onmouseover='return addthis_open(this, "", this.id, this.name);' onmouseout='addthis_close()' onclick='return addthis_sendto()'&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a4f641c456dd3c9"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-738133000754571275?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/738133000754571275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=738133000754571275' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/738133000754571275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/738133000754571275'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/07/modelingtexturing-low-poly-tree-part-15.html' title='Modeling/Texturing a Low Poly Tree (Part 1/5)'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-1714920081784075904</id><published>2009-06-11T17:54:00.000-07:00</published><updated>2009-07-04T07:34:44.473-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender Basics features tutorial learn blender 3d modeling'/><title type='text'>Blender Quick tutorial - features/Basics</title><content type='html'>In this tutorial you'll learn some basics of Blender and Features.&lt;br /&gt;&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/cyWLFPO9EbI&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/cyWLFPO9EbI&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:name='data:post.title' expr:id='data:post.url' onmouseover='return addthis_open(this, "", this.id, this.name);' onmouseout='addthis_close()' onclick='return addthis_sendto()'&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a4f684676dec94c"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-1714920081784075904?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/1714920081784075904/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=1714920081784075904' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/1714920081784075904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/1714920081784075904'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/06/blender-quick-tutorial-featuresbasics.html' title='Blender Quick tutorial - features/Basics'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-5326051898735978570</id><published>2009-06-05T18:27:00.000-07:00</published><updated>2009-06-05T18:28:28.934-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Creating Realistic Grass in Blender 3d'/><title type='text'>Creating Realistic Grass in Blender</title><content type='html'>The Secret to Creating Realistic Grass in Blender&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="225"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4788646&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4788646&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4788646"&gt;The Secret to Creating Realistic Grass in Blender&lt;/a&gt; from &lt;a href="http://vimeo.com/user628354"&gt;Andrew Price&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-5326051898735978570?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/5326051898735978570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=5326051898735978570' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/5326051898735978570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/5326051898735978570'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/06/creating-realistic-grass-in-blender.html' title='Creating Realistic Grass in Blender'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-5677001744745813266</id><published>2009-06-05T14:43:00.000-07:00</published><updated>2009-06-05T14:44:39.084-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender 3d tutorials blender 3d basics'/><title type='text'>Blender 3d Tutorials- Blender Basics</title><content type='html'>Blender Basics from Blender Underground. &lt;br /&gt;Thanks for the great tutorials!&lt;br /&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="370" id="viddler"&gt;&lt;param name="movie" value="http://www.viddler.com/player/d90c5019/72.605/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed src="http://www.viddler.com/player/d90c5019/72.605/" width="437" height="370" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler" &gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-5677001744745813266?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/5677001744745813266/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=5677001744745813266' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/5677001744745813266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/5677001744745813266'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/06/blender-3d-tutorials-blender-basics.html' title='Blender 3d Tutorials- Blender Basics'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-7974799951352938316</id><published>2009-06-03T05:57:00.001-07:00</published><updated>2009-10-11T04:46:21.844-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='make fire in blender 3d tutorials learn blender 3d free explosions render'/><title type='text'>Make fire in Blender 3d</title><content type='html'>Learn how to make fire in Blender 3d.&lt;br /&gt; &lt;!-- adsense --&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Part 1&lt;/span&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/wg7-i997NH8&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/wg7-i997NH8&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Part 2 of making fire in Blender&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/KATYv22Rm9c&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/KATYv22Rm9c&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Part 3 of making fire in Blender 3d&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QMB2PUER57A&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/QMB2PUER57A&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Part 4 of making fire in Blender 3d&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/zk6DZKD2xzw&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/zk6DZKD2xzw&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Learn Blender 3d free here at animationforcreation.com!&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:name='data:post.title' expr:id='data:post.url' onmouseover='return addthis_open(this, "", this.id, this.name);' onmouseout='addthis_close()' onclick='return addthis_sendto()'&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a2673d030919fae"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-7974799951352938316?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/7974799951352938316/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=7974799951352938316' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7974799951352938316'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7974799951352938316'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/06/make-fire-in-blender-3d.html' title='Make fire in Blender 3d'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-6138482576285228225</id><published>2009-05-31T13:06:00.000-07:00</published><updated>2009-05-31T13:08:35.262-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Breaking Glass in Blender 3d learn blender tutorials animation modeling'/><title type='text'>Breaking Glass in Blender 3d</title><content type='html'>In this tutorial you'll learn how to break glass in Blender.&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/THWymg-mI_8&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/THWymg-mI_8&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:name='data:post.title' expr:id='data:post.url' onmouseover='return addthis_open(this, "", this.id, this.name);' onmouseout='addthis_close()' onclick='return addthis_sendto()'&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a22e3b5441a41e7"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-6138482576285228225?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/6138482576285228225/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=6138482576285228225' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6138482576285228225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6138482576285228225'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/05/breaking-glass-in-blender-3d.html' title='Breaking Glass in Blender 3d'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-6726418109914205405</id><published>2009-05-30T04:13:00.001-07:00</published><updated>2009-05-30T04:14:21.424-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Make 3d text in Blender 3d'/><title type='text'>Make 3d text in Blender 3d</title><content type='html'>In this tutorial you will learn how to create 3d text in blender 3d!&lt;br /&gt;&lt;object width="400" height="250"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3407264&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3407264&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="250"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/3407264"&gt;3d text in blender&lt;/a&gt; from &lt;a href="http://vimeo.com/user940598"&gt;ITV Teacher&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:name='data:post.title' expr:id='data:post.url' onmouseover='return addthis_open(this, "", this.id, this.name);' onmouseout='addthis_close()' onclick='return addthis_sendto()'&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a2114371bf65273"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-6726418109914205405?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/6726418109914205405/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=6726418109914205405' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6726418109914205405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6726418109914205405'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/05/3d-text-in-blender-from-itv-teacher-on.html' title='Make 3d text in Blender 3d'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-3286567957700465155</id><published>2009-05-29T19:09:00.000-07:00</published><updated>2009-05-30T04:11:05.870-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender 3d Tutorial- Distortion video tutorial local animation'/><title type='text'>Blender 3d Tutorial- Distortion</title><content type='html'>Blender 3d Tutorial- Distortion &lt;br /&gt;&lt;object width="400" height="302"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=961181&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=961181&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="302"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/961181"&gt;Blender3D Tutorial - Distortion: Local&lt;/a&gt; from &lt;a href="http://vimeo.com/user463660"&gt;PapaSmurf&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;div&gt;&lt;a expr:name='data:post.title' expr:id='data:post.url' onmouseover='return addthis_open(this, "", this.id, this.name);' onmouseout='addthis_close()' onclick='return addthis_sendto()'&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js?pub=xa-4a2114371bf65273"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-3286567957700465155?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/3286567957700465155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=3286567957700465155' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/3286567957700465155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/3286567957700465155'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/05/modeling-head-in-blender-part-1.html' title='Blender 3d Tutorial- Distortion'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-4488343182051159614</id><published>2009-05-17T04:39:00.001-07:00</published><updated>2009-05-17T04:43:21.060-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Drawing Feet on a Cartoon Girl'/><title type='text'>How to Draw Feet on a Cartoon Girl</title><content type='html'>Drawing Feet on a Cartoon Girl. &lt;a href="http://www.animationforcreation.com/2009/05/how-to-draw-cartoon-eyelashes.html"&gt;Click Here&lt;/a&gt; to go back to the First Tutorial&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_OUyn4eDEtE&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/_OUyn4eDEtE&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a0ff5f14d89ee0d";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-4488343182051159614?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/4488343182051159614/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=4488343182051159614' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4488343182051159614'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4488343182051159614'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/05/how-to-draw-feet-on-cartoon-girl.html' title='How to Draw Feet on a Cartoon Girl'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-2291111223060747206</id><published>2009-05-17T04:38:00.000-07:00</published><updated>2009-05-17T04:54:01.821-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Drawing Legs on a Cartoon Girl'/><title type='text'>How to Draw Legs on a Cartoon Girl</title><content type='html'>Drawing Legs on a Cartoon Girl. &lt;a href="http://www.animationforcreation.com/2009/05/how-to-draw-cartoon-eyelashes.html"&gt;Click Here&lt;/a&gt; to go back to the First Tutorial&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7qrWgX63l6I&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/7qrWgX63l6I&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://www.animationforcreation.com/2009/05/how-to-draw-feet-on-cartoon-girl.html"&gt;Click Here&lt;/a&gt; to go to the next Tutorial!&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a0ff7a81d2c4975";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-2291111223060747206?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/2291111223060747206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=2291111223060747206' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2291111223060747206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2291111223060747206'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/05/how-to-draw-legs-on-cartoon-girl.html' title='How to Draw Legs on a Cartoon Girl'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-2383849175080262232</id><published>2009-05-17T04:37:00.000-07:00</published><updated>2009-05-17T04:53:20.400-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='How to Draw Cartoon Hips'/><title type='text'>How to Draw Cartoon Hips</title><content type='html'>Drawing Cartoon Hips. &lt;a href="http://www.animationforcreation.com/2009/05/how-to-draw-cartoon-eyelashes.html"&gt;Click Here&lt;/a&gt; to go back to the First Tutorial&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7aAf9NVIO6I&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/7aAf9NVIO6I&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://www.animationforcreation.com/2009/05/how-to-draw-legs-on-cartoon-girl.html"&gt;Click Here&lt;/a&gt; to go to the Next Tutorial&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a0ff5f14d89ee0d";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script 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href='http://www.animationforcreation.com/2009/05/how-to-draw-cartoon-hips.html' title='How to Draw Cartoon Hips'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-2614401147666855456</id><published>2009-05-17T04:36:00.000-07:00</published><updated>2009-05-17T04:52:44.027-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='How to Draw Arms on a Cartoon Girl'/><title type='text'>How to Draw Arms on a Cartoon Girl</title><content type='html'>Drawing Arms on a Cartoon Girl. &lt;a href="http://www.animationforcreation.com/2009/05/how-to-draw-cartoon-eyelashes.html"&gt;Click Here&lt;/a&gt; to go back to the First Tutorial&lt;br /&gt; &lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/FXZgAmbuo3Y&amp;hl=en&amp;fs=1javascript:void(0)"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/FXZgAmbuo3Y&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://www.animationforcreation.com/2009/05/how-to-draw-cartoon-hips.html"&gt;Click Here&lt;/a&gt; to go to the Next Tutorial!&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a0ff7c72d911a28";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img 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href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2614401147666855456'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/05/how-to-draw-arms-on-cartoon-girl.html' title='How to Draw Arms on a Cartoon Girl'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-5502689348339226572</id><published>2009-05-17T04:34:00.000-07:00</published><updated>2009-05-17T04:52:08.366-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='How to Draw Cartoon Boobs'/><title type='text'>How to Draw Cartoon Boobs</title><content type='html'>Drawing Cartoon Boobs. &lt;a href="http://www.animationforcreation.com/2009/05/how-to-draw-cartoon-eyelashes.html"&gt;Click Here&lt;/a&gt; to go back to the First Tutorial&lt;br /&gt; &lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/aEWqedyej_w&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/aEWqedyej_w&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://www.animationforcreation.com/2009/05/how-to-draw-arms-on-cartoon-girl.html"&gt;Click Here&lt;/a&gt; to go to the Next Tutorial!&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a0ff7c72d911a28";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-5502689348339226572?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/5502689348339226572/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=5502689348339226572' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/5502689348339226572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/5502689348339226572'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/05/how-to-draw-cartoon-boobs.html' title='How to Draw Cartoon Boobs'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-6472498184451863103</id><published>2009-05-17T04:33:00.000-07:00</published><updated>2009-05-17T04:51:20.694-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Drawing the Neck and Shoulders of a Cartoon Girl'/><title type='text'>How to Draw the Neck &amp; Shoulders of a Cartoon Girl</title><content type='html'>Drawing the Neck &amp; Shoulders of a Cartoon Girl. &lt;a href="http://www.animationforcreation.com/2009/05/how-to-draw-cartoon-eyelashes.html"&gt;Click Here&lt;/a&gt; to go back to the First Tutorial&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Ucm3X-kM4nE&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Ucm3X-kM4nE&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://www.animationforcreation.com/2009/05/how-to-draw-cartoon-boobs.html"&gt;Click Here &lt;/a&gt;to go to the Next tutorial!&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a0ff5f14d89ee0d";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-6472498184451863103?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/6472498184451863103/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=6472498184451863103' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6472498184451863103'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6472498184451863103'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/05/how-to-draw-neck-shoulders-of-cartoon.html' title='How to Draw the Neck &amp; Shoulders of a Cartoon Girl'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-4203783582099383791</id><published>2009-05-16T16:08:00.000-07:00</published><updated>2009-05-17T04:46:11.645-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='How to Draw Cartoon Eyelashes'/><title type='text'>How to Draw Cartoon Eyelashes</title><content type='html'>How to Draw Cartoon Eyelashes.  &lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/2gDNHeqra5Y&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/2gDNHeqra5Y&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://www.animationforcreation.com/2009/05/how-to-draw-face-of-cartoon-girl.html"&gt;Click Here&lt;/a&gt; to go to the next Tutorial on making the Face!&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a0f46a8356f38a7";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-4203783582099383791?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/4203783582099383791/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=4203783582099383791' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4203783582099383791'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4203783582099383791'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/05/how-to-draw-cartoon-eyelashes.html' title='How to Draw Cartoon Eyelashes'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-3941373157786176352</id><published>2009-05-16T16:05:00.000-07:00</published><updated>2009-05-17T04:45:34.510-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Drawing the Face of a Cartoon Girl How to Draw Cartoon Girls'/><title type='text'>How to Draw the Face of a Cartoon Girl</title><content type='html'>How to Draw Cartoon Girls.&lt;a href="http://www.animationforcreation.com/2009/05/how-to-draw-cartoon-eyelashes.html"&gt;Click Here&lt;/a&gt; to go back to the First Tutorial&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/zwN9Pslvu6U&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/zwN9Pslvu6U&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://www.animationforcreation.com/2009/05/how-to-draw-hair-on-cartoon-girl.html"&gt;Click Here&lt;/a&gt; to go to the Next tutorial!&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a0f46a8356f38a7";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-3941373157786176352?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/3941373157786176352/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=3941373157786176352' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/3941373157786176352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/3941373157786176352'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/05/how-to-draw-face-of-cartoon-girl.html' title='How to Draw the Face of a Cartoon Girl'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-4828081639015782733</id><published>2009-05-16T16:04:00.000-07:00</published><updated>2009-05-17T04:48:29.553-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Drawing Hair on a Cartoon Girl women'/><title type='text'>How to Draw Hair on a Cartoon Girl</title><content type='html'>Drawing Hair on a Cartoon Girl. &lt;a href="http://www.animationforcreation.com/2009/05/how-to-draw-cartoon-eyelashes.html"&gt;Click Here&lt;/a&gt; to go back to the First Tutorial&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/aj7v9DUXo9M&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/aj7v9DUXo9M&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://www.animationforcreation.com/2009/05/how-to-draw-neck-shoulders-of-cartoon.html"&gt;Click Here&lt;/a&gt; to go to the Next Tutorial.&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a0f46a8356f38a7";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-4828081639015782733?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/4828081639015782733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=4828081639015782733' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4828081639015782733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4828081639015782733'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/05/how-to-draw-hair-on-cartoon-girl.html' title='How to Draw Hair on a Cartoon Girl'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-1143076495578789703</id><published>2009-05-08T21:55:00.000-07:00</published><updated>2009-05-09T14:06:41.945-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='How to Draw Manga Mouths'/><category scheme='http://www.blogger.com/atom/ns#' term='Four Different Ways'/><category scheme='http://www.blogger.com/atom/ns#' term='draw anime'/><title type='text'>How to Draw Manga Mouths, Four Different Ways</title><content type='html'>In this tutorial you'll learn "How to Draw Manga Mouths, Four Different Ways"&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/st4W71K9Ykk&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/st4W71K9Ykk&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-1143076495578789703?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/1143076495578789703/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=1143076495578789703' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/1143076495578789703'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/1143076495578789703'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/05/how-to-draw-manga-mouths-four-different.html' title='How to Draw Manga Mouths, Four Different Ways'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-1470077153656783009</id><published>2009-03-22T03:35:00.000-07:00</published><updated>2009-05-09T14:15:04.659-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Computer Animation Schools'/><title type='text'>Computer Animation Schools</title><content type='html'>With the advent of computers came a whole world of fun and entertainment, and computer animation schools can quickly teach you to get in on the excitement. Perhaps you are someone who is interested in digital animation and computer aided drawing (CAD). If so, you already have a foundation for learning computer animation.&lt;br /&gt;&lt;br /&gt;There are several levels of computer animation education to which you can aspire. Depending on the college you choose, you can obtain an Associate of Arts (AS), Associate of Science, (AS), Bachelor of Arts (BA), or Bachelor of Science (BS) degree, with specialties such as video game design, graphic design, digital design, website design, and others. Computer animation schools offer a great many fascinating choices; the path you follow is up to you.&lt;br /&gt;&lt;br /&gt;The typical animation course will offer lots of practical, hands-on experience with animation software and hardware. In addition to practicing traditional drawing techniques, you will also learn the latest digital design techniques to create realistic animations through texturing, effective lighting, and creating background effects. You will learn how to develop interesting storylines and a multitude of unique characters. Additionally, you will learn how to layer sound, and to write scripts for various objects and avatars to make them behave the way you desire.&lt;br /&gt;&lt;br /&gt;Advanced training in computer animation can take you to a higher realm of graphic design, with instruction on interactive media design, digital film and video production, post production animation, full-length cartoon production, digital audio production, two- and three-dimensional design and illustration, and much more. You might find yourself building three-dimensional models, editing videos, and designing audio for various animated productions. Computer animation schools often require students to produce a complete animated project as a part of the course curriculum.&lt;br /&gt;&lt;br /&gt;If you are ready to get into the game with some of the best &lt;a href="http://www.schoolsgalore.com/categories/2/computer_animation_schools.html"&gt;Computer Animation&lt;/a&gt; Schools, feel free to contact a few of your top choices on our website today.&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-1470077153656783009?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/1470077153656783009/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=1470077153656783009' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/1470077153656783009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/1470077153656783009'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/03/computer-animation-schools.html' title='Computer Animation Schools'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-6164815133993226568</id><published>2009-03-01T15:44:00.000-08:00</published><updated>2009-05-09T14:07:34.586-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Drawing Cartoon Angel Wings How to Draw Angels and Demons'/><title type='text'>Drawing Cartoon Angel Wings</title><content type='html'>This is part 4 of the series of drawing the cartoon angle(&lt;a href="http://www.animationforcreation.com/2009/03/drawing-cartoon-angel-legs.html"&gt;Click Here&lt;/a&gt; to go to part 3)! In this tutorial you'll learn how to draw the angels wings. Enjoy &lt;br /&gt;&lt;br /&gt;&lt;object width="340" height="285"&gt;&lt;param name="movie" value="http://www.youtube.com/v/DHA2wfWIVjk&amp;hl=en&amp;fs=1&amp;border=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/DHA2wfWIVjk&amp;hl=en&amp;fs=1&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.animationforcreation.com/2009/03/drawing-cartoon-angel-head.html"&gt;Click Here&lt;/a&gt; to go to part 1 to start drawing the angel!&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-6164815133993226568?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/6164815133993226568/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=6164815133993226568' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6164815133993226568'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6164815133993226568'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/03/drawing-cartoon-angel-wings.html' title='Drawing Cartoon Angel Wings'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-100567983824863597</id><published>2009-03-01T15:39:00.000-08:00</published><updated>2009-05-09T14:13:29.563-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Drawing Cartoon Angel Legs How to Draw Angels and Demons'/><title type='text'>Drawing Cartoon Angel Legs</title><content type='html'>This is part 3 of the Drawing a Cartoon angle series(&lt;a href="http://www.animationforcreation.com/2009/03/drawing-cartoon-angel-body.html"&gt;Click Here&lt;/a&gt; to go to part 2)  In this tutorial you'll learn how to Draw the Cartoon's Angel Legs&lt;br /&gt;&lt;br /&gt;&lt;object width="340" height="285"&gt;&lt;param name="movie" value="http://www.youtube.com/v/AFgmzURP-Ag&amp;hl=en&amp;fs=1&amp;border=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/AFgmzURP-Ag&amp;hl=en&amp;fs=1&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.animationforcreation.com/2009/03/drawing-cartoon-angel-wings.html"&gt;Click Here&lt;/a&gt; to go to part 4&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-100567983824863597?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/100567983824863597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=100567983824863597' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/100567983824863597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/100567983824863597'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/03/drawing-cartoon-angel-legs.html' title='Drawing Cartoon Angel Legs'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-1062920507969834695</id><published>2009-03-01T15:35:00.000-08:00</published><updated>2009-05-09T14:13:52.575-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='How to Draw Angels and Demons  Drawing a Cartoon Angel Body'/><title type='text'>Drawing a Cartoon Angel Body</title><content type='html'>This is part 2 of the video Series.(&lt;a href="http://www.animationforcreation.com/2009/03/drawing-cartoon-angel-head.html"&gt;Click Here&lt;/a&gt; to go to part one) In this tutorial you'll learn how to Draw the Angel's Body.&lt;br /&gt;&lt;br /&gt;&lt;object width="340" height="285"&gt;&lt;param name="movie" value="http://www.youtube.com/v/EjzQn4ReeeI&amp;hl=en&amp;fs=1&amp;border=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/EjzQn4ReeeI&amp;hl=en&amp;fs=1&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.animationforcreation.com/2009/03/drawing-cartoon-angel-legs.html"&gt;Click Here&lt;/a&gt; to go to Part 3 to watch how to draw the angels legs&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-1062920507969834695?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/1062920507969834695/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=1062920507969834695' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/1062920507969834695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/1062920507969834695'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/03/drawing-cartoon-angel-body.html' title='Drawing a Cartoon Angel Body'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-2888454895346907806</id><published>2009-03-01T15:28:00.000-08:00</published><updated>2009-05-09T14:14:16.427-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Drawing a Cartoon Angel Head How to Draw Angels and Demons'/><title type='text'>Drawing a Cartoon Angel Head</title><content type='html'>Starting a tutorial on how to draw a cartoon angle. You'll be learning how to draw the head of a cartoon angel in this video. &lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/neTY95klnUA&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/neTY95klnUA&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Part 2 &lt;a href="http://www.animationforcreation.com/2009/03/drawing-cartoon-angel-body.html"&gt;Click Here&lt;/a&gt; to go to drawing the angels body!&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-2888454895346907806?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/2888454895346907806/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=2888454895346907806' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2888454895346907806'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2888454895346907806'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/03/drawing-cartoon-angel-head.html' title='Drawing a Cartoon Angel Head'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-3363160713696400365</id><published>2009-03-01T03:52:00.000-08:00</published><updated>2009-05-09T14:14:25.663-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='domain from GoDaddys Works'/><title type='text'>My domain from GoDaddys Works</title><content type='html'>For the past week I've been having trouble getting my domain to work and finally it works. If you visited animationforcreation.blogspot.com about 3 days ago you probably weren't able to read or do anything here(It probably said blog not found). However you can finally type in animationforcreation.com to come to this website or with the blogspot on it! I'm super excited to have my own domain and hopefully I'll build this website with tons of visitors and followers. I hope all of you will click the follow me button(top right hand corner)! Finally now I can worry about getting some tutorials out there for all of you guys and gals.&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-3363160713696400365?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/3363160713696400365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=3363160713696400365' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/3363160713696400365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/3363160713696400365'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/03/my-domain-from-godaddys-works.html' title='My domain from GoDaddys Works'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-9165182310196377359</id><published>2009-02-28T13:03:00.001-08:00</published><updated>2009-05-09T14:14:42.998-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Follow Me'/><title type='text'>Follow Me</title><content type='html'>This is so awesome, now you can follow my post. I'm not sure if I have many visitors yet! However if you would invite your friends and follow me it could help!&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-9165182310196377359?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/9165182310196377359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=9165182310196377359' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/9165182310196377359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/9165182310196377359'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/02/follow-me.html' title='Follow Me'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-3182240307457428291</id><published>2009-02-26T14:56:00.000-08:00</published><updated>2009-05-09T14:15:23.425-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='domain godaddys'/><title type='text'>Domain</title><content type='html'>So I just bought the domain for animationforcreation and its taking forever to get everything updated. Sorry for the inconvenience!&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-3182240307457428291?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/3182240307457428291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=3182240307457428291' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/3182240307457428291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/3182240307457428291'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/02/domain.html' title='Domain'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-180305345708124212</id><published>2009-02-20T18:47:00.000-08:00</published><updated>2009-05-09T14:15:35.045-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='How to Draw Clothes for Manga mark crilley'/><title type='text'>How to Draw Clothes for Manga</title><content type='html'>How to draw cloths by Mark Crilley&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/LTyvKpasHs4&amp;hl=en&amp;fs=1&amp;iv_load_policy=3"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/LTyvKpasHs4&amp;hl=en&amp;fs=1&amp;iv_load_policy=3" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-180305345708124212?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/180305345708124212/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=180305345708124212' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/180305345708124212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/180305345708124212'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/02/how-to-draw-clothes-for-manga.html' title='How to Draw Clothes for Manga'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-6125242737388060193</id><published>2009-02-19T14:32:00.000-08:00</published><updated>2009-05-09T14:15:43.962-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='How To Draw Manga Hair'/><category scheme='http://www.blogger.com/atom/ns#' term='Four Different Ways'/><title type='text'>How To Draw Manga Hair, Four Different Ways</title><content type='html'>A tutorial from Mark Crilley about How To Draw Manga Hair, Four Different Ways&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SEA8sG0FMHI&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/SEA8sG0FMHI&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-6125242737388060193?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/6125242737388060193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=6125242737388060193' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6125242737388060193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6125242737388060193'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/02/how-to-draw-manga-hair-four-different.html' title='How To Draw Manga Hair, Four Different Ways'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-6769258252904055152</id><published>2009-02-18T13:07:00.000-08:00</published><updated>2009-05-09T14:15:55.003-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Draw Manga Eyes Mark Crilley anime eyes'/><title type='text'>Draw Manga/Anime Eyes</title><content type='html'>Learn to Draw Manga/Anime Eyes from Mark Crilley Anime &lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/2sc8S3rvjlw&amp;hl=en&amp;fs=1&amp;iv_load_policy=3"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/2sc8S3rvjlw&amp;hl=en&amp;fs=1&amp;iv_load_policy=3" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-6769258252904055152?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/6769258252904055152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=6769258252904055152' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6769258252904055152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6769258252904055152'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/02/draw-manga-eyes.html' title='Draw Manga/Anime Eyes'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-1513381383573839017</id><published>2009-02-18T13:00:00.000-08:00</published><updated>2009-05-09T14:16:03.764-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Manga Drawing Tutorial: Body Proportions anime Mark Crilley'/><title type='text'>Manga Drawing Tutorial: Body Proportions</title><content type='html'>Tutorial made by Mark Crilley. A lot of the tutorials here are going to come from him! He's an amazing artiest.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/PKorJBhmERk&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/PKorJBhmERk&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-1513381383573839017?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/1513381383573839017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=1513381383573839017' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/1513381383573839017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/1513381383573839017'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/02/manga-drawing-tutorial-body-proportions.html' title='Manga Drawing Tutorial: Body Proportions'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-4941141753948156954</id><published>2009-02-18T11:41:00.000-08:00</published><updated>2009-05-09T14:16:15.603-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Draw stewie from Family guy'/><title type='text'>Draw Stewie from Family guy</title><content type='html'>We'll be starting off with an awesome video tutorial on how to draw the character from family guy! "Stewie" Remember just keep on drawing and you'll learn little tricks on how to do something. The tutorials coming up are going to be all on characters.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/N7XBnojAGDQ&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/N7XBnojAGDQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-4941141753948156954?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/4941141753948156954/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=4941141753948156954' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4941141753948156954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4941141753948156954'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/02/draw-stewie-from-family-guy.html' title='Draw Stewie from Family guy'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-7567838155434509650</id><published>2009-02-18T11:28:00.000-08:00</published><updated>2009-05-09T14:16:25.288-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='drawing blogs animation'/><title type='text'>Drawing</title><content type='html'>Hey so at the moment I'm finding good drawing tutorials for everyone. The videos are from youtube but only the good ones. I don't feel like making drawing videos that are already out on the web. However I think knowing how to draw will increase your ability of making awesome worlds and characters that only exist in your imagination! I'm also making this into a site where you can post blogs and videos.(Its going to take awhile) So that's something to look forward to.&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-7567838155434509650?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/7567838155434509650/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=7567838155434509650' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7567838155434509650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7567838155434509650'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/02/drawing.html' title='Drawing'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-8198325653686016532</id><published>2009-02-18T11:25:00.001-08:00</published><updated>2009-05-09T14:16:41.108-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Draw a Cartoon Character'/><title type='text'>Draw a Cartoon Character</title><content type='html'>Learning how to draw a cartoon character is both, a very simple as well as a tricky job. You need to observe the faces of people around you and use your creativity to give the desired personality to your cartoon character.&lt;br /&gt;&lt;br /&gt;How to Draw a Cartoon Character - Method 1. This is a fundamental way of drawing a cartoon character, especially suitable for the beginners.&lt;br /&gt;&lt;br /&gt;• Geometrical Shapes. Start drawing a cartoon character with the basic geometrical shapes such as squares, circles, and ovals for the head of your caricature. You need not be great at drawing for sketching these shapes. Think how each shape could represent the different personalities of people. Square-headed character looks stubborn and old, while a round head looks happy and smiling. Similarly, a lens shaped face can represent a feminine character.&lt;br /&gt;&lt;br /&gt;• Free Sketch. Take a blank page. Draw one of the basic geometrical shapes and try to imagine a face inside it. Keep your hand as much free as possible while drawing. Of course, continue infusing your imagination all the while, you are raiding the paper.&lt;br /&gt;&lt;br /&gt;• Body Drawing. Now let us go ahead with the rest of the body of the cartoon character you are drawing. Again, you begin with the basic geometrical shapes for this. Think about the cartoon characters that you are familiar with such as Simpson, Poppeye, and Tarzan. Observe their body shapes. If you still find it complicated, try to imagine simpler shapes that make up the body of the cartoon character.&lt;br /&gt;&lt;br /&gt;• Simplicity. The secret behind learning how to draw cartoon characters is not that you have to be a fantastic artist. The secret lies in being able to separate complex arrangements and designs into simple shapes that anyone can draw. The magic of caricature drawing is to use your brain to imagine each part of the cartoon and then rearrange all to give your cartoon a meaningful personality.&lt;br /&gt;&lt;br /&gt;How to Draw a Cartoon Character - Method 2. This is a professional approach to draw a cartoon character. The method emphasizes on drawing a basic pencil outline of human characters by Sticks Method. This method helps in drawing a cartoon character in particular poses. The use of sticks to represent bones makes a cartoon more natural and expressive. We break the cartoon character down to show various joints of its body. With the help of this, any kind of pose can be reflected.&lt;br /&gt;&lt;br /&gt;• Imagine a character, all made up of sticks.&lt;br /&gt;• Draw a symbol of cross (†) to impart a symmetry to the caricature's body you are drawing. Draw eyes on the horizontal line of this cross.&lt;br /&gt;• Now draw a horizontal line below the eyes, representing shoulders.&lt;br /&gt;• Draw a circle around the eye line, representing head.&lt;br /&gt;• Draw sticks for hands and legs along with the major joints, in order to capture some pose.&lt;br /&gt;• After the stick figure is complete, give the shape of respective body part around the stick.&lt;br /&gt;• Finally draw eyes, nose, lips, and hair to complete the cartoon character.&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-8198325653686016532?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/8198325653686016532/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=8198325653686016532' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8198325653686016532'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8198325653686016532'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/02/draw-cartoon-character.html' title='Draw a Cartoon Character'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-1387500800021435147</id><published>2009-02-13T18:48:00.001-08:00</published><updated>2009-05-09T14:16:53.628-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender article what is anime'/><category scheme='http://www.blogger.com/atom/ns#' term='Anime'/><category scheme='http://www.blogger.com/atom/ns#' term='4 chan'/><category scheme='http://www.blogger.com/atom/ns#' term='3d animation'/><title type='text'>Anime, Animation, Art, what is anime</title><content type='html'>In English, main dictionary sources define anime as "a Japanese style of motion-picture animation" or "a style of animation developed in Japan". Since anime or animçshon is used to describe all forms of animation, Japanimation is used to distinguish Japanese work from that of the rest of the world.&lt;br /&gt;&lt;br /&gt;In more recent years, anime has also frequently been referred to as manga in European countries, a practice that may stem from the Japanese usage: In Japan, manga can refer to both animation and comics (although the use of manga to refer to animation is mostly restricted to non-fans).&lt;br /&gt;&lt;br /&gt;Anime often draws influence from manga, light novels, and other cultures. Anime can be broadcast on television and is widely distributed via any form of media presentations, such as DVD, video and the internet. Anime is sometimes referred to as Japanimation, but this term has fallen into disuse&lt;br /&gt;&lt;br /&gt;When it comes to the countries that are outside of Japan, the word is known to most popularly refer to the animation that originates in Japan.&lt;br /&gt;&lt;br /&gt;However, if you travel to the west you will find that the word anime is not always considered as referring to animation but it is thought to be a subset of animation.&lt;br /&gt;&lt;br /&gt;Anime is available outside of Japan in localized form. Anime has also been a commercial success in Asia, Europe and Latin America, where anime has become even more mainstream than in the United States.&lt;br /&gt;&lt;br /&gt;Anime features a wide variety of artistic styles. There is some anime that is drawn by hand however there is also some that is computer assisted animation which has actually became very popular over the years.&lt;br /&gt;&lt;br /&gt;Anime or manga tends to be targeted at teenage or young male adults. Anime is often considered a form of limited animation. When it comes to anime, it is just like any other entertainment medium in which the actual story lines are used to actually represent the major genres of the actual fiction.&lt;br /&gt;&lt;br /&gt;There are many ways that you can watch anime because of the fact that it is broadcasted on television as well as distributed on media that is often known as DVD as well as VHS and it is also included in the video games that are played by adults as well as children.&lt;br /&gt;&lt;br /&gt;There is some anime that is even produced as motion pictures that are full length. It is known that anime actually draws its influence from what are known as manga as well as light novels and certain other cultures as well.&lt;br /&gt;&lt;br /&gt;There have also been some anime storylines that have actually been adapted into what is known as live action films as well as television series.&lt;br /&gt;&lt;br /&gt;The actual history of anime is known to have begun in the very beginning of the twentieth century. This was the actual time that the Japanese filmmakers were experimenting with the techniques of animation. This type of animation was also at that time being experimented with in other countries such as France and Germany as well as Russia and the United States as well.&lt;br /&gt;&lt;br /&gt;As a result of this work and that of other pioneers in the field, anime developed characteristics and genres that are fundamental elements of the art today.&lt;br /&gt;&lt;br /&gt;Anime became very popular in Japan because it provided an alternative outlet for the art of storytelling. In sharp contrast when compared to the undeveloped industry of live action that was currently being used within Japan.&lt;br /&gt;&lt;br /&gt;In the United States as that time the live action industry had a generous budget, whereas the country of Japan had a small market and they also suffered from budgeting problems as well as location and not to mention the restrictions that were placed on the casting.&lt;br /&gt;&lt;br /&gt;Anime-influenced animation refers to non-Japanese works of animation that emulate the visual style of anime. Some authorities say that Anime is closely related to the Japanese comics, called manga. Anime also tends to borrow many elements from manga including text in the background, and borrowing panel layouts from the manga as well.&lt;br /&gt;&lt;br /&gt;Many anime series got their start as popular manga. Anime is often thought provoking and provides an excellent foundation for raising important issues with your children. Some anime storylines have been adapted into live action films and television series&lt;br /&gt;&lt;br /&gt;Anime burst onto the scene in September of 1963, when NBC syndicated a dubbed version of the Japanese series Astro Boy. Robot anime like Gundam and Macross became instant classics in the 80s, and the robot genre of anime is still one of the most heard of in Japan and worldwide today.&lt;br /&gt;&lt;br /&gt;In the 1980s, anime was accepted in the mainstream in Japan, and experienced a boom in production (It should be noticed that, manga has significantly more mainstream exposure than anime in Japan). The mid-to-late '90s, on into the 2000s, saw an increased acceptance of anime in overseas markets.&lt;br /&gt;&lt;br /&gt;There are many books available that can help in perfecting the anime drawing style. Such books come complete with information and instructions on the styles used in anime.&lt;br /&gt;&lt;br /&gt;A common approach is the large eyes style drawn on many anime and manga characters, credited to the influence of Osamu Tezuka, who was inspired by the exaggerated features of American cartoon characters such as Betty Boop and Mickey Mouse and from Disney's Bambi.&lt;br /&gt;&lt;br /&gt;Although not all anime have large eyes many western audiences associate anime with large detailed eyes as many shounen or boy comics and shoujo young girl comics depict their characters with large eyes.&lt;br /&gt;&lt;br /&gt;Other stylistic elements are common as well; often in comedic anime, characters that are shocked or surprised will perform a "face fault", in which they display an extremely exaggerated expression.&lt;br /&gt;&lt;br /&gt;In anime the lines are often influenced more from a stylistic look from brushwork, rather than that of the calligrapher's pen. This is best demonstrated in the anime Karekano.&lt;br /&gt;&lt;br /&gt;The anime may also be edited to alter cultural references that may not be understood by a non-Japanese person and certain companies may remove what may be perceived as objectionable content.&lt;br /&gt;&lt;br /&gt;Anime also provides a window into another culture. Anime seems to function very effectively as a cultural ambassador.&lt;br /&gt;&lt;br /&gt;Anime has a dedicated fan following in English speaking countries, particularly active on the Internet, and at conventions regularly held throughout the US and UK.&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-1387500800021435147?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/1387500800021435147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=1387500800021435147' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/1387500800021435147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/1387500800021435147'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/02/anime-3d-animation-art.html' title='Anime, Animation, Art, what is anime'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-4828695455499613483</id><published>2009-01-30T16:43:00.000-08:00</published><updated>2009-05-09T14:17:14.429-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender 3d tutorials education  Blenducation  online courses'/><title type='text'>Blenducation offers live Blender classes on the web</title><content type='html'>I found this article interesting on blender.org so Thought I would spread the word!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There are lots of tutorials, videos and books available to learn Blender, but the easiest way of learning is still to see someone else use it. For most people this is easier said than done of course. Blenducation aims to solve this by offering live Blender classes on the web - you can look over the shoulder of well-known Blender community members and interact with them. Blenducation offers a combination of free and paid classes.&lt;br /&gt;&lt;br /&gt;David Millet reports.&lt;br /&gt;&lt;br /&gt;Blender is sometimes criticized for having a lack of training options. Despite the community’s best efforts to provide useful training tools such as manuals, DVDs, and online forums and chat rooms, there are topics for which a traditional classroom setting is most appropriate. For example, have you ever wished you could watch an experienced modeler work in real time, personally answering your questions and providing useful hints as they worked? If so, you’re not alone. This is only one of many scenarios in which learning Blender in a classroom environment can be superior to learning it from a hundred tutorials. Helping make this happen is Blenducation.org, the new online live class Blender education website developed by Blender user and education visionary David Hickson.&lt;br /&gt;&lt;br /&gt;Blenducation.org aims to provide users with the best live class experience possible, without making you leave your easy chair. By using online meeting service DimDim, Blenducation is able to offer live online classes taught by well known Blender artists and instructors from anywhere in the world. The online nature of the system also allows classes to be scheduled around the clock. Mr. Hickson aims to eventually provide ample learning opportunities for willing students in any time zone.&lt;br /&gt;&lt;br /&gt;When compared to the cost of other online school courses (which often spiral into several thousands of dollars), Blenducation.org classes are relatively cheap. Mr. Hickson currently plans to charge no more than $20US for a seat for the most expensive classes, even while offering many other classes free of charge! While almost all of the classes scheduled at the time of writing this article are free introductory classes, Mr. Hickson promises that he will be filling out the schedule with classes covering Blender-related topics right away.&lt;br /&gt;&lt;br /&gt;If you haven’t visited Blenducation.org yet, you should check it out! The site features a list of instructors and classes that will only become more complete over time.  You can also easily change your time zone with the site, and you will then see all the classes relative to the selected time zone.&lt;br /&gt;&lt;br /&gt;Want to sign up for a class? The first step to becoming a student is to watch the introductory video featuring Mr. Hickson (in which he introduces himself as “dipingo”) on the right side of most pages of the site. Next, register for an account by following any of the registration links. You’ll then be able to click on red calendar dates to see what classes are being offered, and sign up for classes.  Mr. Hickson explains that when you sign up for a class, you will be sent an email providing you with details on how to attend the class 30 minutes before the class begins.&lt;br /&gt;&lt;br /&gt;Having been through one or two classes myself, this author is convinced that Blenducation has tremendous potential, not only in educating Blender users in technical and artistic techniques, but also helping legitimize Blender as a force to be reckoned with in the industry. Give it a try, and don’t forget to leave Mr. Hickson feedback to help him in his goal of providing the best Blender educational experience possible.&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-4828695455499613483?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/4828695455499613483/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=4828695455499613483' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4828695455499613483'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4828695455499613483'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/01/blenducation-offers-live-blender.html' title='Blenducation offers live Blender classes on the web'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-4457130955302952004</id><published>2009-01-16T09:18:00.000-08:00</published><updated>2009-05-09T14:17:29.577-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya 3d autodesk'/><title type='text'>Autodesk Maya</title><content type='html'>Movies, games, and tv shows used Autodesk Maya for there animation! Will you?&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/JY4OqtT0iCg&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/JY4OqtT0iCg&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-4457130955302952004?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/4457130955302952004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=4457130955302952004' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4457130955302952004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4457130955302952004'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2009/01/autodesk-maya.html' title='Autodesk Maya'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-3838817258380559245</id><published>2008-12-29T15:34:00.000-08:00</published><updated>2009-05-09T14:17:40.189-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender simulation 3d'/><title type='text'>Simulation in Blender</title><content type='html'>A cool simulation video, I found someone made with blender&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5_QIsI0fyaU&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5_QIsI0fyaU&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-3838817258380559245?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/3838817258380559245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=3838817258380559245' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/3838817258380559245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/3838817258380559245'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/12/simulation-in-blender.html' title='Simulation in Blender'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-2363744783208705386</id><published>2008-12-21T19:09:00.001-08:00</published><updated>2009-05-09T14:17:52.211-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The True Meaning of Christmas'/><title type='text'>The True Meaning of Christmas</title><content type='html'>A lovely article on Christmas! Hope you like it&lt;br /&gt;&lt;br /&gt;OK, so what does Christmas mean? Well, I suppose, first and foremost it depends on whom you are asking. Is it the British, US &amp; European secular lobby or the Christian religious lobby, or even the heathen religious lobby, 'cos here in the UK we have Jews, Sikhs, Hindus, Buddhists and even some Muslims keeping Christmas - you name 'em and they keep it? So what's going on? Perhaps the answer to this question is tied up in why I, as a Christian, do not keep Christmas and haven't done so for many years. Now, before I get labelled Ebenezer Scrooge 2008 I will quickly explain that it's for Spiritual reasons that I don't keep Christmas, not for financial reasons. That being said, this year I reckon I will save more than a £1,000.00 or in excess of $1,500.00. The projected national Christmas spend here in the UK, for last year, was expected to be £17 billion or $25 billion US. This equates to nearly £400 or $600.00 for every man woman and child in Britain!! As it turned out the national spend for last year was £21 billion!! This is awesome big business - nativity or no nativity.&lt;br /&gt;&lt;br /&gt;This year, though, all the financial talk is of 'recession', 'the down turn', 'the credit crunch' and numerous other condescending, devious, negative slogans put out by the bankster controlled corrupt media in order to fool the people that the financial crisis is all their own fault. Needless-to-say, nothing could be further from the truth and I won't go into that subject now as it would need a hundred articles to explain what's going on, but in general terms you need to know that the current crisis is being caused deliberately by the top gangster banksters who are taking their money out of circulation in order to cause this crisis on purpose - a thing they have done many times before. The thing is, will it stop people overspending on this wretched 'holiday'? Sadly, I very much doubt it. Here in the UK, as I write, thousands of people are losing their homes, some having already lost their homes this year. What kind of Christmas will they be looking forward to, and if they decide to keep it what lasting pleasure or relief from their sorrows will it bring them? Not much I'm afraid. Nonetheless, we can be fairly sure that those who can 'afford' to keep it will be out there spending like fury with what little credit they have left and as if there is no tomorrow.&lt;br /&gt;&lt;br /&gt;Moreover, whether there is a recession or not, from a Spiritual and Holy Scriptural perspective, where is the Father God and/or the Lord Jesus Christ in all this frantic commercialised frenzy? How can God play anypart in such a festival where Mammon is king? Mammon rules, OK!? God does not. With that in mind, I can hear some of you saying: "Yes, but there is a Spiritual dimension to Christmas - it's all about one's perspectives, priorities and focus." True, there can be a Spiritual side to the 25th December and if you want to keep the 25th of December "Holy to the Lord" that's your business and I'm not against you doing so, nor am I going to speak against it. In turn, I trust you are not going to speak against me, whilst I choose not to keep it. In turn, perhaps you might like to know why, I, as a Christian, do not keep it. As Christians we all need to know the truth about Christmas to enable us to come to an informed decision, as to whether we should continue keeping it, i.e. once we know the truth about it. So, if after reading my article on Christmas you still want to carry on with it, OK, as I said - that's your business and make the most of it for one day it will be gone forever - never to be observed again.&lt;br /&gt;&lt;br /&gt;OK, apart from the commercial negativity of Christmas, what are the supposed Spiritual aspects and benefits of Christmas? Is it, for instance, something that was or is commanded by the Lord Jesus Christ, let's face it; it is His birthday after all, isn't it? Well no, actually it isn't, there is no known date for His birth nor did He leave us with any command to keep it. Now why do you think that is? We know the date of His death and resurrection, but not His birth, why? To me, this means we are not meant to keep it, if we were, He would have left us a date, at least, surely!? So why do so many Christians keep it? Why is it called Christmas or Christ's Mass? Where did this nonsensical term come from? Why is the word 'mass' not found anywhere in the Holy Scriptures? When did Christians start holding a 'mass' for His birth? Indeed, where in The Holy Scriptures are we commanded to hold a 'mass' for anything, let alone the Lord Jesus Christ's birth?&lt;br /&gt;&lt;br /&gt;All the answers to these questions lie in the origins of Christmas, which are steeped in heathen, pagan and man made religious traditions - the traditions of men, and there are no Biblical foundations for these traditions at all, not one. The 25th of December is actually the culmination of the Feast of Saturnalia, a heathen festival kept by the Romans. This feast began on the 17th December and ended a week later on the 24th culminating in the festival of Sol Invictus or Unconquered Sun on the 25th December. This feasting was just a pagan celebration of bestial fertility rites and the winter solstice, nothing else. This pagan festival has no connection with the birth of Jesus Christ at all - not one part of it. Furthermore, all the Biblical evidence, such as there is, points to another time of the year altogether for the Lord Jesus Christ's birth.&lt;br /&gt;&lt;br /&gt;So let us start our search for The Truth in the Gospel of Luke:&lt;br /&gt;&lt;br /&gt;Luke 2:8 "And there were in the same country shepherds abiding in the field, keeping watch over their flock by night."&lt;br /&gt;&lt;br /&gt;Here we read of the shepherds watching over their flocks at night, but this didn't happen in December in Judea, it was far too cold and wet for that. All the animals were taken indoors before the winter season arrived, so just from this evidence alone a very big question mark appears over the 25th December as the birth date of Jesus Christ. This event most certainly took place at a warmer time of the year, when shepherds would have been out in the fields watching their flocks.&lt;br /&gt;&lt;br /&gt;Here is another piece of evidence: In September the Israelites used to keep (and the Jews still do) a festival known as the Feast of Trumpets:&lt;br /&gt;&lt;br /&gt;Leviticus 23:24 Speak unto the children of Israel, saying, In the seventh month, (The seventh month of the Hebrew Calendar and the ninth month of Julian Calendar) in the first day of the month, shall ye have a Sabbath, a memorial of blowing of trumpets, an Holy Convocation. Ye shall do no servile work therein: but ye shall offer an offering made by fire unto the LORD. (Brackets Mine)&lt;br /&gt;&lt;br /&gt;This feast was symbolic of the coming of The Lord Jesus Christ, in both his physical coming in the first century and His Spiritual coming in the future to rule this earth. When The Lord Jesus Christ returns a Trumpet will sound prior to His arrival. First we have Joel in the Old Testament prophesying the first coming and then The Lord Himself prophesying His second coming. The Feast of Trumpets always takes place in September.&lt;br /&gt;&lt;br /&gt;Joel 2:1 Blow ye the trumpet in Zion, and sound an alarm in my holy mountain: let all the inhabitants of the land tremble: for the day of the LORD cometh, for it is nigh at hand.&lt;br /&gt;&lt;br /&gt;Matthew 24:30 And then shall appear the sign of the Son of man in heaven: and then shall all the tribes of the earth mourn, and they shall see the Son of man coming in the clouds of heaven with power and great glory. And he shall send his angels with a great sound of a trumpet, and they shall gather together his elect from the four winds, from one end of heaven to the other.&lt;br /&gt;&lt;br /&gt;Here is more Biblical proof: The birth of John the Baptist took place six months before the Lord Jesus Christ was born and we know this from Luke:&lt;br /&gt;&lt;br /&gt;Luke 1:36 And, behold, thy cousin Elisabeth, she hath also conceived a son in her old age: and this is the sixth month with her, who was called barren. Now if we can roughly prove when John was born we will know that the Lord Jesus Christ was born six months later:&lt;br /&gt;&lt;br /&gt;Luke 1:5, 8 There was in the days of Herod, the king of Judaea, a certain priest named Zacharias, of the course of Abia: and his wife was of the daughters of Aaron, and her name was Elisabeth. 8 And it came to pass, that while he executed the priest's office before God in the order of his course.&lt;br /&gt;&lt;br /&gt;Holy Scripture tells us that Elizabeth became pregnant just after her husband Zacharias, who was a priest, had finished his stint of service at the temple; called "the course of Abijah" This was six months before Mary was miraculously found with child - The Lord Jesus Christ. In Old Testament times during the reign of King David, the priestly course was separated into 24 sessions of duty and we can read the proof of it in 1 Chr 24:7-19. These sessions of service began in the first month of the Hebrew year - Abib or Nisan or March/April in the western secular calendar. Again, read 1 Chr 27:2.&lt;br /&gt;&lt;br /&gt;Each of these priestly sessions or shifts of duty, to use a modern term, lasted a week. The first course was the first week and the second course the second week until the 24th course and 24th week and then they were repeated or rotated all over again. An additional four weeks were also served at the time of their annual feasts to complete the fifty two week annual cycle. Now Zacharias' term of duty or course of Abijah was the eighth session or week counting from the beginning of the Hebrew New Year - Abib/Nisan or March/April, taking us to early June. If it had been the second rotation of service it would then have been in December. So Elisabeth conceived either in June or December. In the first instance this would mean that John the Baptist was born in March and the Lord Jesus Christ six months later in September. In the second instance John the Baptist would have been born in September and Jesus Christ six months later in March. Either way, we certainly don't have a December birth date for the Lord Jesus Christ - it never happened in December. It's all conjured up by man and it is all lies of the tricksters within the Christian Religion.&lt;br /&gt;&lt;br /&gt;Having shown this proof and evidence of either a March or September birth date for the Lord, we can now see that this ties in nicely with shepherds being in the fields with their flocks at night, for it would have been dry and warmer. Furthermore, with the Feast of Trumpets proof thrown in as well, we can now be very sure that the Lord Jesus Christ was born in September and not in March. Of one thing we can be 100% certain - it wasn't the 25th December!!&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-2363744783208705386?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/2363744783208705386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=2363744783208705386' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2363744783208705386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2363744783208705386'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/12/true-meaning-of-christmas.html' title='The True Meaning of Christmas'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-5847609320012191233</id><published>2008-12-12T16:20:00.000-08:00</published><updated>2009-05-09T14:18:07.368-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender Introduction'/><title type='text'>Blender Introduction</title><content type='html'>Introduction!&lt;br /&gt;                              &lt;span style="font-weight:bold;"&gt;About Blender&lt;/span&gt;&lt;br /&gt;How can Blender be free?&lt;br /&gt;People usually associate freeware software with the terms “bad”, “with limited features” or just a “demo”. Blender is fully functional. It works as an open-sourced, community development program where people from around the world contribute to its success. Blender is a rendering\animation\game development open-sourced freeware program maintained by the Blender Foundation and can be downloaded, free of charge, from www.blender.org. The goal of the foundation can be summarized as follows:“The Blender Foundation is an independent organization (a Dutch “stichting”), acting as a non-profit public benefit corporation, with the following goals:&lt;br /&gt;· To organize a fund raising campaign in order to finance the €100,000 one time license&lt;br /&gt;fee&lt;br /&gt;· To give the worldwide Internet community access to 3D technology in general, with&lt;br /&gt;Blender as a core&lt;br /&gt;· To establish services for active users and developers of Blender&lt;br /&gt;· To maintain and improve the current Blender product via a public accessible source&lt;br /&gt;code system under the GNU GPL license&lt;br /&gt;· To establish funding or revenue mechanisms that serve the foundation’s goals and&lt;br /&gt;cover the foundation’s expenses”&lt;br /&gt;Blender website (blender.org)&lt;br /&gt;Blender can be a difficult program to learn with limitless possibilities. What do you teach in the time you have to teach? That’s a tough question because you can’t teach it all. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating. The best advice I can give you about learning this program is Don’t Give Up! Any rendering and animation program has a tough learning curve and Blender is no exception. After a few weeks, things get easier. This tutorial has been developed to be used in conjunction with daily lesson planning and demonstrations. Because of this, some areas of Blender have&lt;br /&gt;not been described as fully as they could be. If you are using this guide as a stand-alone teaching or “self-help” tool, you may need to seek additional help from reputable places like www.blender.org and www.elysiun.com to make sense of things. These sites give you access to help forums and tutorials. There are literally thousands of Blender users world-wide that browse the forums to give and get advice. Make use of that vast knowledge base!Version Information:&lt;br /&gt;The current release at the time of this printing is version 2.42a. Since Blender is developed by a worldwide pool of individuals giving freely of their time, releases can happen in as little as 4 months and as much as 1 year. Because of such a large number individuals contributing to Blender, major changes can occur between releases showing substantial improvements.&lt;br /&gt;2&lt;br /&gt;Rendering and Animation&lt;br /&gt;Rendering and Animation Basics&lt;br /&gt;RENDERING:&lt;br /&gt;A rendering is a pictorial output of a 3D scene or object. Features like materials,&lt;br /&gt;lighting, oversampling and shadows control the effects and quality of the rendering.&lt;br /&gt;The more of these features you add, the more realistic your scene become, but also&lt;br /&gt;lengthens rendering times.&lt;br /&gt;Materials and Textures:&lt;br /&gt;You can control they way an object appears by applying color and textures. Materials&lt;br /&gt;provide realism with added effects. You an control glossiness (specularity), self-emitting lighting characteristics, transparency and pattern repetition. Textures can be made from any scanned photograph or drawn object in paint. The file needs to be saved as a jpeg or bitmap in most cases, depending on the program. For Blender, the image should be square and based off of 8 x 8 pixels (16x16, 64x64, 256x256), however, off size and rectangular images usually work also. Higher pixel images provide sharper images, but increase file sizes. As Blender has evolved, rectangular images work fine and don’t need to be square, but still a good rule to follow.&lt;br /&gt;Lighting:&lt;br /&gt;Lighting provides the realism to your scene through reflections and shadows. You can&lt;br /&gt;control the type of light, intensity and color. Some lights can give a “fog” or “dusty” look with a halo or volume lighting effect. Illumination distances can also be set.&lt;br /&gt;Cameras:&lt;br /&gt;Your camera is your point-of-view for the scene. Just like a real camera, you can control&lt;br /&gt;lens length to achieve close-ups or wide angles. Clipping distance can also be set to control how far and near the camera sees.&lt;br /&gt;ANIMATION:&lt;br /&gt;An animation is a series of rendered images that form a movie. The quality of your&lt;br /&gt;movie is controlled by all of the above mentioned features including frames per second(fps), output size, file type and compression. The most common method of animation is called keyframing. Key frames are created at various points in the animation while the computer generates all of the transition frames between the two keys. Basic animation options include changing size, rotation and location of objects.&lt;br /&gt;3&lt;br /&gt;Rendering and Animation&lt;br /&gt;Time Factors:&lt;br /&gt;In order to animate, you must first set the length of your animation in frames and your frames per second (fps). The length in time can be calculated from these.&lt;br /&gt;Frame Rate Options: NTSC- U.S. and Japan video standard of 30 fps Film- Movie standard of 24 fps PAL- European video standard of 25 fps Custom- set your own fps&lt;br /&gt;*We typically use a frame rate of 25-30 fps depending on computer speed or if we&lt;br /&gt;plan to save the file to DVD. Hit the “PAL” or “NTSC” setting buttons for these.&lt;br /&gt;Creating Keys:&lt;br /&gt;A key is placed at the beginning and end of a desired move, size change or rotation of an object. Think in terms of how long you want a change to occur and relate it to your fps. For example, if you want an object to move from point A to point B in 2 seconds and you have 15 fps, place 2 keys 30 frames apart.&lt;br /&gt;Following Paths and Objects:&lt;br /&gt;In most animation programs, a camera can follow a path or object (or both) as it moves.This feature saves a lot of animation time and reduces the number of keys needed.&lt;br /&gt;Output Options:&lt;br /&gt;We typically save our movies in AVI format for windows. This type of file plays easily on most media players. Compression agents allow us to control file size to a degree.However, animations can be rather large in size and may take up to several hundred megabytes of disk space. A compression agent, which we found to work well with most computers, is Indeo 5.1. For good output size, we typically use a resolution of 640 x 480 pixels. This is considered low resolution for computers and produces good full-screen quality when played.Real-Time Animation (Blender only):&lt;br /&gt;Real-time animation allows you to add physical properties to your objects and use the keyboard and other features to control them. You can create actors, change masses,control dampening (friction), set force and torque in x, y, and z planes and create relationships with other objects within the scene. With time and practice, interesting 3D games and real-time architectural walk-throughs can be created.&lt;br /&gt;The current version of Blender is the first version to allow you to use the physics engine to create animation tracks. You can now use the physics to create realistic falling, rolling, etc. animations and use them in movies.&lt;br /&gt;4&lt;br /&gt;Basic Key Commands&lt;br /&gt;Basic Blender Commands&lt;br /&gt;This is just a partial list of Blender commands.&lt;br /&gt;Please visit the Blender.org website for more details and tutorials&lt;br /&gt;TAB key- Toggles between edit mode (vertex editing) and object select mode. If you’re in&lt;br /&gt;edit mode when you create a new object, it will be joined to the selected object.&lt;br /&gt;“O” key- The “O” key (not zero) will put you into proportional vertex editing while in edit&lt;br /&gt;mode.&lt;br /&gt;“A” key- While in edit mode it’s good for selecting all vertices for commands like remove&lt;br /&gt;doubles and subdivide. “A” twice will clear selected and reselect.&lt;br /&gt;“B” key- Gives you a box (window drag) to select multiple objects. In edit mode, works the&lt;br /&gt;same to select multiple vertices, but hitting “B” twice gives you a circle select that&lt;br /&gt;can be sized by scrolling the mouse wheel.&lt;br /&gt;Space Bar- Brings up the tools menu where you can add meshes, cameras, lights, etc.&lt;br /&gt;Number Pad- Controls your views. “7” top, “1” front, “3” side, “0” camera, “5” perspective,&lt;br /&gt;“.” Zooms on selected object, “+ and –“ zoom in and out. The +- buttons also&lt;br /&gt;control affected vertices size in proportional vertex editing.&lt;br /&gt;Mouse- Left to manipulate, right to select, center wheel to zoom and rotate view. If you&lt;br /&gt;hold down “shift” and center wheel you can pan around on the screen.&lt;br /&gt;Shift Key- Hold down the shift key to make multiple selections with the right mouse button.&lt;br /&gt;Arrow Keys- Used to advance frames in animation. Left/right goes 1 frame at a time, up/down&lt;br /&gt;goes 10 frames at a time.&lt;br /&gt;“R” key- Rotates an object or selected vertices.&lt;br /&gt;“S” key- Scales a selected object or vertices.&lt;br /&gt;“G” key- Grabs or moves the object or selected vertices.&lt;br /&gt;“P” key- While in edit mode, selected vertices can be separated into a single object by&lt;br /&gt;pressing P.&lt;br /&gt;Shift-“D”- Duplicates or copies selected objects or selected vertices.&lt;br /&gt;“E” key- While in edit mode, selected vertices can be extruded by pressing E.&lt;br /&gt;“U” key- In Object Mode, brings up the Single-User menu to unlink materials, animations (IPOs),&lt;br /&gt;etc. for linked or copied objects. Undo command. Only works in edit mode and can now&lt;br /&gt;go back multiple steps. Sorry, no system-wide undo command.&lt;br /&gt;“M” key- Moves selected objects to other layers. Mirror- while in edit mode, “M” will give&lt;br /&gt;you a mirror command.&lt;br /&gt;“Z” key- Toggles view from wireframe to solid.&lt;br /&gt;Alt “Z”- Toggles a rough texture/shaded view.&lt;br /&gt;“P” key- Starts game mode&lt;br /&gt;ATL/CTRL “P”-Creates or breaks child/parent relationships. To create C/P relationships, hold&lt;br /&gt;down shift key and select child first, then parent. Hit Ctrl P. To clear a&lt;br /&gt;relationship, do the same except hit Alt P.&lt;br /&gt;“N” key- Brings up the numeric info. on a selected object (location, rotation and size). Info.&lt;br /&gt;can then be changed in the window.&lt;br /&gt;Ctrl “J”- Joins selected objects together.&lt;br /&gt;Alt “A”- Plays animation in selected window. Your cursor must be in that window for it to&lt;br /&gt;play.&lt;br /&gt;“F” key- Makes a face in edit mode of the selected vertices. You can only select 3-4&lt;br /&gt;vertices at a time to make a face.&lt;br /&gt;“W” key- Boolean expression to union, create a difference, or subtract objects from one&lt;br /&gt;another. “W” will also give you a “specials” menu while in edit mode.&lt;br /&gt;“X” or Delete- Delete selected objects, vertices or faces.&lt;br /&gt;5&lt;br /&gt;Basic Key Commands&lt;br /&gt;Function Keys- F1-Load File; F2-Save File; F3-Save Image; F4-Lamp Buttons; F5-Material&lt;br /&gt;Buttons; F6-Texture Buttons; F7-Animation Buttons; F8-Real Time Buttons; F9-&lt;br /&gt;Edit Buttons; F10-Display Buttons; F11-Last Render; F12-Render&lt;br /&gt;“I” Key- The “I” key is used to insert animation keys for various things. Objects can be&lt;br /&gt;animated with basic Rotation, Location and Size keys and combinations there of.&lt;br /&gt;If your cursor is down in the buttons portion of the screen, animation keys can be&lt;br /&gt;added to lights, materials and world settings.&lt;br /&gt;“Alt” “U”- New to Blender, a Global Undo Command. Pressing “Alt U” will give you a list of&lt;br /&gt;commands that can be undone. By default it is set for 32 steps, but can be changed in the&lt;br /&gt;User Preferences panel at the top of the screen.&lt;br /&gt;“Alt “ “C”- Used to convert meshes, text and curves. For example, if you create text and would like to&lt;br /&gt;convert it into a mesh, Alt-C will convert it into a curve, then Alt-C again will convert it into a&lt;br /&gt;mesh.&lt;br /&gt;“Shift” “Space” Toggles between multiple screens to full screen of active viewport.&lt;br /&gt;Ctrl “0”- If using multiple cameras, this will switch to the selected camera. (Number pad&lt;br /&gt;“0”)&lt;br /&gt;Armatures- Meshes can be controlled by “bones” or armatures. Create a mesh with vertices&lt;br /&gt;at the joint locations, then create an armature string within it. Child/Parent the&lt;br /&gt;mesh to the armature using the armature option. You can then animate the&lt;br /&gt;armature in Pose Mode.&lt;br /&gt;Ctrl-Tab- Puts you into Pose mode for manipulating armatures.&lt;br /&gt;Import/Export- Blender accepts .DXF and VRML(.wrl) files. Just use the OPEN option from the&lt;br /&gt;file menu to insert these types of files into an already existing scene. When&lt;br /&gt;inserting other Blender files or objects into another scene, use the APPEND&lt;br /&gt;option from the file menu and select the appropriate options. Multiple objects can&lt;br /&gt;be selected with Shift-Right mouse button.&lt;br /&gt;Springs/Screw-Blender can create these objects in the edit buttons. You need a profile of the&lt;br /&gt;object, the cursor at the center of revolution, and 2 vertices to show the length of&lt;br /&gt;the revolution. The profile and the length vertices need to be in the same object.&lt;br /&gt;All vertices need to be selected when performing the operation. You will also&lt;br /&gt;need to be in the front view. There are several tutorials to help with this&lt;br /&gt;operation. Results are great!&lt;br /&gt;Multiple Viewports- To create multiple viewports, move your cursor over the edge of the&lt;br /&gt;viewport (to start, you only have the drawing window and the button windowmove&lt;br /&gt;your cursor to the break between them). Right click on the break and select&lt;br /&gt;split area. Blender will break the area that you brought the cursor from &lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-5847609320012191233?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/5847609320012191233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=5847609320012191233' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/5847609320012191233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/5847609320012191233'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/12/blender-introduction.html' title='Blender Introduction'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-2012154935639639597</id><published>2008-12-12T16:17:00.000-08:00</published><updated>2009-05-09T14:18:19.769-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender Book'/><title type='text'>Blender Book</title><content type='html'>The next content coming in is from James Chronister! &lt;br /&gt;Contact him for any questions: jchronister@cdschools.org&lt;br /&gt;(released 10/5/06 and reflects Blender version 2.42a) &lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-2012154935639639597?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/2012154935639639597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=2012154935639639597' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2012154935639639597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2012154935639639597'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/12/blender-book.html' title='Blender Book'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-6676445714626500299</id><published>2008-12-07T12:57:00.000-08:00</published><updated>2009-05-09T14:18:26.547-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya - Y to Z up world'/><title type='text'>Maya - Y to Z up world</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/gtgGFBLa4h4&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/gtgGFBLa4h4&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-6676445714626500299?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/6676445714626500299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=6676445714626500299' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6676445714626500299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6676445714626500299'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/12/maya-y-to-z-up-world.html' title='Maya - Y to Z up world'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-284097300648997994</id><published>2008-12-07T12:51:00.001-08:00</published><updated>2009-05-09T14:18:33.994-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya - Remove Joints'/><title type='text'>Maya - Remove Joints</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/9CioFhzH5Ko&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/9CioFhzH5Ko&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-284097300648997994?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/284097300648997994/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=284097300648997994' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/284097300648997994'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/284097300648997994'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/12/maya-remove-joints.html' title='Maya - Remove Joints'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-2430663673569903195</id><published>2008-12-07T12:48:00.000-08:00</published><updated>2009-05-09T14:18:46.927-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya - Inserting Joints'/><title type='text'>Maya - Inserting Joints</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/sI2082e0Foo&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/sI2082e0Foo&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-2430663673569903195?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/2430663673569903195/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=2430663673569903195' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2430663673569903195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2430663673569903195'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/12/maya-inserting-joints.html' title='Maya - Inserting Joints'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-7581788914893033516</id><published>2008-12-06T13:16:00.000-08:00</published><updated>2009-05-09T14:18:59.571-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya - Edit A Window In MEL'/><title type='text'>Maya - Edit A Window In MEL</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/dSme4xkP_nQ&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/dSme4xkP_nQ&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-7581788914893033516?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/7581788914893033516/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=7581788914893033516' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7581788914893033516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7581788914893033516'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/12/maya-edit-window-in-mel.html' title='Maya - Edit A Window In MEL'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-7525524457056405710</id><published>2008-12-06T13:11:00.000-08:00</published><updated>2009-05-09T14:19:06.586-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya - Create A Window In MEL'/><title type='text'>Maya - Create A Window In MEL</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VEm-TbabUpM&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VEm-TbabUpM&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-7525524457056405710?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/7525524457056405710/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=7525524457056405710' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7525524457056405710'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7525524457056405710'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/12/maya-create-window-in-mel.html' title='Maya - Create A Window In MEL'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-2521400763964180651</id><published>2008-12-06T13:09:00.000-08:00</published><updated>2009-05-09T14:19:15.490-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya - Control Joint Display Size'/><title type='text'>Maya - Control Joint Display Size</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-B1af0C_12U&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-B1af0C_12U&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-2521400763964180651?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/2521400763964180651/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=2521400763964180651' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2521400763964180651'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/2521400763964180651'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/12/maya-control-joint-display-size.html' title='Maya - Control Joint Display Size'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-7054659430698732292</id><published>2008-12-06T13:07:00.001-08:00</published><updated>2009-05-09T14:19:24.013-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya - Check To See If A Window Exists'/><title type='text'>Maya - Check To See If A Window Exists</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/FW5vQwP2YPk&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/FW5vQwP2YPk&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-7054659430698732292?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/7054659430698732292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=7054659430698732292' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7054659430698732292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7054659430698732292'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/12/maya-check-to-see-if-window-exists.html' title='Maya - Check To See If A Window Exists'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-4067600962303529710</id><published>2008-12-06T12:56:00.000-08:00</published><updated>2009-05-09T14:19:39.282-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Spaceship Tutorial - 3D Modeling'/><title type='text'>Maya Spaceship Tutorial - 3D Modeling</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/dAHffOISTNw&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/dAHffOISTNw&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-4067600962303529710?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/4067600962303529710/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=4067600962303529710' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4067600962303529710'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4067600962303529710'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/12/maya-spaceship-tutorial-3d-modeling.html' title='Maya Spaceship Tutorial - 3D Modeling'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-124375203076437302</id><published>2008-12-06T12:55:00.001-08:00</published><updated>2009-05-09T14:20:05.154-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Free Graphic Programs blender 3d animation'/><title type='text'>Free Graphic Programs</title><content type='html'>&lt;div id="body"&gt;&lt;p&gt;In this article, I will like to list some essential but free graphic programs. These programs should be sufficient for most graphic related works for personal usage and projects. I have used them extensively and find them indispensable.&lt;/p&gt;&lt;p&gt;1. Free 3D modelling and rendering programs. There are a few free 3D programs out there. The best in my opinion is Blender 3D. What is Blender 3D? It is a powerful but hard to use 3D modelling, rendering and animation program. It is comparable in functions and performance to commercial 3D applications.&lt;/p&gt;&lt;p&gt;2. Free graphic image editor. The best of the graphic image editors are GIMP and Paint.NET. My own preference is GIMP. However, many feel that Paint.NET is easier to use. I guess it is a matter of personal preference. Despite the funny sounding name, GIMP is very powerful. Many people have compared it to the powerful but quite expensive Photoshop.&lt;/p&gt;&lt;p&gt;3. Free 2D vector drawing program. The best in this category is Inkscape. About Inkscape, it is a free and open source vector graphics editor that is functionally similar to Illustrator, Freehand and CorelDraw. This program saves in the SVG format.&lt;/p&gt;&lt;p&gt;4. Free image browser. My favourite free image browser or graphic viewer is Irfanview. This cool software has thumbnail/preview option, File search and Print options. You can even save the images as an EXE Slideshow or for burning into a CD.&lt;/p&gt;&lt;p&gt;Well, these are the essential tools. In my opinion, these are very useful programs for non-designers and layman alike. In fact, I think they are powerful enough to be used in a commercial design environment.&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-124375203076437302?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/124375203076437302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=124375203076437302' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/124375203076437302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/124375203076437302'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/12/free-graphic-programs.html' title='Free Graphic Programs'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-112495008591837015</id><published>2008-12-03T12:47:00.000-08:00</published><updated>2009-05-09T14:20:27.336-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Animation Character Bible blender 3d'/><title type='text'>Animation Character Bible</title><content type='html'>&lt;div id="body"&gt;&lt;p&gt;A character bible is the heart and soul of a cartoon series. Without a proper character bible you cannot even get started on talking to anyone about your concept. I have seen many character bibles from producers around the world in the past few years asking for co-production collaborations. I've seen really good ones and absolutely dreadful ones. Having received several questions asked regarding what goes into a character bible, I've written this entry to give some insight on this topic. Below are the various ingredients that should make up a good character bible.&lt;/p&gt;&lt;p&gt;It is absolutely important to have a synopsis in your character bible. This is the foundation which you build your entire story upon and it should be concise, but not verbose enough such that it can't be read or explained in 3 minutes or less. Try to make this a one-pager if possible. The shorter you can make this and still keep it interesting, the better.&lt;/p&gt;&lt;p&gt;Include the designs of the most important characters in your character bible. Be sure to spend considerable time to make them look good and ensure that they do justice to your concept. A character bible should be more visual than wordy, showcasing the character designs to its fullest - with various poses and expressions of the main characters. Props - if any - should also be showcased. These are very important to show the potential of the characters should they become animated or licensed for various reasons. People reading the character bible need to be able to feel the characters for who they are and get an idea of the show through these character designs.&lt;/p&gt;&lt;p&gt;Ideally text descriptions of the characters should not be verbose, because not many people would really read through all that text. The character descriptions should outline only the most important characteristics of the characters to keep things short and quick to read. The visuals should pre-sell, and the text do the selling.&lt;/p&gt;&lt;p&gt;It would be good to showcase certain key locations and also provide illustrations or storyboards of how the world of the property looks like.&lt;/p&gt;&lt;p&gt;Fundamentally, it would be good to leave as little guess-work to the perspective partners as possible, so that the brand identity and values of the property is not compromised.&lt;/p&gt;&lt;p&gt;Lastly - for a property that is being primed for animation - you may want to include something called an 'episodic synopsis' - which outlines the stories which could happen in an animated series. These are usually done by a 'script doctor' - who can also help out in refurbishing the whole story background and character descriptions.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Blender 3d&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-112495008591837015?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/112495008591837015/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=112495008591837015' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/112495008591837015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/112495008591837015'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/12/animation-character-bible.html' title='Animation Character Bible'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-8278398767687255035</id><published>2008-12-03T12:41:00.001-08:00</published><updated>2009-10-24T18:45:12.141-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender 3d tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='The World of 3D Animation blender 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='learn blender 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 3d tutorial'/><title type='text'>The World of 3D Animation - Blender 3d Tutorials</title><content type='html'>&lt;div id="body"&gt;&lt;p&gt;Most of us are aware of 3D animation features and techniques. We also know that they are widely employed in entertainment sectors in different ways. 3D animation in general refer to the art of creating and modifying the images. Its entry can be traced back to as early as 90s when the first 3D animated by film "Toy Story" was released. A lot of changes and advancements have taken place since then. &lt;!-- adsense --&gt;&lt;/p&gt;&lt;p&gt;The entry of 3D animation had brought a sort of revolution in past decade in the animation sector. Its importance and popularity cannot be ignored. There is hardly any area where it has not played its part. The real power and its effectiveness came into light when the film "Jurassic Park" hit the screen worldwide. The film showcased not just the all powerful animal-Dinosaur; but highlighted the wonders of 3D animation in bringing the animal to life in a virtual sense. Reasons for its popularity will be briefly discussed in the following paragraphs.&lt;/p&gt;&lt;p&gt;With 3D animation, you can expect perfect images and at a record time. The impact created is simply outstanding. The illustrations and pictures created cannot be described in words. The final products can generally be viewed from different perspectives. 3D animation software come with different dimensional features and its ability in portraying movements is simply impeccable. A huge amount of scientific data is worked upon and is presented in a simplistic way. 3D animated pictures and movies generally have long lasting impressions on the viewers for a long time to come. It also becomes easier for viewers to recall their experiences in an accurate way.&lt;/p&gt;&lt;p&gt;It is also an excellent tool to communicate fast and present complex ideas into virtual reality. No other software or programming techniques offer this kind of advantages to its users. Even a remote concept or a hint can be converted into reality. Using 3D animated techniques, even hazardous and expensive scenes can be recreated. If you want to depict building demolitions or air crashes for your film, there is no better way to go about than 3D animation. Among many areas where 3D animation has brought about changes is Architecture. Designing and studying 2D and 3D models of different sketches has been made easier. These models are found to be extremely accurate and can be easily be interpreted.&lt;/p&gt;&lt;p&gt;Of lately, many companies have left their footmarks in the 3D animation industry. Each of these companies has their own software products in the market highlighting their unique features. The choices in front of a buyer are virtually endless. Having said this, there is few standardized software in the market. Few of them include Alias Maya, 3DS max and etc. The former allows the user to create designs, textures on them. The latter software too offers similar services. Some other popular software include Bodyshop, Cinema 4D.&lt;/p&gt;&lt;p&gt;The future of 3D animation is bright. Constant innovations and cutting edge technologies have ensured the viewing of pictures, sketches; films and so on will never be the same again. One area where 3D animation is yet to make a mark is in photorealistic animation of humans.&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-8278398767687255035?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/8278398767687255035/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=8278398767687255035' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8278398767687255035'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8278398767687255035'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/12/world-of-3d-animation.html' title='The World of 3D Animation - Blender 3d Tutorials'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-5212789322454470735</id><published>2008-11-30T07:54:00.001-08:00</published><updated>2009-05-09T14:21:04.180-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender textures'/><title type='text'>Textures for Blender</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://www.2textured.com/main.php"&gt;2Textured&lt;/a&gt;&lt;br /&gt;Large selection of textures, mostly photo based.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.3delyvisions.com/skf1.htm"&gt;3D &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Elyvisions&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Skyboxes&lt;/span&gt;&lt;/span&gt;, check them out! :-)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wiley.com//legacy/compbooks/fleming/"&gt;3D &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Photorealism&lt;/span&gt;&lt;/span&gt; Toolkit&lt;/a&gt;&lt;br /&gt;A small selection of medium resolution textures.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.m3corp.com/a/download/index.htm"&gt;3D &lt;/a&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;&lt;a href="http://www.m3corp.com/a/download/index.htm"&gt;Millennium&lt;/a&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;Good selection of medium resolution textures, bump, and opacity maps also.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://www.3d-rekonstruktionen.de/downloads"&gt;3d-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;rekonstruktioner&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Medium resolution textures, Mostly building materials&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.3dvalley.com/"&gt;3D Valley&lt;/a&gt;&lt;br /&gt;Small selection of low &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;reslolution&lt;/span&gt;&lt;/span&gt; textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.3dxtra.cygad.net/list/55/1.htm"&gt;3&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;DXO&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;A list of free texture sites&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.absolutecross.com/graphics/textures/"&gt;Absolute Cross&lt;/a&gt;&lt;br /&gt;Large selection of strange pattern/textures&lt;br /&gt;&lt;br /&gt;&lt;a href="http://amazingtextures.com/textures/"&gt;Amazing Textures&lt;/a&gt;&lt;br /&gt;High resolution photo based textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.animax.it/animax/textures.html"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Animax&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;High resolution photo based textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://archibase.net/textures?category=0&amp;amp;page=2401"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;ArchiBASE&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Huge selection of textures of varying &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;reslolutions&lt;/span&gt;&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.archivetextures.net/"&gt;Archive Textures&lt;/a&gt;&lt;br /&gt;Large collection of medium resolution textures, mostly photo based.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.arroway.de/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Arroway&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Arroway&lt;/span&gt;&lt;/span&gt; textures, lower resolution previews are free (still good though)&lt;br /&gt;Includes bump, specular and diffuse.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.back-of-beyond.co.uk/texturemain.html"&gt;Back of beyond&lt;/a&gt;&lt;br /&gt;Decent selection of medium resolution photo based textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.bencloward.com/resources_textures.shtml"&gt;Ben &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Cloward&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Good selection of photo based textures, with a few high resolution bump/normal/diffuse textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.bildburg.de/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;BildBurg&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Small collection of computer-based textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.blender3d.ch/frozenmist/index.php?dir="&gt;Blender Texture library&lt;/a&gt;&lt;br /&gt;Good selection of medium to low resolution photo based textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tellim.com/texture_cd/html/menu1.htm"&gt;The Blender Texture Disc&lt;/a&gt;&lt;br /&gt;A  good selection of textures of varying &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;resoloutions&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.celestiamotherlode.net/"&gt;Celestia &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Motherlode&lt;/span&gt;&lt;/span&gt;, The&lt;/a&gt;&lt;br /&gt;An awesome selection of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;extremly&lt;/span&gt;&lt;/span&gt; high resolution textures of heavenly bodies, including bump, normal and more.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computergrafica3d.com/c4dhotline/gestione_selezioni.php"&gt;C4D &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Hotline&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Good selection of textures of varying resolutions&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cinema4duser.com/dltex_handmade.html"&gt;C4D user&lt;/a&gt;&lt;br /&gt;Several great textures with bump maps&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cgarena.com/freestuff/textures/textures.htm"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;CGArena&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;A few good textures with bump maps.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cgtextures.com/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;CGtextures&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Huge selection of photo based textures of varying resolution.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.creativecloseup.com/30-great-free-paper-backgrounds-and-textures"&gt;Creative Closeup&lt;/a&gt;&lt;br /&gt;Really nice collection of high resolution photo based textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://designm.ag/resources/60-free-textures-from-sxchu"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;DesignMag&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Really nice collection of high resolution photo based textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://digital-artist-toolbox.com/?p=18"&gt;Digital-Artist-Toolbox&lt;/a&gt;&lt;br /&gt;A package of high resolution photo based granite textures&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.lfgrafix.com/grafix/3dSkyInMot/SIMdex.html"&gt;Continuum Skies In Motion&lt;/a&gt;&lt;br /&gt;Several 360 animated skies.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.klicker.de/texture_stones.html"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;Klicker&lt;/span&gt;&lt;/span&gt; free textures&lt;/a&gt;&lt;br /&gt;A small selection of medium resolution textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ktn3d.com/index.htm"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;KTN&lt;/span&gt;&lt;/span&gt; 3D models and textures&lt;/a&gt;&lt;br /&gt;Great selection of low resolution textures&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.davegh.com/blade/davegh.htm"&gt;David &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;Gurrea&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Great selection of scanned paper based textures (good though!)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.fatstrawberry.com/"&gt;Fat Strawberry, The&lt;/a&gt;&lt;br /&gt;Good selection of fabric textures varying resolutions.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.filterforge.com/"&gt;Filter Forge&lt;/a&gt;&lt;br /&gt;Huge selection of medium resolution computer based textures, with normal bump and diffuse maps.&lt;br /&gt;(Recommended)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.change-books.com/free-art-textures/"&gt;Free Art Textures&lt;/a&gt;&lt;br /&gt;Decent selection of low resolution photo based textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.freeseamlesstextures.com/texture_gallery/index.htm"&gt;Free seamless textures&lt;/a&gt;&lt;br /&gt;Medium resolution photo based textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.freetextures.org/"&gt;Free textures.org&lt;/a&gt;&lt;br /&gt;Good selection of medium to high resolution photo based textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dougturner.net/blendersite/"&gt;Free Texture Site&lt;/a&gt;&lt;br /&gt;Great selection of high resolution textures.&lt;br /&gt;(Nice job 3&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;Dmedieval&lt;/span&gt;&lt;/span&gt;!)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.funnyfarm.tv/brick/galler.htm"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;FunnyFarm&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Lots of stone and wood textures, as well as some alpha mapped trees.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://free-textures.got3d.com/"&gt;Got 3D&lt;/a&gt;&lt;br /&gt;Good &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;slection&lt;/span&gt;&lt;/span&gt; of photo based textures of varying &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;reslolutions&lt;/span&gt;&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.grungetextures.com/gallery/"&gt;Grunge textures&lt;/a&gt;&lt;br /&gt;Great selection of high resolution photo based textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.highresolutiontextures.com/"&gt;High Resolution Textures&lt;/a&gt;&lt;br /&gt;I guess the name says it..&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.imageafter.com/"&gt;Image After&lt;/a&gt;&lt;br /&gt;Large selection of photo based textures of varying resolutions.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.lostandtaken.com/"&gt;Lost and Taken&lt;/a&gt;&lt;br /&gt;Some photo based textures, of quite high resolution.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.lughertexture.com/index.php?option=com_frontpage&amp;amp;Itemid=1"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;Lugher&lt;/span&gt;&lt;/span&gt; Texture&lt;/a&gt;&lt;br /&gt;Good selection of photo based textures of varying resolutions.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mxmgallery.maxwellrender.com/"&gt;Maxwell Materials&lt;/a&gt;&lt;br /&gt;Huge selection of textures of varying resolutions. Free registration required.&lt;br /&gt;(Recommended!)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mayang.com/textures/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;Mayang&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Unknown&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.garagegames.com/mg/snapshot/view.php?qid=1517"&gt;Medieval textures pack&lt;/a&gt;&lt;br /&gt;52 game textures, 512 resolution.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mega-tex.nl/highqualitytextures"&gt;Mega &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;tex&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Large selection of medium to high resolution photo based textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://brendonmurphy1.googlepages.com/materiallibrary%27s"&gt;Meta's Material Library's&lt;/a&gt;&lt;br /&gt;Large collection of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;texutures&lt;/span&gt;&lt;/span&gt; and materials.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mtextur.com/productinfo.php?page=1&amp;amp;cd_material=1905"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;Mtextur&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Good selection of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;meduim&lt;/span&gt;&lt;/span&gt; resolution textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://blenderartists.org/forum/showthread.php?t=118332"&gt;Blender Texture Pack and 125x125 (low res) texture pack&lt;/a&gt;&lt;br /&gt;...Well the name pretty much says it all :-)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.noctua-graphics.de/english/fraset_e.htm"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;Noctua&lt;/span&gt;&lt;/span&gt; graphics&lt;/a&gt;&lt;br /&gt;Good selection of medium to low resolution textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://phototextures.web44.net/"&gt;Photo Textures Home&lt;/a&gt;&lt;br /&gt;A nice selection of photo based textures.&lt;br /&gt;(Nice, Fishcake :)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.3dxtra.cygad.net/jumpnow.htm?sid=1e8eca4b8b9942d7fd99bc9285fabcaf&amp;amp;dyn=jump&amp;amp;eid=158&amp;amp;et=extern"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;PixelPoke&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Good selection of seamless textures, medium resolution.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://shannon-palmer.com/blog/category/free/"&gt;Shannon Palmer&lt;/a&gt;&lt;br /&gt;Good selection of photo based textures, medium to high resolution.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://smallgfx.blogspot.com/"&gt;Small &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_36"&gt;GFX&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Lots of really nice vector graphics, I recommend the flame pack!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://stocktextures.com/index.php?mode=textures"&gt;Stock Textures&lt;/a&gt;&lt;br /&gt;Good &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_36"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_37"&gt;selction&lt;/span&gt;&lt;/span&gt; of photo based textures of varying quality.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.texturearchive.com/"&gt;Texture Archive&lt;/a&gt;&lt;br /&gt;Large selection of photo based textures, high resolution.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://www.terminal26.de/"&gt;Terminal 26&lt;/a&gt;&lt;br /&gt;Good selection of medium to low resolution textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://veredgf.fredfarm.com/textura/index.html"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_37"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_38"&gt;Textura&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Good selection of textures, computer based.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://texturebarn.headfirstdm.com/"&gt;Texture Barn&lt;/a&gt;&lt;br /&gt;Good selection of medium to high resolution photo based textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://texturebits.blogspot.com/"&gt;Texture bits&lt;/a&gt;&lt;br /&gt;A blog of high resolution photo based textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://local.wasp.uwa.edu.au/%7Epbourke/texture_colour/"&gt;Texture, Colour&lt;/a&gt;&lt;br /&gt;A large selection of low resolution photo based textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://textures.forrest.cz/cgi-bin/texturesmain.cgi?s=3&amp;amp;p=0&amp;amp;r=3"&gt;Textures.forrest.cz&lt;/a&gt;&lt;br /&gt;Good selection of medium resolution photo based textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.textureking.com/"&gt;Texture king&lt;/a&gt;&lt;br /&gt;Large selection of photo based textures of varying &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_38"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_39"&gt;reslolutions&lt;/span&gt;&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.texturelove.com/textures/"&gt;Texture Love&lt;/a&gt;&lt;br /&gt;Good selection of photo based textures of varying resolutions.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://textures.pedramk.com/index-html.php?pos=texture&amp;amp;cat=Asphalt&amp;amp;limit=24&amp;amp;page=0"&gt;Textures &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_39"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_40"&gt;Pedramk&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Some photo based textures and a few reflection maps.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://studio.planethalflife.gamespy.com/textures.asp"&gt;Texture Studio, The&lt;/a&gt;&lt;br /&gt;Eight texture packs (unknown resolution)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.texturevault.com/"&gt;Texture Vault&lt;/a&gt;&lt;br /&gt;Great selection of high resolution photo based textures.&lt;br /&gt;(I recommend this site!)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.3dxtra.cygad.net/jumpnow.htm?sid=1e8eca4b8b9942d7fd99bc9285fabcaf&amp;amp;dyn=jump&amp;amp;eid=7165&amp;amp;et=extern"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_40"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_41"&gt;Texturenwelt&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Good selection of medium to low resolution textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.texturewarehouse.com/gallery/pic.php?id=6"&gt;Texture Warehouse&lt;/a&gt;&lt;br /&gt;Large selection of photo based textures. Varying resolutions&lt;br /&gt;&lt;br /&gt;&lt;a href="http://texturez.com/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_41"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_42"&gt;Texturez&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Great selection of high resolution photo based textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wildharmonystudio.com/textures/main.php?cmd=album"&gt;Wild Harmony studio&lt;/a&gt;&lt;br /&gt;Good selection of photo based textures of varying resolutions.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.woodworking.org/WC/woodsampler.html"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_42"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_43"&gt;WWa&lt;/span&gt;&lt;/span&gt; Wood Sampler&lt;/a&gt;&lt;br /&gt;Good selection of low resolution wood textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://textures.z7server.com/"&gt;Z7server&lt;/a&gt;&lt;br /&gt;Large collection of medium resolution photo based textures.&lt;br /&gt;&lt;br /&gt;(Free) &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_43"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_44"&gt;Texturing&lt;/span&gt;&lt;/span&gt; software&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mapzoneeditor.com/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_44"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_45"&gt;Allegorthmic&lt;/span&gt;&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_45"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_46"&gt;Mapzone&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;An amazing texture creating software.&lt;br /&gt;Create Diffuse, Bump, Displace, Normal, Specular and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_46"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_47"&gt;SpecularColor&lt;/span&gt;&lt;/span&gt;.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-5212789322454470735?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/5212789322454470735/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=5212789322454470735' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/5212789322454470735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/5212789322454470735'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/11/textures-for-blender.html' title='Textures for Blender'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-4070720518932214136</id><published>2008-11-20T14:27:00.000-08:00</published><updated>2008-11-20T14:31:41.690-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender Made Videos 3d'/><title type='text'>Inspiring videos made with Blender 3d</title><content type='html'>Some of these videos below might inspire you to use Blender 3d as your Animation software or just to keep on pursing to learn Blender!&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/YE7VzlLtp-4&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/YE7VzlLtp-4&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/bsGEWHNJ3s8&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/bsGEWHNJ3s8&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lumber Jack Video: &lt;a href="http://download.blender.org/demo/movies/lumberjacks.avi"&gt;Click Here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="csc-header csc-header-n1"&gt;&lt;h1 class="csc-firstHeader"&gt;Elephants Dream&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://www.elephantsdream.org/download/" onclick="javascript:urchinTracker ('/.external/http/www.elephantsdream.org/download/'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/061d74f6c0.jpg" alt="" width="160" height="90" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;Orange Open Movie project &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n2"&gt;&lt;h1&gt;Bounce to space&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://download.blender.org/demo/movies/gallery/bouncetospace.avi" onclick="javascript:urchinTracker ('/.external/http/download.blender.org/demo/movies/gallery/bouncetospace.avi'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/7d5efa6a05.jpg" alt="" width="160" height="118" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;By Pablo Vazquez &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n3"&gt;&lt;h1&gt;Soft Boy&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://www.blender.org/fileadmin/movies/softboy.avi" onclick="javascript:urchinTracker ('/.external/http/www.blender.org/fileadmin/movies/softboy.avi'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/528d35fa36.jpg" alt="" width="160" height="71" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;By Andy Goralczyk &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n4"&gt;&lt;h1&gt;Art festival intro&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://download.blender.org/demo/movies/artintro_final.avi" onclick="javascript:urchinTracker ('/.external/http/download.blender.org/demo/movies/artintro_final.avi'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/ee3f1ca92c.jpg" alt="" width="160" height="120" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;By Andy Goralczyk &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n5"&gt;&lt;h1&gt;Mindfields&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://download.blender.org/demo/movies/gallery/mindfields_low_osx.avi" onclick="javascript:urchinTracker ('/.external/http/download.blender.org/demo/movies/gallery/mindfields_low_osx.avi'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/fbd283c30e.jpg" alt="" width="160" height="120" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;By Andy Goralczyk &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n6"&gt;&lt;h1&gt;Mick&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://download.blender.org/demo/movies/gallery/lk.mpg" onclick="javascript:urchinTracker ('/.external/http/download.blender.org/demo/movies/gallery/lk.mpg'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/a3622e6c89.jpg" alt="" width="160" height="120" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;By Liubomir Kovatchev &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n7"&gt;&lt;h1&gt;DragonFall&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://download.blender.org/demo/movies/gallery/dragonfall.mpg" onclick="javascript:urchinTracker ('/.external/http/download.blender.org/demo/movies/gallery/dragonfall.mpg'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/c572b00322.jpg" alt="" width="160" height="120" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;By Rob Debrichy &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;   &lt;!-- *** END column 1 *** --&gt;      &lt;!-- *** column 2 *** --&gt;   &lt;div id="col-page-l2"&gt;&lt;div class="csc-header csc-header-n1"&gt;&lt;h1 class="csc-firstHeader"&gt;Big Buck Bunny&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://www.bigbuckbunny.org/index.php/download/" onclick="javascript:urchinTracker ('/.external/http/www.bigbuckbunny.org/index.php/download/'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/1633079839.jpg" alt="" width="160" height="90" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;Peach Open Movie projet &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n2"&gt;&lt;h1&gt;Murnau the Vampire&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://www.vimeo.com/2233809" onclick="javascript:urchinTracker ('/.external/http/www.vimeo.com/2233809'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/3ecf5e7827.jpg" alt="" width="160" height="70" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;dd class="csc-textpic-caption"&gt;(Vimeo, 27 min.)&lt;/dd&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;&lt;a href="http://lloronaproject.googlepages.com/home" target="_blank" class="external-link-new-window" onclick="javascript:urchinTracker ('/.external/http/lloronaproject.googlepages.com/home'); "&gt;By Oscar Alvarado&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n3"&gt;&lt;h1&gt;Meischeid&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://download.blender.org/demo/movies/gallery/meischeid.mov" onclick="javascript:urchinTracker ('/.external/http/download.blender.org/demo/movies/gallery/meischeid.mov'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/667b48b2fe.jpg" alt="" width="160" height="118" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;&lt;a href="http://www.matray.org/" target="_blank" class="external-link-new-window" onclick="javascript:urchinTracker ('/.external/http/www.matray.org'); "&gt;By Matray&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n4"&gt;&lt;h1&gt;lumberjacks&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://download.blender.org/demo/movies/lumberjacks.avi" onclick="javascript:urchinTracker ('/.external/http/download.blender.org/demo/movies/lumberjacks.avi'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/7ab37ac2f8.jpg" alt="" width="160" height="110" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;By Dominic Agoro-Ombaka  &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n5"&gt;&lt;h1&gt;Plumiferos&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://download.blender.org/demo/movies/Plumiferos_persecucion_casting.mpg" onclick="javascript:urchinTracker ('/.external/http/download.blender.org/demo/movies/Plumiferos_persecucion_casting.mpg'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/b852b19082.jpg" alt="" width="160" height="93" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;By Studio Manos Digitales &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n6"&gt;&lt;h1&gt;Kickflip&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 147px;"&gt;&lt;dt&gt;&lt;a href="http://download.blender.org/demo/movies/kickflip.mpg" onclick="javascript:urchinTracker ('/.external/http/download.blender.org/demo/movies/kickflip.mpg'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/311d69f5c6.jpg" alt="" width="147" height="118" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;By Basse &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n7"&gt;&lt;h1&gt;Penalti&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 147px;"&gt;&lt;dt&gt;&lt;a href="http://download.blender.org/demo/movies/Vinicius-Zanete-Novaes_Penalti.avi" onclick="javascript:urchinTracker ('/.external/http/download.blender.org/demo/movies/Vinicius-Zanete-Novaes_Penalti.avi'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/c6bb310b1a.jpg" alt="" width="147" height="120" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;By Vinicius Zanete Novaes &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n8"&gt;&lt;h1&gt;Showreel 1995&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://download.blender.org/demo/old_demos/diditdoneit.mpg" onclick="javascript:urchinTracker ('/.external/http/download.blender.org/demo/old_demos/diditdoneit.mpg'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/1a2ed16416.jpg" alt="" width="160" height="121" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;By NeoGeo &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;/div&gt;   &lt;!-- *** END column 2 *** --&gt;  &lt;br /&gt;&lt;div class="csc-header csc-header-n1"&gt;&lt;h1 class="csc-firstHeader"&gt;Lighthouse&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://www.responsibilityproject.com/films/lighthouse/" target="_blank" onclick="javascript:urchinTracker ('/.external/http/www.responsibilityproject.com/films/lighthouse/'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/f0ab30f1a2.jpg" alt="" width="160" height="90" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;&lt;a href="http://www.promotionstudios.com/" target="_blank" class="external-link-new-window" onclick="javascript:urchinTracker ('/.external/http/www.promotionstudios.com'); "&gt;By ProMotion Studios&lt;/a&gt;&lt;br /&gt;&lt;sup&gt;(2008, 3 minutes streaming)&lt;/sup&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n2"&gt;&lt;h1&gt;The trap&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://download.blender.org/demo/movies/gallery/thetrap_16x9.mpg" onclick="javascript:urchinTracker ('/.external/http/download.blender.org/demo/movies/gallery/thetrap_16x9.mpg'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/745b111a10.jpg" alt="" width="160" height="85" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;&lt;a href="http://www.oceaneffects.com/" target="_blank" class="external-link-new-window" onclick="javascript:urchinTracker ('/.external/http/www.oceaneffects.com/'); "&gt;By Piotr Kosmala, Oceaneffects.com&lt;/a&gt;&lt;br /&gt;&lt;sup&gt;(2005, 18 MB mpeg)&lt;/sup&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n3"&gt;&lt;h1&gt;Siggraph reel 2005&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://download.blender.org/demo/movies/Blender3d_SIGGRAPH2005_DVDRip.avi" onclick="javascript:urchinTracker ('/.external/http/download.blender.org/demo/movies/Blender3d_SIGGRAPH2005_DVDRip.avi'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/57069e20ad.jpg" alt="" width="160" height="128" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;By Bart Veldhuizen &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n4"&gt;&lt;h1&gt;Chicken Chair&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://download.blender.org/demo/movies/ChairDivXL.avi" onclick="javascript:urchinTracker ('/.external/http/download.blender.org/demo/movies/ChairDivXL.avi'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/7225398ccd.jpg" alt="" width="160" height="120" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;By Bassam Kurdali &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n5"&gt;&lt;h1&gt;Man in Man&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://download.blender.org/demo/movies/bc06/Sago_ManInMan.avi" onclick="javascript:urchinTracker ('/.external/http/download.blender.org/demo/movies/bc06/Sago_ManInMan.avi'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/a5ad85d369.jpg" alt="" width="160" height="120" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;By Sacha Goedegebure &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="csc-textpic-clear"&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class="csc-header csc-header-n6"&gt;&lt;h1&gt;Esign&lt;/h1&gt;&lt;/div&gt;&lt;div class="csc-textpic csc-textpic-left csc-textpic-above"&gt;&lt;div class="csc-textpic-imagewrap"&gt;&lt;dl class="csc-textpic-image csc-textpic-firstcol csc-textpic-lastcol" style="width: 160px;"&gt;&lt;dt&gt;&lt;a href="http://download.blender.org/demo/movies/esign_2_high.qt" onclick="javascript:urchinTracker ('/.external/http/download.blender.org/demo/movies/esign_2_high.qt'); "&gt;&lt;img src="http://www.blender.org/typo3temp/pics/f41c0caafe.jpg" alt="" width="160" height="88" /&gt;&lt;/a&gt;&lt;/dt&gt;&lt;/dl&gt;&lt;/div&gt;&lt;div class="csc-textpic-text"&gt;&lt;p&gt;By Chris Larkee &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-4070720518932214136?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/4070720518932214136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=4070720518932214136' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4070720518932214136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4070720518932214136'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/11/inspering-videos-made-with-blender.html' title='Inspiring videos made with Blender 3d'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-8852086794855709000</id><published>2008-11-17T03:15:00.000-08:00</published><updated>2009-05-09T14:21:20.622-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender article'/><title type='text'>Blender Article</title><content type='html'>&lt;a href="http://www.blendernation.com/2008/11/16/npr-rendering-with-blenderfreestyle/"&gt; Click Here&lt;/a&gt; for the blender article!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tamito Kajimaya (T.K.) has created some test videos with Blender using the Freestyle renderer and he has come up with some great results! &lt;p&gt;&lt;span id="more-5603"&gt;&lt;/span&gt;&lt;br /&gt;Tamito writes:&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;As one of many people who grew up with the influential culture of Japanese&lt;br /&gt;manga and anime, my favorite pastime in childhood was to draw illustrations in&lt;br /&gt;the manga style.&lt;/p&gt; &lt;p&gt;Since I met Blender having a complete set of features for 3D animation, my&lt;br /&gt;major concern in using the software has always been how to create movie clips&lt;br /&gt;with the taste of Japanese manga and anime.&lt;/p&gt; &lt;p&gt;Among the key elements that constitute the Japanese cartoon style, the most&lt;br /&gt;difficult part to produce was solid outlines of shapes.  Now that we have the&lt;br /&gt;new Freestyle renderer, however, it is rather an easy task, since in many cases&lt;br /&gt;you just need to specify an appropriate style module and press the render&lt;br /&gt;button.&lt;/p&gt; &lt;p&gt;The integration of Freestyle is really an epoch-making advance in Blender.  I&lt;br /&gt;would like to take this opportunity to thank Maxime Curioni for his enormous&lt;br /&gt;efforts to turn this integration into reality.&lt;/p&gt; &lt;p&gt;Although the Freestyle renderer is in an early stage of development, I have&lt;br /&gt;found it very usable and stable enough.  I believe many users with a bit of&lt;br /&gt;care and creativity will be able to find ways to exploit the new renderer for&lt;br /&gt;your applications.&lt;/p&gt; &lt;p&gt;I would like to share experiences in using Freestyle with the Blender&lt;br /&gt;community. As a new developer of the Freestyle development team, I would also&lt;br /&gt;like to make contributions toward better usability and stability. I hope I will&lt;br /&gt;be able to give momentum to the project.&lt;/p&gt; &lt;p&gt;Feedback of any kind from users is of particular importance.  Thanks a lot for&lt;br /&gt;your cooperation!... &lt;a href="http://www.blendernation.com/2008/11/16/npr-rendering-with-blenderfreestyle/"&gt;Click Here&lt;/a&gt; to see videos!&lt;br /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-8852086794855709000?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/8852086794855709000/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=8852086794855709000' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8852086794855709000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8852086794855709000'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/11/blender-article.html' title='Blender Article'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-7349390141317889834</id><published>2008-11-12T15:52:00.000-08:00</published><updated>2009-05-09T14:21:30.797-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender 3d Basics tutorials'/><title type='text'>Blender Basics Tutorials</title><content type='html'>&lt;div class="itemBlockContainer"&gt;                                 &lt;div id="ctl00_Content_ENBasics_divHeader" class="itemBlockHeader"&gt;        &lt;h1&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;&lt;span style="font-weight: normal;"&gt;&lt;span style="font-weight: bold;"&gt;More tutorials at Blendercourse.com&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/h1&gt;&lt;h1&gt;Basics - v1.0 (2008, January 6th)&lt;/h1&gt;       &lt;/div&gt;       &lt;div class="itemBlockScreenshot"&gt;                &lt;img src="http://www.blendercourse.com/img/courseshots/basics.png" id="ctl00_Content_ENBasics_imgScreenshot" /&gt;               &lt;/div&gt;              &lt;div class="itemBlockContent"&gt;                   BlenderCourse - Basics teaches you how to work with &lt;a href="http://www.blender3d.org/" target="_blank"&gt;Blender 3D&lt;/a&gt;. This course is suitable for everyone who can use a computer. You are being guided through every step in the lessons you are making. Because of the great amount of screenshots, you can be sure you are doing every step right. BlenderCourse offers you all the source files too, so it is possible for you to check how to fulfil the exercises. &lt;ul&gt;&lt;li&gt;Mesh and vertex editing&lt;/li&gt;&lt;li&gt;Proportional editing&lt;/li&gt;&lt;li&gt;Bezier curves&lt;/li&gt;&lt;li&gt;Materials and light&lt;/li&gt;&lt;li&gt;Textures&lt;/li&gt;&lt;li&gt;Animation&lt;/li&gt;&lt;li&gt;Tips and tricks&lt;/li&gt;&lt;/ul&gt;                 &lt;/div&gt;              &lt;div class="itemBlockFooter"&gt;        &lt;a href="http://www.blendercourse.com/files/BlenderCourse_Basics_EN_v1.0.zip" id="ctl00_Content_ENBasics_urlDownload" target="_blank"&gt;&lt;br /&gt;&lt;/a&gt;       &lt;/div&gt;      &lt;/div&gt;                   &lt;a name="BC2"&gt;&lt;/a&gt;                             &lt;div class="itemBlockContainer"&gt;                                 &lt;div id="ctl00_Content_ENRoundedCorners_divHeader" class="itemBlockHeader"&gt;        &lt;h1&gt;Rectangle with rounded corners (2007, January 3th)&lt;/h1&gt;       &lt;/div&gt;       &lt;div class="itemBlockScreenshot"&gt;                &lt;img src="http://www.blendercourse.com/img/courseshots/roundedcorners.png" id="ctl00_Content_ENRoundedCorners_imgScreenshot" /&gt;               &lt;/div&gt;              &lt;div class="itemBlockContent"&gt;                         This BlenderCourse teaches you how to create a square with rounded corners in &lt;a href="http://www.blender3d.org/" target="_blank"&gt;Blender 3D&lt;/a&gt;.           &lt;ul&gt;&lt;li&gt;Bezier Curves&lt;/li&gt;&lt;/ul&gt;                 &lt;/div&gt;              &lt;div class="itemBlockFooter"&gt;      &lt;br /&gt;    &lt;/div&gt;      &lt;/div&gt;                   &lt;a name="BC3"&gt;&lt;/a&gt;                   &lt;div class="itemBlockContainer"&gt;                                 &lt;div id="ctl00_Content_ENSoftwareBox_divHeader" class="itemBlockHeader"&gt;        &lt;h1&gt;Software box - v1.1 (2007, February 21st)&lt;/h1&gt;       &lt;/div&gt;       &lt;div class="itemBlockScreenshot"&gt;                &lt;img src="http://www.blendercourse.com/img/courseshots/box.png" id="ctl00_Content_ENSoftwareBox_imgScreenshot" /&gt;               &lt;/div&gt;              &lt;div class="itemBlockContent"&gt;                         This BlenderCourse teaches you how to create a 'software box' in &lt;a href="http://www.blender3d.org/" target="_blank"&gt;Blender 3D&lt;/a&gt;.           &lt;ul&gt;&lt;li&gt;Textures&lt;/li&gt;&lt;li&gt;UV-mapping&lt;/li&gt;&lt;/ul&gt;                 &lt;/div&gt;              &lt;div class="itemBlockFooter"&gt;      &lt;br /&gt;    &lt;/div&gt;      &lt;/div&gt;                   &lt;a name="BC4"&gt;&lt;/a&gt;                             &lt;div class="itemBlockContainer"&gt;                &lt;div id="ctl00_Content_ENConsole_imgNew" class="imageNew"&gt;&lt;br /&gt;&lt;/div&gt;                 &lt;div id="ctl00_Content_ENConsole_divHeader" class="itemBlockHeaderNew"&gt;        &lt;h1&gt;Console Rendering - v1.3 (2008, October 17th)&lt;/h1&gt;       &lt;/div&gt;       &lt;div class="itemBlockScreenshot"&gt;                &lt;img src="http://www.blendercourse.com/img/courseshots/console.png" id="ctl00_Content_ENConsole_imgScreenshot" /&gt;               &lt;/div&gt;              &lt;div class="itemBlockContent"&gt;                    This Course describes how to perform render jobs using Blender 3D from the command line/console (Linux and Windows).            &lt;ul&gt;&lt;li&gt;Render an image by using the console&lt;/li&gt;&lt;li&gt;Render an animation by using the console&lt;/li&gt;&lt;/ul&gt;                 &lt;/div&gt;              &lt;div class="itemBlockFooter"&gt;        &lt;a href="http://www.blendercourse.com/files/BlenderCourse_Console_Rendering_EN_v1.3.zip" id="ctl00_Content_ENConsole_urlDownload" target="_blank"&gt;&lt;br /&gt;&lt;/a&gt;       &lt;/div&gt;      &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-7349390141317889834?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/7349390141317889834/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=7349390141317889834' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7349390141317889834'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/7349390141317889834'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/11/more-tutorials-at-httpwww.html' title='Blender Basics Tutorials'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-6937267611867594901</id><published>2008-11-10T17:39:00.000-08:00</published><updated>2009-05-09T14:21:55.713-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d animation'/><title type='text'>3d Animation</title><content type='html'>&lt;div class="KonaBody"&gt;  &lt;div id="ArtBody"&gt;  &lt;p&gt;Today there is a great demand in the entertainment industry. People love watching movies and are keen to watch most new movies. In some ways I think due to the busy schedules everyone has, they are looking for some kind of entertainment at the end of the day and that’s exactly what movies provide them with. Watching a movie&lt;a id="KonaLink0" target="undefined" class="kLink" style="text-decoration: underline ! important; position: static;" href="http://www.articlesbase.com/visual-art-articles/3d-animation-in-the-entertainment-industry-448721.html#"&gt;&lt;span style="color: rgb(0, 153, 0) ! important; font-weight: 400; position: static;font-family:Verdana,Arial,sans-serif;font-size:13;"  &gt;&lt;span class="kLink" style="color: rgb(0, 153, 0) ! important; font-weight: 400; position: static;font-family:Verdana,Arial,sans-serif;font-size:13;"  &gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; is a great way to let out steam after a long day at work. We can just kick our shoes off, jump on to our couches and enjoy a movie. Be it serious movies or comedies.&lt;a id="KonaLink1" target="undefined" class="kLink" style="text-decoration: underline ! important; position: static;" href="http://www.articlesbase.com/visual-art-articles/3d-animation-in-the-entertainment-industry-448721.html#"&gt;&lt;span style="color: rgb(0, 153, 0) ! important; font-weight: 400; position: static;font-family:Verdana,Arial,sans-serif;font-size:13;"  &gt;&lt;span class="kLink" style="color: rgb(0, 153, 0) ! important; font-weight: 400; position: static;font-family:Verdana,Arial,sans-serif;font-size:13;"  &gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; They are always entertaining. Besides being entertaining many movies prove to be educative or informative which again is interesting to watch. It can brighten up a boring week day or provide great entertainment on a relaxing week end. There is no doubt that everybody just loves and appreciates a good movie.&lt;/p&gt; &lt;p&gt;With the increase in the number of viewers of movies or rather the audience, more movies are being produced. Very often, two to three movies are released at the same time. Besides the usual Hollywood&lt;a id="KonaLink2" target="undefined" class="kLink" style="text-decoration: underline ! important; position: static;" href="http://www.articlesbase.com/visual-art-articles/3d-animation-in-the-entertainment-industry-448721.html#"&gt;&lt;span style="color: rgb(0, 153, 0) ! important; font-weight: 400; position: static;font-family:Verdana,Arial,sans-serif;font-size:13;"  &gt;&lt;span class="kLink" style="color: rgb(0, 153, 0) ! important; font-weight: 400; position: static;font-family:Verdana,Arial,sans-serif;font-size:13;"  &gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; movies, the latest thrill in the film industry is the animated movies. Animated movies are believed to be kiddies’ movies, but that is no longer true. Tons of adults are crazy about animated&lt;a id="KonaLink3" target="undefined" class="kLink" style="text-decoration: underline ! important; position: static;" href="http://www.articlesbase.com/visual-art-articles/3d-animation-in-the-entertainment-industry-448721.html#"&gt;&lt;span style="color: rgb(0, 153, 0) ! important; font-weight: 400; position: static;font-family:Verdana,Arial,sans-serif;font-size:13;"  &gt;&lt;span class="kLink" style="color: rgb(0, 153, 0) ! important; font-weight: 400; position: static;font-family:Verdana,Arial,sans-serif;font-size:13;"  &gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; movies. Couples along with their kids flood the movie halls to enjoy animated movies. Another version of movies that are popular is the 3D movies. These movies are increasingly popular. The 3D version makes the people connected with the characters. It also brings more life to the movie. Kids especially enjoy this version. It is a super success among audiences of all ages. Due to the success of both animation and 3D, producers are now combining both versions. They prove to provide more entertainment for the masses. Animation never seizes to thrill its audience and everyone cannot help but admire the 3D format. 3D animation has now become common. It has left the audiences asking for more. Sometimes it is hard to imagine that all of this has been developed over the years. Technology is steadily being rediscovered and so many new technologies are coming into being, one better than the other. Technology doesn’t seem to stand still; it just keeps evolving and evolving. Thanks to evolving technology, we get to watch some really entertaining movies and can enjoy the 3D Animation format.&lt;/p&gt; &lt;p&gt;What is so special about 3D I hear you ask? Well the 3D format definitely brings more life into the movies. It makes it feel more alive. The characters seem alive and with you. Animated movies too are widely popular because they show you something you don’t get to see in real life. Here in animated movies, you see dogs talk, chicken sing, rabbits cry, horses talk and the sun smile. Animation is popular because it really explores different possibilities. It makes you think, what if! It is very interesting. Also it is believed that the animated movies are providing serious competition to movies made with actors. Many actors and actresses fear that they may not have a happy career thanks to the invention of animation. According to them there is hardly any margin for error where animation is concerned. You don’t have bad acting when it comes to animation. In fact the acting in animation is top. All you need is good voices and most animated movies have some of the best Hollywood actors lending them their voices. When it comes to acting by individuals, not many can say they are perfect. In fact acting is tough and all the actors are continuously under scrutiny by the audience, for a movie to be successful acting will play a keen role. If the acting is good, you can be ensured that the audiences will enjoy it even if the story line isn’t that great, on the reverse, if you have a great story line but it isn’t accompanied by brilliant acting, you will find that the audiences won’t be watching your movie. With 3D animation, there is no problem. The acting is always top notch and people enjoy it. 3D animated movies are a sure short success most of the times unless the story line is very poor. But almost every time, animated movies receive good responses from the movie lovers.&lt;/p&gt;  &lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-6937267611867594901?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/6937267611867594901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=6937267611867594901' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6937267611867594901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6937267611867594901'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/11/3d-animation.html' title='3d Animation'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-705738784472357457</id><published>2008-10-31T13:25:00.001-07:00</published><updated>2009-05-09T14:22:04.903-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Make a Character In Blender 3d'/><title type='text'>Make a Character In Blender</title><content type='html'>&lt;table style="width: 182px; height: 291px;" border="3" cellpadding="5" cellspacing="3"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Character Tutorial - Ref Images&lt;/td&gt;       &lt;td&gt;Jonathan Frammingham&lt;/td&gt;       &lt;td&gt;2.4&lt;/td&gt;       &lt;td&gt;2.0-3.0&lt;/td&gt;       &lt;td&gt;40.7kb rar&lt;/td&gt;       &lt;td&gt;&lt;a href="http://www.ibiblio.org/bvidtute/contrib/Bob_char_refimages.rar"&gt;refimages.rar&lt;/a&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td&gt;Character Tutorial - Setup&lt;/td&gt;       &lt;td&gt;Jonathan Frammingham&lt;/td&gt;       &lt;td&gt;2.4&lt;/td&gt;       &lt;td&gt;2.0-3.0&lt;/td&gt;       &lt;td&gt;11Mb wmv&lt;/td&gt;       &lt;td&gt;&lt;a href="http://www.ibiblio.org/bvidtute/contrib/setting_upreference_images.wmv"&gt;setup.wmv&lt;/a&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td&gt;Character Tutorial - Foot&lt;/td&gt;       &lt;td&gt;Jonathan Frammingham&lt;/td&gt;       &lt;td&gt;2.4&lt;/td&gt;       &lt;td&gt;2.0-3.0&lt;/td&gt;       &lt;td&gt;16Mb wmv&lt;/td&gt;       &lt;td&gt;&lt;a href="http://www.ibiblio.org/bvidtute/contrib/modellingthefoot.wmv"&gt;foot.wmv&lt;/a&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td&gt;Character Tutorial - Leg&lt;/td&gt;       &lt;td&gt;Jonathan Frammingham&lt;/td&gt;       &lt;td&gt;2.4&lt;/td&gt;       &lt;td&gt;2.0-3.0&lt;/td&gt;       &lt;td&gt;23Mb wmv&lt;/td&gt;       &lt;td&gt;&lt;a href="http://www.ibiblio.org/bvidtute/contrib/modelling_the_leg.wmv"&gt;leg.wmv&lt;/a&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td&gt;Character Tutorial - Torso 1&lt;/td&gt;       &lt;td&gt;Jonathan Frammingham&lt;/td&gt;       &lt;td&gt;2.4&lt;/td&gt;       &lt;td&gt;2.0-3.0&lt;/td&gt;       &lt;td&gt;12Mb wmv&lt;/td&gt;       &lt;td&gt;&lt;a href="http://www.ibiblio.org/bvidtute/contrib/setting_up-the_torso.wmv"&gt;torso1.wmv&lt;/a&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td&gt;Character Tutorial - Torso 2&lt;/td&gt;       &lt;td&gt;Jonathan Frammingham&lt;/td&gt;       &lt;td&gt;2.4&lt;/td&gt;       &lt;td&gt;2.0-3.0&lt;/td&gt;       &lt;td&gt;18Mb wmv&lt;/td&gt;       &lt;td&gt;&lt;a href="http://www.ibiblio.org/bvidtute/contrib/modellingthetorso.wmv"&gt;torso2.wmv&lt;/a&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td&gt;Character Tutorial - Arm&lt;/td&gt;       &lt;td&gt;Jonathan Frammingham&lt;/td&gt;       &lt;td&gt;2.4&lt;/td&gt;       &lt;td&gt;2.0-3.0&lt;/td&gt;       &lt;td&gt;20Mb wmv&lt;/td&gt;       &lt;td&gt;&lt;a href="http://www.ibiblio.org/bvidtute/contrib/modelling_the_arm.wmv"&gt;arm.wmv&lt;/a&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td&gt;Character Tutorial - Hand 1&lt;/td&gt;       &lt;td&gt;Jonathan Frammingham&lt;/td&gt;       &lt;td&gt;2.4&lt;/td&gt;       &lt;td&gt;2.0-3.0&lt;/td&gt;       &lt;td&gt;25Mb wmv&lt;/td&gt;       &lt;td&gt;&lt;a href="http://www.ibiblio.org/bvidtute/contrib/modelling_the_hand_PT1.wmv"&gt;hand1.wmv&lt;/a&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td&gt;Character Tutorial - Hand 2&lt;/td&gt;       &lt;td&gt;Jonathan Frammingham&lt;/td&gt;       &lt;td&gt;2.4&lt;/td&gt;       &lt;td&gt;2.0-3.0&lt;/td&gt;       &lt;td&gt;15Mb wmv&lt;/td&gt;       &lt;td&gt;&lt;a href="http://www.ibiblio.org/bvidtute/contrib/modelling_the_hand_PT2.wmv"&gt;hand2.wmv&lt;/a&gt;&lt;/td&gt;     &lt;/tr&gt;     &lt;tr&gt;       &lt;td&gt;Character Tutorial - Finishing&lt;/td&gt;       &lt;td&gt;Jonathan Frammingham&lt;/td&gt;       &lt;td&gt;2.4&lt;/td&gt;       &lt;td&gt;2.0-3.0&lt;/td&gt;       &lt;td&gt;20Mb wmv&lt;/td&gt;       &lt;td&gt;&lt;a href="http://www.ibiblio.org/bvidtute/contrib/joining_the_meshes.wmv"&gt;joining.wmv&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f0534dd7bc4f";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-705738784472357457?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/705738784472357457/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=705738784472357457' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/705738784472357457'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/705738784472357457'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/10/make-character-in-blender_3414.html' title='Make a Character In Blender'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-4053618440389929047</id><published>2008-10-30T14:14:00.001-07:00</published><updated>2009-05-09T14:23:31.466-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Make Your Own Video Games For PCs and Consoles blender maya'/><title type='text'>Make Your Own Video Games For PCs and Consoles</title><content type='html'>&lt;div id="body"&gt;&lt;p&gt;Recently there has been a demand for tools which will allow the user to create video games for the PC and consoles. In the last few years many options have become available, and in this article I will outline a few of them. I will also cover some of the terminology of this subject, and provide some alternatives to creating your own games on the PC.&lt;/p&gt;&lt;p&gt;Make Your Own Video Games for Consoles:&lt;/p&gt;&lt;p&gt;The only console system you can currently make games for is the Xbox 360. To do so you need to download XNA and join their "Creator's Club" for $99.00 a year. XNA has been designed to be fairly easy to use, but some programming experience is required.&lt;/p&gt;&lt;p&gt;Make Your Own Video Games for the PC:&lt;/p&gt;&lt;p&gt;There are many options if you want to make your own games on the PC. The first thing you need to know is the difference between a game engine, and a GCS (Game Creation System.)&lt;/p&gt;&lt;p&gt;Game Engines:&lt;/p&gt;&lt;p&gt;A video game engine is just that, an engine. Few if any tools come with it, so some programming is required. There are many commercial engines available such as the Unreal Engine or CryEngine 2, and almost as many free alternatives. Crystal Space 3D and the Irrlicht Engine are examples of the later.&lt;/p&gt;&lt;p&gt;GCSs:&lt;/p&gt;&lt;p&gt;If you don't want to mess with any programming you need a GCS. A GCS packages a video game engine along with a variety of tools which can be used to make a game. There are a lot of commercial options, such as Torque or Gamestudio, but no comprehensive free or open source alternatives. Delta 3D is one such choice, but you will need additional tools to create games with it.&lt;/p&gt;&lt;p&gt;I should also mention that GCSs may not be a perfect fit for your particular needs when making a game for the PC. Most game developers use many custom tools tailor made for their needs as a result. So your best bet is to use tools that are specialized for different aspects of game development. You will need a good programming environment, a good image editor, a good sound and music editor, and a good modeling animation studio.&lt;/p&gt;&lt;p&gt;The current industry standard modeling and animation studios are 3DS Max and Maya. However True Space and Blender both provide excellent free alternatives, and are backed by large, supportive communities. The industry standard image editing programs are Paint Shop Pro and Adobe Photoshop, but the free alternatives Gimp and Paint.NET will work just as well. Expensive programs like Cakewalk are used for the creation of music and sounds, but Audacity is a free alternative. The best free programming environment is Microsoft Visual Studio Express.&lt;/p&gt;&lt;p&gt;Making video games requires a lot of work, but with the right tools it can be done fairly quickly and easily. Now that you know what tools to look for, it should be a lot easier to find what you need.&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f440408c5f08";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-4053618440389929047?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/4053618440389929047/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=4053618440389929047' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4053618440389929047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4053618440389929047'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/10/make-your-own-video-games-for-pcs-and.html' title='Make Your Own Video Games For PCs and Consoles'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-3201792903908700949</id><published>2008-10-30T14:13:00.001-07:00</published><updated>2009-05-09T14:24:21.317-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Age of 3D Animation maya'/><title type='text'>Age of 3D Animation</title><content type='html'>&lt;div id="body"&gt;&lt;p&gt;&lt;span class="art_title"&gt;Age of 3D Animation&lt;/span&gt;&lt;br /&gt;&lt;span class="copyright"&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;a id="link_46" href="http://ezinearticles.com/?expert=Deep_Raj" onmouseover="javascript:toggle_visibility('extendbio')" onmouseout="javascript:toggle_visibility('extendbio')"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;The art of creating and moving images with the use of computer is generally termed as 3D Animation. The era of animation can be dated back to the early nineties when the first 3D animation film "Toy Story" was created. With the passage of time there was tremendous transformation and many more movies were created.&lt;/p&gt;&lt;p&gt;The power and effectiveness of the animation became apparent when "Jurassic Park" hit the cinema screen in 1993 and was a wonder. The most powerful animal, "the dinosaur" was brought to life. It has certainly brought about a revolution and there is hardly any area where it is not playing a pivotal role. It has increased the popularity of computer animation. There are several reasons for its popularity; few important ones are spelled out in the paragraph as follow.&lt;/p&gt;&lt;p&gt;The crystal clear images can be revealed in a very short period of time and the impact created is just unimaginable. It is true to say that concepts and ideas which are not easy to be expressed in words or even through illustrations can not only be created easily but also analyzed from different perspectives. The dimensional feature of 3D Animation is where its true power lies and its ability to portray movement is exceptional. A huge amount of scientific data of movements is combined and presented in a simplistic manner. An advantaged tagged of this attribute of is that it creates a long lasting impact on the memory and the viewer tends to retain the image for a much longer time and that too with accuracy.&lt;/p&gt;&lt;p&gt;It is a fine communicating tool which offers more information at a faster rate presents complex concepts in a simplified manner and also helps turn an idea or even a hint into reality. Recreation of any event, expensive or dangerous to reproduce, is possible through this technology. Fine examples of this would be an air crash, demolition of buildings or creation of colonies. In today's age photo-realistic effects are possible by using virtual light sources from different angles with a fine blend of reflection, transparency and shadowing. One big area where it is brining about a huge and fast transformation is Architecture. The 3-dimensional models are more accurate and make it easier to see and study the possible relationship of the buildings with the environment.&lt;/p&gt;&lt;p&gt;In the age of animation there is no limit in so far as the software packages are concerned. You can find several packages in the market but the main and only problem that there are far too many and there re endless companies who have created their own packages on the pretext that the ones available don't suit their purpose. However, there are still a few standardized ones. The first and the most familiar one that comes to mind is 'Alias Maya'. It is software which allows you to create models, texture and animate, with them and lots more. Another package which stands a rival to 'Alias Maya' is '3DS max', it is a package with almost the same facilities that one would find in 'Alias Maya' its advantage is that it allows you to from 'Maya' to '3DS max' and vice-versa. A few other software packages are Cinema 4D, Bodyshop, Light ware 3D and many more.&lt;/p&gt;&lt;p&gt;The future of 3D Animation is far reaching there are going to be more and more, different areas where it is going to bring about a radical change. However, one area of challenge for it is a photorealistic animation of humans. As of now animals, fantasy characters, robots or cartoon like humans are shown but time is not far off when you will certainly see it progressing in these areas too.&lt;/p&gt;&lt;/div&gt;.&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f440408c5f08";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-3201792903908700949?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/3201792903908700949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=3201792903908700949' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/3201792903908700949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/3201792903908700949'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/10/age-of-3d-animation.html' title='Age of 3D Animation'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-1454293876358401068</id><published>2008-10-30T14:10:00.000-07:00</published><updated>2009-05-09T14:24:31.492-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Career Opportunities in the World of Animation and Multimedia'/><title type='text'>Career Opportunities in the World of Animation and Multimedia</title><content type='html'>&lt;div id="body"&gt;&lt;p&gt;&lt;span class="art_title"&gt;Career Opportunities in the World of Animation and Multimedia&lt;/span&gt;&lt;br /&gt;&lt;span class="copyright"&gt;By Geetika Jain&lt;span style="text-decoration: underline;"&gt; &lt;/span&gt;&lt;a id="link_46" href="http://ezinearticles.com/?expert=Geetika_Jain"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;These days, it is not uncommon to see Indian children talking about mythological stories of Indian culture like Ramayana, Mahabharata and the legendary characters such as Lord Hanuman, Lord Ganesha and many more. This reintroduction to the fast-fading Indian culture can be attributed to the fascinating animated movies that have recapitulated the good old Indian epics for our young generation. And who can forget the ever-so-famous characters of Tom &amp;amp; Jerry, Mowgli, Stuart Little, Popeye, and many others that were brought to life by animation. In the endearing world of animation, lifeless images are brought to life through different tools and techniques.&lt;/p&gt;&lt;p&gt;With the expanding world of media, the demand of animators is also on the rise. Be it movies, television, cartoon film making, advertising, media or gaming, good animators rule the roost. In the world of animation, reality meets imagination and impossible becomes possible. Unthinkable graphics, special effects and evolved technologies come together to create a world that sweeps you off your feet. This upcoming industry has opened new doors to opportunities. A lot of creative people are choosing multimedia and animation as full-time careers and making good money out of it.&lt;/p&gt;&lt;p&gt;Multimedia means combining text, graphics, animation, video, sound, interactivity and conveying a message in an appealing manner. Therefore, just being creative is not enough. One has to be technically sound too. Although one has to have a good drawing hand to become a good multimedia expert. Thus, if you are blessed with immense creativity and imagination, there is no dearth of job opportunities. One can find a good full-time or freelancing job in the fields of television, cinema, video production, advertising agencies, publishing, web design, preparation of CD ROMs, fashion designing, textile designing, interior design, etc.&lt;/p&gt;&lt;p&gt;When it comes to training, there are numerous computer-training centres that offer training in multimedia and animation. It is good to check out the facilities and faculty at the institute before joining any institute. One can enroll in a Visual Communication and Design course straight after 12th standard. However, if one is already a graduate in fine arts with an aptitude for drawing, one can join production houses or studios as a trainee. National Institute of Design, Ahmedabad offers a course in Animation Film Design. In private institutes, Arena Multimedia offers basic as well as advanced courses. Even NIIT has developed a special programme called Maxi media to help learners build the skills needed for this market. Then, there is Maya Academy of Advanced Cinematics that offers advanced courses in multimedia and animation.&lt;/p&gt;&lt;p&gt;Professional training is a must to handle animation and multimedia software like 3D Studio Max, Maya for 3D Animation, Animo and US Animation for 2D animation, along with skills set in Photoshop, Adobe After Effects and so on. All the institutes mentioned above provide training in these and there are advanced courses to acquire specialization.&lt;/p&gt;&lt;p&gt;One can choose from the following type of courses to make a career in this segment: &lt;br /&gt;The foundation courses offer an introduction to the fascinating world of multimedia, and its tools and techniques. Digital printing and publishing courses provide training in designing products for the publishing segment. Digital web authoring trains you in website creation. Digital film animation is all about creating professional animators. Digital interactive multimedia course acquaints students with the new media like mobile, Internet, etc. An advanced diploma in digital visual communication and animation gives hands on knowledge of this industry and prepares one for careers in animation, multimedia, special effects, games and others.&lt;/p&gt;&lt;p&gt;One must understand that all courses offered are not of the same caliber. Before joining any institute or course, one must contact these institutes and discuss in detail with the faculty and understand their individual strengths. Also, it is a good idea to meet people in the industry and ask questions. Try to find out if the institute offers practical experience. Also, find out if they can help you find a job once you have finished the course.&lt;/p&gt;&lt;p&gt;After completing an appropriate and acquiring the appropriate skills, one can be absorbed at various levels such as graphics designer, visual artist, supervisor, digital film animator, senior animator, web designer or web author. Of late, this industry has become very high paying and salaries are almost on par with the software industry. There is also demand for Indian animators in the international markets due to the low costs incurred here for 2D and 3D content development.&lt;/p&gt;&lt;p&gt;In India, leading animation houses are in cities such as Mumbai, Chennai, Bangalore, Hyderabad and Thiruvananthapuram. Companies such as UTV Toons, Zee Institute of Creative Arts (ZICA), 2NZ Studios, Prasad Studios, Crest Communications, Films Division, Maya Entertainment, Silverton Studio, Acropetal, jadooWorks, Color Chips, Toonz Animation, Heart Animation, etc. some of the premier ventures that deal in the world of animation and special effects.&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f440408c5f08";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-1454293876358401068?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/1454293876358401068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=1454293876358401068' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/1454293876358401068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/1454293876358401068'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/10/career-opportunities-in-world-of.html' title='Career Opportunities in the World of Animation and Multimedia'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-6825624926818061753</id><published>2008-10-30T04:22:00.000-07:00</published><updated>2009-05-09T14:24:49.211-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya Article 3d'/><title type='text'>New Maya Article</title><content type='html'>&lt;p&gt;If we are to talk about computer animation and the software associated with it, there is one name we can’t afford to miss—that’s ‘Maya’! Maya is the leading name in 3D animation and rendering software for its high-end features and unique capabilities. Getting its name from the Sanskrit word for ‘illusion’, Maya indeed lives up to it by its powerfully impressive potential, which have enraptured all the animation-crazy creatures of the present world.&lt;/p&gt;&lt;p&gt;To let you in this world of illusion and Maya, you must know its origin. This is an integrated 3D software package, developed from Alias’ Power Animator. Maya has been released in two versions—May Complete and Maya Unlimited (the more advanced version). Many popular feature films of today owe their fame to Maya. For instance, Jurassic Park, Terminator 2: Judgment Day have their fame rested on the power of Maya 3D animation. Maya’s originator Alias Research merged with Wavefront-TDI and this resulted in great synergies; both combined their best software strengths taking each step closer to the discovery of ‘Maya’.&lt;/p&gt;&lt;p&gt;Alias moved the Mac product ‘Alias Sketch!’ to the SGI platform and modified it further with the code name ‘Maya’. This was when this word first came into use. Later, Alias|Wavefront merger took the Maya saga forward inspiring customers to switch to this high-end product. When Alias was acquired by Autodesk in 2005-2006, this software came to be known as Autodesk Maya.&lt;/p&gt;&lt;p&gt;Maya not just takes prides in its versatile modeler, character animation and visual effects capabilities; it is also strongly popular in video game development. Its node-based architecture helps in creating complex animation and rendering links. Because of its complex functionality, it is quite difficult to learn this. However, Maya tutorials are plenty over the web to help learn comfortably or take guidance.&lt;/p&gt;&lt;p&gt;Maya has also been used in some of the finest animated television shows that time has ever produced. It has a customizable interface which helps in bringing about various high-end visual effects. This is one interesting feature in Maya—its adaptability to third-party software, functioning in the garb of another software. So this precisely explains why Maya is the software of choice in big studios where customized codes are written for production.&lt;/p&gt;With Maya, you are capable of keyframe, nonlinear, and path animation, motion capture animation, skinning, rendering (shading, lighting, and paint effects), constraints, character sets, mental ray rendering, and more. The Unlimited version also helps you to implement cloth, hair, fluid and fur simulation, etc. along with scripting and plug-ins. Blender can also do the same things maya can! Most people say Blender is used for short films or commercials, and Maya is more of a big movie type of Package!&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f440408c5f08";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-6825624926818061753?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/6825624926818061753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=6825624926818061753' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6825624926818061753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6825624926818061753'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/10/new-maya-article.html' title='New Maya Article'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-8154009790799589840</id><published>2008-10-26T11:44:00.001-07:00</published><updated>2009-05-09T14:24:59.335-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender 3d autodesk news'/><title type='text'>Autodesk Aqcuires Softimage</title><content type='html'>Crazy article I found on blender.org!&lt;br /&gt;&lt;br /&gt;"&lt;em&gt;SAN RAFAEL, Calif., Oct. 23, 2008 — Autodesk, Inc. (NASDAQ: ADSK) and Avid Technology, Inc. (NASDAQ: AVID), announced that they have signed a definitive agreement for Autodesk to acquire substantially all of the assets of Avid’&lt;span style="font-style: normal;"&gt;&lt;em&gt;s Softimage business unit for approximately $35 million.&lt;/em&gt;" (&lt;a href="http://usa.autodesk.com/adsk/servlet/item?id=12022457&amp;amp;siteID=123112" target="_blank"&gt;full press release&lt;/a&gt;)&lt;/span&gt;&lt;/em&gt; &lt;p&gt;&lt;span id="more-5273"&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;Wow. After Maya, they've now gobbled up another high-end 3D app. Users of 3D software around the world are &lt;a href="http://forums.cgsociety.org/showthread.php?f=59&amp;amp;t=688242" target="_blank"&gt;worried and even outright angry&lt;/a&gt; about this move. People ask themselves if they should continue investing in (learning) Softimage and they wonder if a move to Blender can be worth their while. With the upcoming 2.50 redesign they might just stick. Thank you, Autodesk!&lt;/p&gt; &lt;p&gt;What do you think will happen to the 3D software market now?&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f440408c5f08";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-8154009790799589840?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/8154009790799589840/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=8154009790799589840' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8154009790799589840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8154009790799589840'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/10/autodesk-aqcuires-softimage.html' title='Autodesk Aqcuires Softimage'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-8399693646735453314</id><published>2008-10-21T15:19:00.000-07:00</published><updated>2009-05-09T14:25:22.190-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='want to learn maya'/><title type='text'>Want to Learn Maya</title><content type='html'>First off what is Maya: Maya is a high-end 3D computer graphics and 3D modeling software package(Exactly Like Blender) originally developed by Alias Systems Corporation, but now owned by Autodesk as part of the Media and Entertainment division. Autodesk acquired the software in October 2005 upon purchasing Alias. Maya is used in the film and TV industry, as well as for computer and video games, architectural vizualisation and design.&lt;br /&gt;&lt;br /&gt;In 2003, Maya won an Academy Award "for scientific and technical achievement", citing use "on nearly every feature using 3-D computer-generated images." &lt;br /&gt;&lt;br /&gt;Maya is the most commonly used program with most companies! So if you want to start a career in animation then you want to go to a college that will be using Maya or 3d Max! Blender is also a great 3d package(I mean common its free) it can do everything Maya can do, and some people say its better! It just depends on what you want to accomplish! Blender was used for a scene in Spider Man 2(Just because its a free program don't doubt what it can do!)  However if you want to learn Maya then I would recommend you go to this site!&lt;a href="http://www.3dbuzz.com/vbforum/sv_home.php"&gt;3d Buzz&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f440408c5f08";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-8399693646735453314?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/8399693646735453314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=8399693646735453314' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8399693646735453314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8399693646735453314'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/10/want-to-learn-maya.html' title='Want to Learn Maya'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-132678571308979346</id><published>2008-10-18T12:35:00.001-07:00</published><updated>2009-05-09T14:25:33.093-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EditMode Surface Hotkeys'/><title type='text'>EditMode Surface Hotkeys</title><content type='html'>EditMode Surface Hotkeys&lt;br /&gt;&lt;br /&gt;CKEY. Toggle Cyclic menu. A PopupMenu asks if selected surfaces in the 'U' or the 'V' direction must be cyclic. If they were already cyclic, this mode is turned off.&lt;br /&gt;&lt;br /&gt;EKEY. Extrude Selected. This makes surfaces of all the selected curves, if possible. Only the edges of surfaces or loose curves are candidates for this operation. Grab mode is started immediately after this command is completed.&lt;br /&gt;&lt;br /&gt;FKEY. Add segment. A segment is added between two selected vertices at the ends of two curves. These two curves are combined into 1 curve.&lt;br /&gt;&lt;br /&gt;LKEY. Select Linked. If you start with an non-selected vertex near the mouse cursor, this vertex is selected together with all the vertices of the same curve or surface.&lt;br /&gt;&lt;br /&gt;SHIFT+L. Deselect Linked. If you start with a selected vertex, this vertex is deselected together with all vertices of the same curve or surface.&lt;br /&gt;&lt;br /&gt;SHIFT+R. Select Row. Starting with the last selected vertex, a complete row of vertices is selected in the 'U' or 'V' direction. Selecting "Select Row" a second time with the same vertex switches the 'U' or 'V' selection.&lt;br /&gt;&lt;br /&gt;WKEY. The special menu for curves appears:&lt;br /&gt;&lt;br /&gt;    *&lt;br /&gt;&lt;br /&gt;      Subdivide. Subdivide the selected vertices&lt;br /&gt;    *&lt;br /&gt;&lt;br /&gt;      Switch direction. This will switch the normals of the selected parts.&lt;br /&gt;&lt;br /&gt;XKEY. Erase Selected. A PopupMenu offers the following choices:&lt;br /&gt;&lt;br /&gt;    *&lt;br /&gt;&lt;br /&gt;      "Selected": all selected vertices are deleted.&lt;br /&gt;    *&lt;br /&gt;&lt;br /&gt;      "All": delete everything.&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f440408c5f08";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-132678571308979346?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/132678571308979346/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=132678571308979346' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/132678571308979346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/132678571308979346'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/10/editmode-surface-hotkeys.html' title='EditMode Surface Hotkeys'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-966012846806593764</id><published>2008-10-18T12:33:00.002-07:00</published><updated>2009-05-09T14:26:21.794-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Creating content for the plug-ins'/><title type='text'>Creating content for the plug-ins</title><content type='html'>&lt;h1 class="section"&gt;Creating content for the plug-ins&lt;/h1&gt;&lt;p&gt;             When creating content for the plug-in, there is not much difference             with creating and running content inside Blender or as a stand-alone             game. There is one difference however. The plug-in might have             dimensions that do not correspond to the settings made in the Blender             file. This might create a difference in aspect ratios. The plug-in             will match the two as good as possible.         &lt;/p&gt;&lt;p&gt;             The next figures show the situation of a perfect match. In the             3D view of &lt;a href="http://download.blender.org/documentation/html/x9035.html#perfect3d"&gt;Figure 2&lt;/a&gt;, the outer dotted             rectangle shows the area that is to be displayed. The size and             shape of this rectangle is set by changing the value in the             SizeX and SizeY buttons in the DisplayButtons (F10) of             Blender. The size of the plug-in in &lt;a href="http://download.blender.org/documentation/html/x9035.html#perfect3dplug"&gt;Figure 3&lt;/a&gt; has been set to the same values.         &lt;/p&gt;&lt;p&gt;             &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="perfect3d"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_plugin/framing_3dview.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 2. File in 3D view&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;         &lt;p&gt;             &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="perfect3dplug"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_plugin/framing_ok.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 3. Perfect match in the plug-in&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;         &lt;p&gt;             &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="framing"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_plugin/bars_hor.jpg" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_plugin/bars_ver.jpg" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 4. Framing of content&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;         &lt;p&gt;             In the images in &lt;a href="http://download.blender.org/documentation/html/x9035.html#framing"&gt;Figure 4&lt;/a&gt;, the aspect ratio of             the plug-in does not match the Blender file. You'll notice             that the plug-in or stand-alone player will try to show the             content as big as possible without distortion of the content.             The extra areas within the plug-in are drawn in a solid color             (red in the figures) that can be either set in the HTML or in             the Blender user interface.         &lt;/p&gt;&lt;p&gt;How the plug-in or stand-alone player solves the difference in aspect             ratio can be controlled in Blender. In the Display Buttons (F10) click             on the "Game framing settings" button. You now can select three             options: Stretch, Expose or Bars. If you select Bars the extra areas             are filled with the color you set with the color sliders.         &lt;/p&gt;&lt;p&gt;You can have different settings for different scenes. So you can have             a 3D scene with bars and an overlay scene that is stretcht to fit to             the output size.         &lt;/p&gt;&lt;p&gt;             If you select for a single 3D scene the settings as they are             shown in &lt;a href="http://download.blender.org/documentation/html/x9035.html#framinggui"&gt;Figure 5&lt;/a&gt; you'll get results             similar to the pictures in &lt;a href="http://download.blender.org/documentation/html/x9035.html#framing"&gt;Figure 4&lt;/a&gt;.         &lt;/p&gt;&lt;p&gt;             &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="framinggui"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_plugin/framing_gui.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 5. GUI for Framing in the DisplayButtons (F10)&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;         &lt;p&gt;If you select "Expose", the plug-in or stand alone player             will simply show more of the 3D environment. This will usually             produce the most natural results but if you have enemies coming             from the top or from the sides the user might see them pop up.         &lt;/p&gt;&lt;p&gt;             &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="extframing"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_plugin/ext_hor.jpg" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_plugin/ext_ver.jpg" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 6. Extended framing &lt;/b&gt;&lt;/p&gt;&lt;/div&gt;         &lt;p&gt; And finally, if you select "Stretch", the plug-in or             stand-alone player will simply stretch the image horizontally or             vertically to fit. This will distort the image somewhat (See             &lt;a href="http://download.blender.org/documentation/html/x9035.html#stretchframing"&gt;Figure 7&lt;/a&gt;) but you'll never see bars or             more from the 3D world as defined in Blender.         &lt;/p&gt;&lt;p&gt;             &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="stretchframing"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_plugin/stretch_hor.jpg" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_plugin/stretch_ver.jpg" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 7. Stretched framing&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;         &lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="AEN9102"&gt;&lt;/a&gt;Jumping to another HTML page&lt;/h2&gt;&lt;p&gt;                 It is possible to have the browser load a new URL from                 within your Blender file. Send a message with the "To:" field                 set to "host_application" and the "Subject:" "load_url". The                 message's "Body:" should contain the full URL you want the                 browser to load.             &lt;/p&gt;&lt;p&gt;                 &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="browsing"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_plugin/browsing.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 8. Browsing HTML pages from within the Plug-in&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;             &lt;/div&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="plugin_loadinganim"&gt;&lt;/a&gt;Creating a custom loading animation&lt;/h2&gt;&lt;p&gt;                 The file &lt;tt class="filename"&gt;load.blend&lt;/tt&gt; (download at                  &lt;a href="http://www.blender3d.com/plugin/blend/load.blend" target="_top"&gt;http://www.blender3d.com/plugin/blend/load.blend&lt;/a&gt;) is                 an example of a custom loading animation for the Blender 3D                 Web Plug-in. The selected object has all of the important                 logic for showing file loading progress. It has a property                 called "progress". The value of that property drives the Ipo                 animation curve of the object, causing its size to increase                 in the Z direction. This is the most convenient way to use                 the loading information, because it's easy to set up and                 preview an Ipo animation.             &lt;/p&gt;&lt;p&gt;                 The only tricky part is to get the file loading progress information                 being sent by the plug-in. The plug-in sends game messages with the                 subject "progress" as the file loads. Each message has a body which is                 a floating point value between 0.0 and 1.0 sent as a text string. The                 value 0.0 means that none of the file is loaded yet. 1.0 means that                 the file is completely loaded. This information is extracted by the                 Python script "progress.py", which gets all "progress" messages from                 the message sensor (in case more than one message is received within a                 single cycle of the game logic). It evaluates the body of the last                 message, converting it back to a numerical value and assigns the value                 to the "progress" property of the object.             &lt;/p&gt;&lt;p&gt;                 The camera has some logic attached which causes it to send artificial                 progress messages for testing the animation. This logic should be                 deleted from the camera before the file is actually put into use.             &lt;/p&gt;&lt;p&gt;&lt;b&gt;Tips:&lt;/b&gt;&lt;/p&gt;&lt;ol type="1"&gt;&lt;li&gt;&lt;p&gt;                         The purpose of a loading animation is to occupy the viewer's                         attention while a larger file is loading. It should be as small as                         possible so that it loads very quickly. Textures, especially *.tga                         images, increase file size a lot. Use JPEG images or avoid images                         completely. Save your file using Blender's file compression tool.                     &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;                         Most of the complexity in this example is for showing the download                         progress of the larger file. Showing the loading progress is very                         reassuring to the viewer, but not absolutely necessary. You can use                         any real-time Blender scene as a loading animation.                     &lt;/p&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/div&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="plugin_embedding"&gt;&lt;/a&gt;Embedding Blender 3D Plug-in in web pages&lt;/h2&gt;&lt;p&gt;                 To embed the Blender 3D Plug-in on your web pages, you will                 need to add some HTML code to your web pages. Also, you will                 want to add a link to the Blender 3D Plug-in page (&lt;a href="http://www.blender3d.com/plugin/" target="_top"&gt;http://www.blender3d.com/plugin/&lt;/a&gt;)                 where users can install the plug-in if it is not already                 installed on their system. Click-able images that you can                 use to forward users to the download page are available at                 the Blender 3D Plug-in page.             &lt;/p&gt;&lt;p&gt;                 The current version (2.28) of the Active X control (the                 Internet Explorer plug-in) is now able to support multiple                 plug-ins on a one HTML page. The Netscape version does not                 support this however. Therefore, you are still advised not                 to put two plug-ins on a HTML page. This will be fixed in                 one of our forthcoming releases.             &lt;/p&gt;&lt;p&gt;                 Insert the following HTML tag into your web page and change the                 parameters to suit your content:             &lt;/p&gt;&lt;table width="100%" bgcolor="#e0e0e0" border="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;pre class="programlisting"&gt;&lt;p&gt;&lt;br /&gt;&lt;object&lt;br /&gt; classid="clsid:5DB05CB8-7751-469D-A1DD-45C8C201C013"&lt;br /&gt; id=Blender3DPlugin&lt;br /&gt; width = 640&lt;br /&gt; height = 480&lt;br /&gt; codebase="http://www.blender.nl/plugin/Blender3DPlugin.cab#Version=2,25,4,0"&gt;&lt;br /&gt;&lt;br /&gt;&lt;param name="blenderURL" value="http://www.yoursite.com/yourproduction.blend"&gt;&lt;br /&gt;&lt;param name="loadingURL" value="http://www.yoursite.com/yourloadinganimation.blend"&gt;&lt;br /&gt;&lt;param name="ForeColor" value="65280"&gt;&lt;br /&gt;&lt;param name="BackColor" value="255"&gt;&lt;br /&gt;&lt;param name="useFileBackColor" value="1"&gt;&lt;br /&gt;&lt;param name="frameRate" value="20"&gt;&lt;br /&gt;&lt;br /&gt;&lt;EMBED&lt;br /&gt; type="application/x-blender-plugin"&lt;br /&gt; PLUGINSPAGE="http://plugin.blender.nl"&lt;br /&gt; name="NPBlender"&lt;br /&gt; WIDTH=640&lt;br /&gt; HEIGHT=480&lt;br /&gt; SRC="http://www.yoursite.com/yourproduction.blend"&lt;br /&gt; loadingURL="http://www.yoursite.com/yourloadinganimation.blend"&lt;br /&gt; ForeColor=65280&lt;br /&gt; BackColor=255&lt;br /&gt; useFileBackColor=1&lt;br /&gt; frameRate=20&gt;&lt;br /&gt;&lt;br /&gt;&lt;/object&gt;&lt;br /&gt;&lt;/p&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;                 This code works for both the ActiveX control and the Netscape plug-ins.             &lt;/p&gt;&lt;p&gt;                 The part between the &lt;tt class="literal"&gt;&lt;object&gt;&lt;/tt&gt; and the                 &lt;tt class="literal"&gt;&lt;embed&gt;&lt;/tt&gt; tags relates to the ActiveX control.             &lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;                         The classid is the unique identifier of the Blender 3D Plug-in.                     &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;                         The id is the name of the plug-in on the page. This can be used to                         identify the plug-in in Javascript.                     &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;                         The width and height parameters allow you to set the dimensions of the                         plug-in on the page. In the example, width and height are given in                         pixels. You can also specify the dimensions in percentages of the size                         of the page (e.g. width = "50%").                     &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;                         The codebase is the URL the ActiveX control will be downloaded from                         when it is not installed on the system the page is viewed on. The                         version number after the hash sign (#) should read the minimum version                         of the ActiveX control needed to view your content. Internet Explorer                         will compare this version to the version of the ActiveX control                         installed on the system. If the ActiveX control installed is older,                         the newer version is downloaded and installed                         automatically.                      &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;                 The &lt;tt class="literal"&gt;&lt;object&gt;&lt;/tt&gt; tag is                 followed by a list of parameters:             &lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;                         blenderURL (required) is the URL of the Blender file to be viewed.                     &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;                         loadingURL (optional) is the URL of the custom loading animation.                     &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;                         ForeColor (optional) is the color to be shown while the custom loading                         animation is downloaded.                     &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;                         BackColor (optional) is the color used to draw the extra areas when                         the aspect ratio of the plug-in does not match the aspect ratio set in                         the Blender file.                     &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;useFileBackColor (optional) read the color to draw the extra areas                         with from the Blender file. If neither BackColor or useFileBackColor                     are set the HTML background color is used to draw the extra areas.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;                         frameRate (optional) is the maximum number of frames per second. When                         your animation does not need to be viewed at maximum frame rate                         possible (e.g. web banners), set this value to a meaningful                         maximum. With lower frame rates the client system will remain more                         responsive. For other types of content (e.g. games) you probably want                         to set this value to the maximum of 100 or leave out the parameter in                         which case the plug-in will use 100 as well.                 &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;                 The Netscape plug-in settings can be found between the                 &lt;tt class="literal"&gt;&lt;embed&gt;&lt;/tt&gt; and                 &lt;tt class="literal"&gt;&lt;/tt&gt; tags.  Most of the                 parameters are the same as those of the ActiveX control.             &lt;/p&gt;&lt;p&gt;                 Parameters that differ are:             &lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;                         PLUGINSPAGE (optional) The URL of the web page displayed by the                         browser when the plug-in is not installed on the client system.                     &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;                         name (required) The id is the name of the plug-in on the page. This                         can be used to identify the plug-in in Javascript. It is the                         equivalent of the id of he Active control.                     &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;                         SRC (required) is the URL of the Blender file to be viewed. The                         equivalent of the ActiveX blenderURL parameter.                     &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;                 Color values should be passed to the ActiveX control in a format known                 as OLE_COLOR. The red, green and blue components of the color are                 stored in a single value. To determine a BGR value, specify blue,                 green and red (each of which has a value from 0 - 255) in the                 following formula: BGR value = (blue * 65536) + (green * 256) + red             &lt;/p&gt;&lt;p&gt;                 Some parameters of the plug-ins can be dynamically accessed (through                 Javascript for example). This means that you can interact with the                 plug-in from your HTML code. For instance, you can change the URL of                 the Blender file from the HTML page with a button by adding the                 following to your HTML page:             &lt;/p&gt;&lt;p&gt;                 &lt;/p&gt;&lt;table width="100%" bgcolor="#e0e0e0" border="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;pre class="programlisting"&gt;                    &lt;form&gt;&lt;br /&gt;&lt;input type="button"&lt;br /&gt;value="load other production"&lt;br /&gt;onClick="Blender3DPlugin.blenderURL='http://www.yoursite.com/other.blend';"&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;               &lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;             &lt;p&gt;                 This feature is currently not available for the Netscape plug-ins. We                 are planning to add Javascript capabilities in the next release.             &lt;/p&gt;&lt;p&gt;                                                                    Another very powerful option is to send messages to the Blender file                 running inside the plug-in. This way you can change the behaviour of                 your production from the HTML. The following form allows you to type                 in messages in the HTML and send them to the plug-in:             &lt;/p&gt;&lt;p&gt;                 &lt;/p&gt;&lt;table width="100%" bgcolor="#e0e0e0" border="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;pre class="programlisting"&gt;&lt;p&gt;&lt;br /&gt;&lt;form onSubmit="Blender3DPlugin.SendMessage(&lt;br /&gt;	    the_to.value,&lt;br /&gt;	    the_from.value,&lt;br /&gt;	    the_subject.value,&lt;br /&gt;	    the_body.value); return false;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;br /&gt;&lt;br /&gt;&lt;td&gt;to:&lt;/td&gt;&lt;br /&gt;&lt;td&gt;&lt;input type="text" name="the_to" value="" size="30"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;br /&gt;&lt;tr&gt;&lt;td&gt;from:&lt;/td&gt;&lt;br /&gt;&lt;td&gt;&lt;input type="text" name="the_from" value="" size="30"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;br /&gt;&lt;tr&gt;&lt;td&gt;subject:&lt;/td&gt;&lt;br /&gt;&lt;td&gt;&lt;input type="text" name="the_subject" value="" size="30"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;br /&gt;&lt;tr&gt;&lt;td&gt;body:&lt;/td&gt;&lt;br /&gt;&lt;td&gt;&lt;input type="text" name="the_body" value="" size="30"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;br /&gt;&lt;tr&gt;&lt;td&gt;&amp;amp;nbsp&lt;/td&gt;&lt;br /&gt;&lt;td&gt;&lt;br /&gt;&lt;input type="button" value="send"&lt;br /&gt;	    onClick="Blender3DPlugin.SendMessage(the_to.value,&lt;br /&gt;	    the_from.value, the_subject.value, the_body.value);"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;br /&gt;&lt;/table&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;&lt;/p&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f440408c5f08";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-966012846806593764?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/966012846806593764/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=966012846806593764' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/966012846806593764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/966012846806593764'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/10/creating-content-for-plug-ins.html' title='Creating content for the plug-ins'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-3144151343868157704</id><published>2008-10-18T12:33:00.001-07:00</published><updated>2009-05-09T14:27:56.415-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sequence Editor blender 3d'/><title type='text'>Sequence Editor</title><content type='html'>&lt;h1&gt;Sequence Editor&lt;/h1&gt;&lt;p&gt;       An often underestimated function of Blender is the Sequence Editor. It is a      complete video editing system that allows you to combine multiple video      channels and add effects to them. Even though it has a limited number of      operations, you can use these to create powerful video edits (especially      when you combine it with the animation power of Blender!) And, furthermore,  it is extensible via a Plugin system quite alike the Texture plugins. &lt;/p&gt;&lt;div class="section"&gt;&lt;h1 class="section"&gt;&lt;a name="section_sequence_ex1"&gt;&lt;/a&gt;Learning the Sequence Editor&lt;/h1&gt;&lt;p&gt;  This section shows you a practical video editing example exhibiting  most of the Sequence Editor built in features. We will put toghether  several Blender made animations to obtain some stuning effects. One frame  of the resulting edited animation is in &lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.101"&gt;Figure 1&lt;/a&gt;. &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.101"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/final_result.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 1. Final result.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="section_sequence_ex2"&gt;&lt;/a&gt;First animation: two cubes&lt;/h2&gt;&lt;p&gt;      Let's start with something simple and see where it leads. Start a  clean Blender and remove the default plane. Split the 3D window  and switch one of the views to the camera view with  &lt;b class="keycap"&gt;NUM 0&lt;/b&gt;. In the top-view, add a cube and move it just  outside of the dotted square that indicates the camera view.  &lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.102"&gt;Figure 2&lt;/a&gt;. &lt;/p&gt;&lt;div class="tip"&gt;&lt;table class="tip" width="100%" border="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top" width="25" align="center"&gt;&lt;img src="http://download.blender.org/documentation/html/stylesheet-images/tip.gif" alt="Tip" hspace="5" /&gt;&lt;/td&gt;&lt;th valign="CENTER" align="left"&gt;&lt;b&gt;TV limitations&lt;/b&gt;&lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td valign="top" align="left"&gt;&lt;p&gt;   When you are planning to show your work on television,   note the inner dotted square. Since not all televisions are the   same, there is always a part of the picture that is 'cut off'. The   inner square indicates which area is guaranteed to be   viewable. The area between the dotted lines is referred to as the   'overscan area'.  &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.102"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/cubes_1.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 2. Moving the cube out of the camera view.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;      We want to create a simple animation of the cube where it moves into view,      rotates once and then disappears. Set the animation end to 61 (set the      &lt;tt class="literal"&gt;End:&lt;/tt&gt; value in the Render Buttons window -   &lt;b class="keycap"&gt;F10&lt;/b&gt;) and insert a LocRot keyframe on frame 1 with   &lt;b class="keycap"&gt;IKEY&lt;/b&gt; and selecting &lt;tt class="literal"&gt;LocRot&lt;/tt&gt;  from the menu which appears. This will store both the location and      the rotation of the cube on this frame. &lt;/p&gt;&lt;p&gt;  Go to frame 21 (press &lt;b class="keycap"&gt;ARROW_UP&lt;/b&gt; twice) and move the cube closer      to the camera. Insert another keyframe. On Frame 41, keep the cube on the      same location but rotate it 180 degrees and insert another keyframe. &lt;/p&gt;&lt;p&gt;  Finally on frame 61 move the cube out of view, to the right and insert      the last keyframe. &lt;/p&gt;&lt;div class="tip"&gt;&lt;table class="tip" width="100%" border="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top" width="25" align="center"&gt;&lt;img src="http://download.blender.org/documentation/html/stylesheet-images/tip.gif" alt="Tip" hspace="5" /&gt;&lt;/td&gt;&lt;th valign="CENTER" align="left"&gt;&lt;b&gt;Keyframe checking&lt;/b&gt;&lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td valign="top" align="left"&gt;&lt;p&gt;   To check, select the cube and press &lt;b class="keycap"&gt;KKEY&lt;/b&gt; to show all       keyframes in the 3D window. If you want, you can easily make       changes by selecting a keyframe with &lt;b class="keycap"&gt;PAGEUP&lt;/b&gt; or       &lt;b class="keycap"&gt;PAGEDOWN&lt;/b&gt; (the active keyframe will be displayed as a       brighter yellow color than the other keyframes) and moving or       rotating the cube. With the keys displayed, you do not need to   re-insert the keyframes - they are automatically updated     (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.103"&gt;Figure 3&lt;/a&gt;).  &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.103"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/cubes_2.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 3. Defining keyframes for the cube&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;p&gt;      We will need two versions of the animation: one with a solid      material and one with a wireframe. For the material, we can use a      plain white lit by two bright lamps - a white one and a      blue one with an energy value of two (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.104"&gt;Figure 4&lt;/a&gt;). &lt;/p&gt;&lt;p&gt;  For the wireframe cube,      set the material type to 'Wire' and change the color to green  (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.105"&gt;Figure 5&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.104"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/cubes_3a.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 4. A rendering of the solid cube.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.105"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/cubes_3b.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 5. And a rendering of the wireframe cube.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;      Enter an appropriate filename (for example 'cube_solid.avi')   in the 'Pics' field of the Render Buttons window      (&lt;b class="keycap"&gt;F10&lt;/b&gt;) (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.106"&gt;Figure 6&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.106"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/cubes_4a.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 6. Set the animation output filename.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;      Render the animation with the white solid cube. This will save it to your disk.   Save it as an AVI file. Use AVI Raw if possible, because it yelds   an higher quality - compression should be the last thing in the   editing process - otherwise, if short of disk space use  AVI Jpeg or AVI Codec, the first being less compressed and hence often  of higher quality. &lt;/p&gt;&lt;p&gt;      Now change the material to the green      wireframe, render the animation again and save the result as      cube_wire.avi. &lt;/p&gt;&lt;p&gt;  You now have a 'cube_solid.avi' and 'cube_wire.avi' on your  hard disk. This is enought for our first sequence editing. &lt;/p&gt;&lt;/div&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="section_sequence_ex3"&gt;&lt;/a&gt;First Sequence: delayed wireframes&lt;/h2&gt;&lt;p&gt;     The first sequence will use only the wireframe animation - twice - to     create an interesting effect. We will create multiple layers     of video, give them a small time offset and add them     together. This will simulate the 'glowing trail' effect that you see on     radar screens.  &lt;/p&gt;&lt;p&gt;      Start a clean Blender file and change the 3D window to a Sequence      Editor window by pressing &lt;b class="keycap"&gt;SHIFT F8&lt;/b&gt; or by      selecting the Sequence Editor icon &lt;b class="guiicon"&gt;    &lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/SequenceEditorWindowIcon.png" /&gt;    &lt;/b&gt; from the window header. &lt;/p&gt;&lt;p&gt;  Add a movie to the window by pressing &lt;b class="keycap"&gt;SHIFT-A&lt;/b&gt; and  selecting 'Movie' (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.107"&gt;Figure 7&lt;/a&gt;).  From the File Select window select the wireframe  cube animation that you made before. &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.107"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/cubes_5.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 7. Adding a video strip&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;     After you have selected and loaded the movie file, you see a blue     strip that represents it. After adding a strip, you are     automatically in grab mode. The start and end frame are now     displayed in the bar. &lt;/p&gt;&lt;p&gt;  Take a closer look at the Sequence Editor screen now. Horizontally you  see the time value. Vertically, you see the video 'channels'. Each  channel can contain an image, a movie or an effect. By layering  different channels on top of each other and applying effects, you can  mix different sources together. If you select a video strip, its type,  length and filename will be printed at the bottom of the window. &lt;/p&gt;&lt;p&gt;  Grab your video strip and let it start at frame 1. Place it in  channel 1, that is on the bottom row (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.108"&gt;Figure 8&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.108"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/cubes_6.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 8. Placing the strip.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="tip"&gt;&lt;table class="tip" width="100%" border="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top" width="25" align="center"&gt;&lt;img src="http://download.blender.org/documentation/html/stylesheet-images/tip.gif" alt="Tip" hspace="5" /&gt;&lt;/td&gt;&lt;th valign="CENTER" align="left"&gt;&lt;b&gt;Lead-in, Lead-out and stills&lt;/b&gt;&lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td valign="top" align="left"&gt;&lt;p&gt;   You can add &lt;i class="emphasis"&gt;lead-in&lt;/i&gt; and &lt;i class="emphasis"&gt;lead-out&lt;/i&gt;   frames by selecting the   triangles at the start and end of the strip (they will turn purple)   and dragging them out. In the same way, you can define the 'length'   in frames of a still image.  &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;p&gt;      Duplicate the movie strip with &lt;b class="keycap"&gt;SHIFT D&lt;/b&gt;, place   the duplicate in      channel 2 and shift it one frame to the right. We now have two      layers of video on top of each other, but only one will      display. To mix the two layers you need to apply an effect to      them. &lt;/p&gt;&lt;p&gt;  Select both layers and press &lt;b class="keycap"&gt;SHIFT-A&lt;/b&gt;. Select ADD from the      menu that pops up (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.109"&gt;Figure 9&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.109"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/cubes_7.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 9. Mixing two video strips&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;  To see what's happening split the sequence editor window and select   the image button in the header (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.110"&gt;Figure 10&lt;/a&gt;).  This will activate the automatic preview (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.111"&gt;Figure 11&lt;/a&gt;).   If you select a frame in      the sequence editor window with the strips, the preview will be      automatically updated (with all the effects applied!). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.110"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/cubes_7a.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 10. Sequence Editor preview button.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;  If you press &lt;b class="keycap"&gt;ALT A&lt;/b&gt; in the preview window, Blender will play      back the animation. (Rendering of effects for the first time takes      a lot of processing time, so don't expect a real-time      preview!). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.111"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/cubes_8.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 11. Adding a preview window.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="tip"&gt;&lt;table class="tip" width="100%" border="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top" width="25" align="center"&gt;&lt;img src="http://download.blender.org/documentation/html/stylesheet-images/tip.gif" alt="Tip" hspace="5" /&gt;&lt;/td&gt;&lt;th valign="CENTER" align="left"&gt;&lt;b&gt;Windowless preview&lt;/b&gt;&lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td valign="top" align="left"&gt;&lt;p&gt;    If you do not like the separate render window, switch to       the Render Buttons (&lt;b class="keycap"&gt;F10&lt;/b&gt;) and select DispView in the       bottom left.  &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;p&gt;      Now its time to add some more mayhem to this animation. Duplicate      another movie layer and add it to the ADD effect in video channel      3. Repeat this once and you will have four wireframe cubes in the      preview window (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.112"&gt;Figure 12&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.112"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/cubes_9.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 12. Sequence with 4 wireframe cube strips added together.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;  All the cubes have the same brightness now, but I would like to      have a falloff in brightness. This is easily arranged: open an IPO      window somewhere (&lt;b class="keycap"&gt;F6&lt;/b&gt;) and select the sequence icon in      its header (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.113"&gt;Figure 13&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.113"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/cubes_9a.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 13. Sequence IPO button.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;  Select the first add strip (the one in channel 3), hold down      &lt;b class="keycap"&gt;CTRL&lt;/b&gt; and click &lt;b class="keycap"&gt;LMB&lt;/b&gt; in the IPO window on a   value of      1. This sets the brightness of this add operation to      maximum. Repeat this for the other two add strips, but decrease      the value a bit for each of them, say to around 0.6 and 0.3  (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.114"&gt;Figure 14&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.114"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/cubes_10.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 14. Defining the brightness of a layer with an IPO&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;     Depending on the ADD values that you have just set, your result should look     something like what is shown in &lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.115"&gt;Figure 15&lt;/a&gt;. &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.115"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/cubes_11.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 15. Four wireframe cubes combined with fading effects.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;      Now we already have 7 strips and we have only just begun with our      animation! You can imagine that the screen can quickly become very      crowded indeed. To make your project more manageable, select all      strips (&lt;b class="keycap"&gt;AKEY&lt;/b&gt; and &lt;b class="keycap"&gt;BKEY&lt;/b&gt; work here, too!), press      &lt;b class="keycap"&gt;MKEY&lt;/b&gt; and press ENTER or click on the       &lt;tt class="literal"&gt;Make Meta&lt;/tt&gt; pop up. The      strips will now be combined into a meta-strip, and can be copied      or moved as a whole. &lt;/p&gt;&lt;p&gt;  With the meta strip selected, press N and enter a name, for example      'Wire/Delay', to better remember what it is &lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.116"&gt;Figure 16&lt;/a&gt;. &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.116"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/cubes_12.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 16. Named META strip&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="section_sequence_ex4"&gt;&lt;/a&gt;Second animation: A delayed solid cube&lt;/h2&gt;&lt;p&gt;  Now it is time to use some masks. We want to create two areas in      which the animation plays back with 1 frame time difference. This      creates a very interesting glass-like visual effect. &lt;/p&gt;&lt;p&gt;  Start by creating a black and white image like this one. You      can use a paint program or do it in Blender. The easiest way to do      this in Blender is to create a white material with an emit value      of 1 or a shadeless white material on some  beveledCurve Circles(&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.117"&gt;Figure 17&lt;/a&gt;).  In this way, you do not need to set up any lamps. Save the      image as mask.tga. &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.117"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/mask_1.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 17. Animation mask.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;      Switch to the sequence editor and move the meta strip that we made      before out of the way (we will reposition it later). Add the      animation of the solid cube (SHIFT+A, 'Movie'). Next, add the mask      image. By default a still image will get a length of 50 frames in      the sequence editor. Change it to match the length of the cube      animation by dragging out the arrows on the side of the image      strip with the right mouse button. &lt;/p&gt;&lt;p&gt;  Now select both strips (hold down &lt;b class="keycap"&gt;SHIFT&lt;/b&gt;), press      &lt;b class="keycap"&gt;SHIFT+A&lt;/b&gt; and add a SUB (subtract) effect.  (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.118"&gt;Figure 18&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.118"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/mask_2.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 18. Subtracting the mask from the video.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;     In the preview window you will now see the effect; the areas where     the mask is white have been removed from the picture      (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.119"&gt;Figure 19&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.119"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/mask_3.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 19. Mask subtracted.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;     This effect is ready now; select all three strips and convert     them into a META strip by pressing &lt;b class="keycap"&gt;MKEY&lt;/b&gt; &lt;/p&gt;&lt;p&gt;     Now do the same, except that you don't use the SUB effect but the     MUL (multiply) effect (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.120"&gt;Figure 20&lt;/a&gt;).     This time you will only see the original     image where the mask image is white. Turn the three strips of this     effect into a meta strip again.  &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.120"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/mask_4.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 20. Mask multiplied.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;     For the final step I have to combine the two effects     together. Move one of the meta strips above the other one and give     it a time offset of one frame.  Select both strips and add an ADD     effect (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.121"&gt;Figure 21&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.121"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/mask_5.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 21. Adding the two effects&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;     In the preview window you can now see the result of the     combination of the animation and the mask (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.122"&gt;Figure 22&lt;/a&gt;). &lt;/p&gt;&lt;p&gt;  When you are ready, select the two meta strips and the ADD effect  and convert them into a new meta strip. (That's right! You can have  meta strips in meta strips!) &lt;/p&gt;&lt;div class="tip"&gt;&lt;table class="tip" width="100%" border="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top" width="25" align="center"&gt;&lt;img src="http://download.blender.org/documentation/html/stylesheet-images/tip.gif" alt="Tip" hspace="5" /&gt;&lt;/td&gt;&lt;th valign="CENTER" align="left"&gt;&lt;b&gt;Getting into a Meta Strip&lt;/b&gt;&lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td valign="top" align="left"&gt;&lt;p&gt;   To edit the contents of a meta strip, select it and       press &lt;b class="keycap"&gt;TAB&lt;/b&gt;. The meta strip will 'explode'   to show its components and background will turn yellow/greenish to indicate       that you are working inside a meta strip. Press &lt;b class="keycap"&gt;TAB&lt;/b&gt; again to       return to normal editing.  &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.122"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/mask_6.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 22. Two time-shifted layers.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="section_sequence_ex5"&gt;&lt;/a&gt;Third animation: a tunnel&lt;/h2&gt;&lt;p&gt;     We want a third 'effect'to further enrich our animation;     a 3D 'tunnel' to be used     as a background effect. This is really simple to create. First     save your current work - you will need it later! &lt;/p&gt;&lt;p&gt;   Start a new scene (&lt;b class="keycap"&gt;CTRL-X&lt;/b&gt;) and delete the default      plane. Switch to front view (&lt;b class="keycap"&gt;NUM 1&lt;/b&gt;).      Add a 20-vertex circle about 10 units under the z=0 line (the pink      line in your screen) (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.123"&gt;Figure 23&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.123"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/tunnel_1.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 23. Adding a 20-vertex circle.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;      While still in editmode, switch to side view (&lt;b class="keycap"&gt;NUM 3&lt;/b&gt;) and      snap the cursor to the origin by locating it roughly at the      x,y,z=0 point and pressing &lt;b class="keycap"&gt;SHIFT-S&lt;/b&gt;.   Select &lt;tt class="literal"&gt;Curs&gt;&gt;Grid&lt;/tt&gt;. &lt;/p&gt;&lt;p&gt;  We want to turn the circle into a circular tube, or torus. For this, we  will use the Spin function. Go to the Edit Buttons window (F9)      and enter a value of 180 in the &lt;tt class="literal"&gt;Degr&lt;/tt&gt; NumButton and   enter '10' in the &lt;tt class="literal"&gt;Steps&lt;/tt&gt; one.   Pressing &lt;tt class="literal"&gt;Spin&lt;/tt&gt; will now rotate the selected  vertices around the cursor at 180 degrees and in 10      steps. (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.124"&gt;Figure 24&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.124"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/tunnel_2.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 24. Spinning the circle around the cursor&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;  Leave editmode (&lt;b class="keycap"&gt;TAB&lt;/b&gt;).   With the default settings, Blender will always rotate and scale   around the object's center which is displayed as a tiny dot. This dot   is yellow when the object is unselected and pink when it is   selected. With the cursor still in the origin, press the &lt;tt class="literal"&gt;Center   Cursor&lt;/tt&gt; button in the Edit Buttons window to move the object center   to the current cursor location. Now press &lt;b class="keycap"&gt;RKEY&lt;/b&gt; and rotate the   tube 180 degrees around the cursor. &lt;/p&gt;&lt;p&gt;  Now it's time to move the camera into the tunnel. Open another      3D window and switch it to the camera view (NUMPAD+0). Position      the camera in the side view window to match &lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.125"&gt;Figure 25&lt;/a&gt;,  the camera view should now match &lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.126"&gt;Figure 26&lt;/a&gt;. &lt;/p&gt;&lt;div class="tip"&gt;&lt;table class="tip" width="100%" border="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top" width="25" align="center"&gt;&lt;img src="http://download.blender.org/documentation/html/stylesheet-images/tip.gif" alt="Tip" hspace="5" /&gt;&lt;/td&gt;&lt;th valign="CENTER" align="left"&gt;&lt;b&gt;Missing edges&lt;/b&gt;&lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td valign="top" align="left"&gt;&lt;p&gt;   If not all of the edges of the tunnel are showing, you can force       Blender to draw them by selecting 'All Edges' in the Edit Buttons window       (&lt;b class="keycap"&gt;F9&lt;/b&gt;).  &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.125"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/tunnel_3.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 25. Camera inside the tunnel.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.126"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/tunnel_4.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 26. Camera view of the tunnel interior.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;      To save ourselves some trouble, I want to render this as a looping      animation. I can then add as many copies of it as I like to the      final video compilation. &lt;/p&gt;&lt;p&gt;  There are two things to keep in mind when creating looping      animations.  First, make sure that there is no 'jump' in your      animation when it loops.  For this, you have to be careful when      creating the keyframes and when setting the animation      length. Create two keyframes: one with the current rotation of the      tube on frame 1, and one with a rotation of 90 degrees (hold down      &lt;b class="keycap"&gt;CTRL&lt;/b&gt; while rotating) on frame 51. In your animation      frame 51 is now the same as frame1, so when rendering you will      need to leave out frame 51 and render from 1 to 50. &lt;/p&gt;&lt;p&gt;  Please note that the number 90 degrees is not chosen carelessly, but because  the tunnel is periodic with period 18°, hence you must rotate it  by a multiple of 18°, and 90° is it, to guarantee that  frame 51 is exactly the same than frame 1. &lt;/p&gt;&lt;p&gt;  Second, to get a &lt;i class="emphasis"&gt;linear&lt;/i&gt; motion you need to remove the ease-in      and ease-out of the rotation. These can be seen in the IPO window      of the tube after inserting the rotation keyframes. The IPO smoothly  starts and end, much like a cosine function. We want it to be straight.  To do so select the      rotation curve, enter editmode (&lt;b class="keycap"&gt;TAB&lt;/b&gt;) and select all   vertices (&lt;b class="keycap"&gt;AKEY&lt;/b&gt;) and press      &lt;b class="keycap"&gt;VKEY&lt;/b&gt; ('Vector') to change the curve into a linear one  (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.127"&gt;Figure 27&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.127"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/tunnel_5.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 27. Tunnel rotation IPO without ease-in and ease-out.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;      To create a more dramatic effect, select the camera while in      camera view mode (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.128"&gt;Figure 28&lt;/a&gt;).  The camera itself is displayed as the solid      square. Press &lt;b class="keycap"&gt;RKEY&lt;/b&gt; and rotate it a bit. If you now       play back your animation it should loop seamlessly. &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.128"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/tunnel_6.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 28. Figure Rotate the camera to get a more dramatic effect&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;  For the final touch, add a blue wireframe material to the tube and      add a small lamp on the location of the camera. By tweaking the      lamp's 'Dist' value (attenuation distance) you can make the end of      the tube disappear in the dark without having to work with mist.  (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.129"&gt;Figure 29&lt;/a&gt;). &lt;/p&gt;&lt;p&gt;  When you are satisfied with the result, render your animation      and save it as 'tunnel.avi'. &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.129"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/tunnel_7.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 29. Figure A groovy tunnel.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="section_sequence_ex6"&gt;&lt;/a&gt;Second sequence: Using the tunnel as a backdrop&lt;/h2&gt;&lt;p&gt;      Reload your video compilation Blender file. The tunnel that we      made in the last step will be used as a backdrop for the entire      animation. To make it more interesting I will modify an ADD effect      to change the tunnel into a pulsating backdrop. Prepare a      completely black picture and call it 'black.tga' (try pressing      &lt;b class="keycap"&gt;F12&lt;/b&gt; in an empty Blender file. Save with &lt;b class="keycap"&gt;F3&lt;/b&gt;,      but make sure that you have selected the TGA file format in the      Render Buttons window). Add both black.tga and the tunnel      animation and combine them with an ADD effect  (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.130"&gt;Figure 30&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.130"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/tunnel_8.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 30. Setting up the backdrop effect.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;      Now with the ADD effect selected, open an IPO window and select      the Sequence Editor button in its header. From frame 1-50, draw an      irregular line by holding down &lt;b class="keycap"&gt;CTRL&lt;/b&gt; and      left-clicking. Make sure that the values are between 0 and 1  (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.131"&gt;Figure 31&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.131"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/tunnel_9.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 31. Adding randomnes with a irregular Ipo&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;  When you are ready, take a look at the result in a preview      screen and change the animation into a meta strip. &lt;/p&gt;&lt;p&gt;  Save your work! &lt;/p&gt;&lt;/div&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="section_sequence_ex7"&gt;&lt;/a&gt;Fourth Animation: a jumping logo&lt;/h2&gt;&lt;p&gt;      Let's create some morerandomness and chaos! Take a      logo (We can just add a text object) and make it jump      through the screen.  Again, the easiest way to do this is to add      vertices directly into the IPO window (select a LocX, LocY or LocZ      channel first), but this time you may need to be a bit more      careful with the minimum and maximum values for each      channel. Don't worry about the looks of this one too much - the      next step will make is hardly recognizable anyway.  (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.132"&gt;Figure 32&lt;/a&gt;).  &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.132"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/logo_1.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 32. Jumping logo&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;  Save the animation as 'jumpylogo.avi'. &lt;/p&gt;&lt;/div&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="section_sequence_ex8"&gt;&lt;/a&gt;Fifth Animation: particle bars&lt;/h2&gt;&lt;p&gt;  Our last effect will use an animated mask. By combining this      with the logo of the previous step, I will achieve a streaking      effect that introduces the logo to our animation. This mask is      made by using a particle system. To set one up switch to side      view, add a plane to your scene and while it is still selected      switch to the Animation Buttons window (&lt;b class="keycap"&gt;F7&lt;/b&gt;). Select 'New      effect' and then change the default effect (build) to      'Particles'. Change the system's settings as indicated in   &lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.133"&gt;Figure 33&lt;/a&gt;. &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.133"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/particles_1a.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 33. Particle system settings.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;  Press &lt;b class="keycap"&gt;TAB&lt;/b&gt; to enter editmode, select all vertices and      subdivide the plane twice by pressing &lt;b class="keycap"&gt;WKEY&lt;/b&gt; and selecting      &lt;tt class="literal"&gt;Subdivide&lt;/tt&gt; from the pop-up menu. &lt;/p&gt;&lt;p&gt;  Next switch to front view and add another plane. Scale it along      the X-axis to turn it into a rectangle (press &lt;b class="keycap"&gt;SKEY&lt;/b&gt; and move      your mouse horizontally. Then click &lt;b class="keycap"&gt;MMB&lt;/b&gt; to       scale along the indicated axis only). Give the rectangle a white      material with an emit value of one. &lt;/p&gt;&lt;p&gt;  Now you need to change the particles into rectangles by using      the dupliverts function. Select rectangle, then particle emitter      and parent them.  Select only the plane and in the left part of      the animation buttons window, select the DupliVerts button.       Each particle is now replaced by a rectangle (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.134"&gt;Figure 34&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.134"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/particles_2.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 34. Dupliverted rectangles&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;      I now add some mist as a quick hack to give the rectangles each a      different shade of gray. Go to the World Buttons window with      &lt;b class="keycap"&gt;FKEY&lt;/b&gt; , click on the &lt;b class="guiicon"&gt;    &lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/WorldWindowButton.png" /&gt;    &lt;/b&gt;  button in its header and select      &lt;tt class="literal"&gt;Add New&lt;/tt&gt;. The world settings will now appear. &lt;/p&gt;&lt;p&gt;  By default, the sky will now be rendered as a gradient between      blue and black. Change the horizon colors (HoR, HoG, HoB) to      pure black (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.135"&gt;Figure 35&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.135"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/particles_3a.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 35. Figure Setting up mist.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;  To activate rendering of mist activate the Mist button in the      middle of the screen. When using mist, you have to indicate on      which distance from the camera it works. Select the camera, switch      to the Edit Buttons window and enable &lt;tt class="literal"&gt;ShowLimits&lt;/tt&gt;.   Now switch to      top view and return to the World Buttons window. Tweak the &lt;tt class="literal"&gt;Sta:&lt;/tt&gt;       and &lt;tt class="literal"&gt;Di:&lt;/tt&gt; (Start, Distance, respectively)   parameters so that the mist covers the      complete width of the particle stream (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.135"&gt;Figure 35&lt;/a&gt;  and &lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.136"&gt;Figure 36&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.136"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/particles_4.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 36. Setting the mist parameters&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;      Set the animation length to 100 frames and render the animation to disk.      Call the file 'particles.avi' (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.137"&gt;Figure 37&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.137"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/particles_5.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 37. Rendered particle rectangles.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="section_sequence_ex9"&gt;&lt;/a&gt;Third sequence: Combining the logo and the particle bars&lt;/h2&gt;&lt;p&gt;      By now you know the drill: reload your compilation project file,      switch to the Sequence Editor window and add both 'particles.avi'      and 'logo.avi' to your project. Combine them together with a MUL      effect. Since the logo animation is 50 frames and the       particles animation is 100 frames, you'll need to duplicate the       logo animation once and apply a second MUL effect to it  (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.138"&gt;Figure 38&lt;/a&gt; and &lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.138"&gt;Figure 38&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.138"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/particles_6.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 38. Use the logo animation twice&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;      Combine these three strips into one meta strip. If you're feeling      brave you can make a few copies and give them a small time offset      just like with the wireframe cube. &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.139"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/particles_7.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 39. The particles animation combined with the logo animation&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="section_sequence_ex10"&gt;&lt;/a&gt;Sixth Animation: zooming logo&lt;/h2&gt;&lt;p&gt;     If you would combine all your animations so far you would get a     really wild video compilation, but if this was your company's     presentation you would want to present the logo in a more     recognizable way. The final part of our compilation will therefore     be an animation of the logo that zooms in very slowly. Prepare     this one and save it as 'zoomlogo.avi'. Also prepare a white     picture and save it as 'white.tga'. &lt;/p&gt;&lt;p&gt;  We will now use the CROSS effect to first make a rapid      transition from black to white, then from white to our logo      animation. Finally, a transition to black will conclude the      compilation. &lt;/p&gt;&lt;p&gt;  Start off by placing black.tga in channel 1 and white.tga in      channel 2.  Make them both 20 frames long. Select them both and      apply a cross effect.  The cross will gradually change the      resulting image from layer 1 to layer 2.  In this case, the result      will be a transition from black to white  (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.140"&gt;Figure 40&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.140"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/particles_8.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 40. Black-white transition.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;      Next, add a duplicate of white.tga to layer 1 and place it      directly to the right of black.tga. Make it about half as long as      the original. Place the logo zoom animation in layer 2 and add a      cross effect between the two. At this point, the animation looks      like a white flash followed by the logo zoom animation  (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.141"&gt;Figure 41&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.141"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/particles_9.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 41. Figure White-video transition&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;      The last thing that you need to do is to make sure that the      animation will have a nice transition to black at the very      end. Add a duplicate of black.tga and apply another cross      effect. When you are ready, transform everything into a meta      strip (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.142"&gt;Figure 42&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.142"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/particles_10.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 42. Video-black transition&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="section_sequence_ex11"&gt;&lt;/a&gt;Assembling everything so far&lt;/h2&gt;&lt;p&gt;  We're at the end of our work! It's time      add some of the compilations that we have made so far      and see how our work looks. The most important thing to remember      while creating your final compilation is that when rendering your      animation, the sequence editor only 'sees' the top layer of      video. This means that you have to make sure that it is either a      strip that is ready to be used, or it should be an effect like      ADD that combines several underlying strips. &lt;/p&gt;&lt;p&gt;  The foundation of the compilation will be the fluctuating      tunnel. Add a some duplicates of the tunnel meta strip and place      them in channel one. Combine them into one meta strip. Do not      worry about the exact length of the animation yet; you can always      duplicate more tunnel strips. &lt;/p&gt;&lt;p&gt;  On top of that, place the delayed wireframe cube in channel 2. Add  channel 1 to channel two and place the add effect in channel 3  (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.143"&gt;Figure 43&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.143"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/composition_1.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 43. Combining the tunnel and the wireframe cube&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;     Now we also want to add the solid cube animation. Place it in     channel 4, overlapping with the wireframe animation in channel     2. Add it to the tunnel animation in layer one. This is where     things are starting to get a little tricky; if you would leave it     like this, the animation in channel 5 (the solid cube together     with the tube) would override the animation in channel 2 (the     wireframe cube) and the wireframe cube would become invisible as     soon as the solid cube shows up. To solve this, add channel 3 to     channel 5 (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.144"&gt;Figure 44&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.144"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/composition_2.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 44. Combining the tunnel, wireframe and solid cube.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;  You will often need to apply some extra add operations to fix      missing parts of video. This will most likely become apparent      after you have rendered the final sequence. &lt;/p&gt;&lt;p&gt;  Slide the Sequence Editor window a bit to the left and add the      meta strip with the particle/logo animation in it. Place this      strip in layer 2 and place an add effect in layer 3. For some      variation, duplicate the wireframe animation and combine it with      the add in layer 3 (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.145"&gt;Figure 45&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.145"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/composition_3.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 45. Adding the particle/logo animation&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;      Now go to the end of the tunnel animation strip. There should be      enough place to put the logo zoom animation at the end and still      have some space left before it (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.145a"&gt;Figure 46&lt;/a&gt;).   If not, select the tunnel strip,      press &lt;b class="keycap"&gt;TAB&lt;/b&gt; and add a duplicate of the animation to the      end. Press &lt;b class="keycap"&gt;TAB&lt;/b&gt; again to leave meta edit mode. &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.145a"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/composition_4.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 46. Adding the logo zoom animation.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;      If there is still some space left, wecan add a copy of the solid cube      animation. To get it to display correctly, you will have to apply      two add channels to it: one to combine it with the particle logo      animation and one to combine it with the logo zoom animation  (&lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.146"&gt;Figure 47&lt;/a&gt;). &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.146"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/composition_5.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 47. Adding one last detail&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;      &lt;a href="http://download.blender.org/documentation/html/c8160.html#BSG.SEQ.F.S68.147"&gt;Figure 48&lt;/a&gt; shows the complete sequence. &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SEQ.F.S68.147"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_sequence/composition_6.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 48. The complete sequence&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="section_sequence_ex12"&gt;&lt;/a&gt;Conclusion&lt;/h2&gt;&lt;p&gt;      We are now ready to render our final video composition! To tell      Blender to use the Sequence Editor information while rendering,      select the 'Do Sequence' button in the Render Buttons      window. After that, rendering and saving your animation works like      before (be sure not to overwrite any of your AVI of the sequence!).  &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f440408c5f08";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-3144151343868157704?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/3144151343868157704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=3144151343868157704' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/3144151343868157704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/3144151343868157704'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/10/sequence-editor.html' title='Sequence Editor'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-8234686126771424787</id><published>2008-10-18T12:32:00.002-07:00</published><updated>2009-05-09T14:28:06.490-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Volumetric Effects'/><title type='text'>Volumetric Effects</title><content type='html'>&lt;h1&gt;Volumetric Effects&lt;/h1&gt;&lt;p&gt;   Although Blender exhibits a very nice Mist option in the World Settings   to give your images some nice depth, you might want to create   true volumetric effects; mists and clouds and smoke which really looks like they   occupy some space.  &lt;/p&gt;&lt;p&gt;   &lt;a href="http://download.blender.org/documentation/html/c8051.html#BSG.VOL.F.S68.001"&gt;Figure 1&lt;/a&gt;  shows a setup with some columns in a circular pattern, whith   some nice material of your choiche for columns and soil and a World   defining sky colour.  &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.VOL.F.S68.001"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_volumetrics/DuplFramedMist01.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 1. Columns on a plain.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;   &lt;a href="http://download.blender.org/documentation/html/c8051.html#BSG.VOL.F.S68.002"&gt;Figure 2&lt;/a&gt; shows, the relative rendering, whereas    &lt;a href="http://download.blender.org/documentation/html/c8051.html#BSG.VOL.F.S68.003"&gt;Figure 3&lt;/a&gt;   there is a rendering with Blender's built-in Mist. Mist setting   in this particular case are: Linear Mist, Sta=1, Di=20, Hig=5         &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.VOL.F.S68.002"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_volumetrics/DuplFramedMist_initial.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 2. A plain rendering.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.VOL.F.S68.003"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_volumetrics/DuplFramedMist_builtin.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 3. A rendering with builin Blender Mist.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;   But we want to create some truly cool, swirling, and, most important    non-uniform mist. Blender Built in textures, clouds for example,    are intrinsecally 3D, but are rendered only   when mapped onto a 2D surface. We will   achieve a 'volumetric' like rendering by 'sampling' the texture on a series of mutually parallel   planes. Each of our planes will hence exibits a standard    Blender texture on its 2D surface, but the global effect will be of a 3D object.   This concep will be clearer as the example proceeds.   &lt;/p&gt;&lt;p&gt;   With the camera in the default position, turn to front   view, and add a plane in front of the camera, with its center aligned with the camera   wiewing direction. In side view move the plane where you want your   volumetric effect to terminate. In our case somewhere beyond the furthest column.   Scale the plane so that it encompasses all camera's viewing angle (&lt;a href="http://download.blender.org/documentation/html/c8051.html#BSG.VOL.F.S68.004"&gt;Figure 4&lt;/a&gt;).   It is important to have a camera in the default position, that is pointing along the   y axis since we need the planes to be orthogonal to the direction of sight.   We will anyway be able to move it later on.  &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.VOL.F.S68.004"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_volumetrics/DuplFramedMist02.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 4. The plane setup.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;   After having checked that we're at frame 1, let's place a Loc keyframe (&lt;b class="keycap"&gt;IKEY&lt;/b&gt;).   We should now move to frame 100, move the plane much nearer to the camera, and   set another Loc Keyframe. Now, in the animation buttons (&lt;b class="keycap"&gt;F7&lt;/b&gt;)   Press the DupliFrame button.  &lt;/p&gt;&lt;p&gt;   The 3D window, in side view, will show something like &lt;a href="http://download.blender.org/documentation/html/c8051.html#BSG.VOL.F.S68.005"&gt;Figure 5&lt;/a&gt;.    This is not good because   planes are denser at the begin and at the end of the sweeep. With the plane still selected    change to an IPO window (&lt;b class="keycap"&gt;SHIFT F6&lt;/b&gt;). There will be three Loc IPOs, only one   of which non-constant. Select it, swithc to EditMode (&lt;b class="keycap"&gt;TAB&lt;/b&gt;) and   select both control points. Now turn them from smooth to sharp with (&lt;b class="keycap"&gt;VKEY&lt;/b&gt;)   &lt;a href="http://download.blender.org/documentation/html/c8051.html#BSG.VOL.F.S68.006"&gt;Figure 6&lt;/a&gt;.  &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.VOL.F.S68.005"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_volumetrics/DuplFramedMist03.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 5. The Dupliframed plane.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.VOL.F.S68.006"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_volumetrics/DuplFramedMist04.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 6. Reshaping the Dupliframed Plane IPO.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;   The planes will now look as in &lt;a href="http://download.blender.org/documentation/html/c8051.html#BSG.VOL.F.S68.007"&gt;Figure 7&lt;/a&gt;.    Parent the Dupliframed planes to the camera (select   the plane, &lt;b class="keycap"&gt;SHIFT&lt;/b&gt; select the camera, &lt;b class="keycap"&gt;CTRL P&lt;/b&gt;. You have   now a series of planes automatically following the camera, always oriented perpendicularly   to it. From now on you could move the camera if you so wish.  &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.VOL.F.S68.007"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_volumetrics/DuplFramedMist05.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 7. Reshaping the Dupliframed Plane IPO.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.VOL.F.S68.008"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_volumetrics/DuplFramedMist05b.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 8. Basic Material settings.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;   Now we must add the Mist material itself. The material should be Shadeless and cast no shadows   to avoid undesired effects. It should have an small Alpha value (&lt;a href="http://download.blender.org/documentation/html/c8051.html#BSG.VOL.F.S68.008"&gt;Figure 8&lt;/a&gt;)    A material like   this would basically act like Blender's built in mist, hence we would have no advantage in the    resulting image. The drawback is that computing 100 transparent layer is very CPU intensive,   expecially if one desires the better results of the Unified Renderer.  &lt;/p&gt;&lt;div class="tip"&gt;&lt;table class="tip" width="100%" border="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top" width="25" align="center"&gt;&lt;img src="http://download.blender.org/documentation/html/stylesheet-images/tip.gif" alt="Tip" hspace="5" /&gt;&lt;/td&gt;&lt;th valign="CENTER" align="left"&gt;&lt;b&gt;Quick previews&lt;/b&gt;&lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td valign="top" align="left"&gt;&lt;p&gt;    You can use the &lt;tt class="literal"&gt;DupOff:&lt;/tt&gt; NumButton in the Animation Buttons    window to turn off some of the planes and hence have a faster, lower quality preview     of what you are doing. For the final rendering you will then turn DupOff back    to 0.   &lt;/p&gt;&lt;p&gt;    Pay attention to the Alpha value! the lesser planes you use the thinner will be the mist,    so your final rendering will be much more 'Misty' than your previews!   &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;p&gt;   The true interesting stuff comes when you add textures. We will need at least two:   One to limit the Mist in the vertical dimension and keep it on the ground; The second   to make it non uniform and with some varying hue.  &lt;/p&gt;&lt;p&gt;   As a first texture Add a Blend Linear texture, with a very simple colorband, going from   pure white, Alpha=1 at a position 0.1 to pure white, Alpha=0 at a position 0.9    (&lt;a href="http://download.blender.org/documentation/html/c8051.html#BSG.VOL.F.S68.009"&gt;Figure 9&lt;/a&gt;).   Add this as a Alpha only &lt;tt class="literal"&gt;Mul&lt;/tt&gt; texture (&lt;a href="http://download.blender.org/documentation/html/c8051.html#BSG.VOL.F.S68.010"&gt;Figure 10&lt;/a&gt;).   To make our mist consistent as the Camera moves, and the planes follows, we have to set it    &lt;tt class="literal"&gt;Global&lt;/tt&gt;. This will be true also for all other textures and will make the    planes sample a fixed 3D volumetric texture. If you are planning an animation you will   see a static mist, with respect to the scene, while the camera moves. Whichever other   texture setting would show a Mist wich is static with respect to the camera, hence being   always the same while the camera moves, which is higly unrealistic.  &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.VOL.F.S68.009"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_volumetrics/DuplFramedMist06.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 9. Basic Material settings.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.VOL.F.S68.010"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_volumetrics/DuplFramedMist07.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 10. Basic Material settings.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;   If you want to anyway have a moving, swirling changing mist you can do so by animating    the texture, as will be explained later on.  &lt;/p&gt;&lt;p&gt;   The Blend texture operates on X and Y directions, so if you want it to span vertically in    the Global coordinates you will have to remap it (&lt;a href="http://download.blender.org/documentation/html/c8051.html#BSG.VOL.F.S68.010"&gt;Figure 10&lt;/a&gt;).    Please note that the blending from    Alpha=1 to the Alpha=0 will occurr from global z=0 to global z=1 unless additional offsets and   scalings are added. For our aim the standard settings are OK.  &lt;/p&gt;&lt;p&gt;   If you now do a rendering, it doesn't matter where your camera, and planes, are. The mist   will be thick below z=0, non-existent above z=1 and fading in between.   If you're puzzled by this apparent complexity, think of what you would have got   with a regular Orco texture and non-parented planes.   If you had to move the camera, expecially in animations, the results would become   very poor as soon as the planes are not perpendicular to the camera any more. To end    up with no mist at all if the camera were to become parallel to the planes!.  &lt;/p&gt;&lt;p&gt;   The second texture is the one giving the true edge on the built in mist. Add a Cloud   texture, make its Noise Size=2, Noise Depth=6 and Hard Noise on (&lt;a href="http://download.blender.org/documentation/html/c8051.html#BSG.VOL.F.S68.011"&gt;Figure 11&lt;/a&gt;).   Add colorband    to this too, going from pure white with Alpha=1 at Positoion 0 to a pale bluish gray with    Alpha = 0.8 at a position of about 0.15, to a pinkish hue with Alpha 0.5 around   position 0.2, ending to a pure white, Alpha=0 color at position 0.3. Of course   you might want to go to greenish-yellow for swamp mists etc.  &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.VOL.F.S68.011"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_volumetrics/DuplFramedMist08.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 11. Cloud texture settings.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;   Use this texture on both &lt;tt class="literal"&gt;Col&lt;/tt&gt; and &lt;tt class="literal"&gt;Alpha&lt;/tt&gt; as   a &lt;tt class="literal"&gt;Mul&lt;/tt&gt; texture, keeping al other settings to default. If you   now render the scene the bases of your columns will be now masked by a cool mist   (&lt;a href="http://download.blender.org/documentation/html/c8051.html#BSG.VOL.F.S68.012"&gt;Figure 12&lt;/a&gt;). Please note that the Unified renderer   gives much better results here.  &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.VOL.F.S68.012"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_volumetrics/DuplFramedMist_final.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 12. Cloud texture settings.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;   If you are planning an animation and want your Mist to be animated like   if it were moved by a wind it is this latter texture   you must work on. Add a Material texture IPO, be sure to select the correct texture   channel and add some IPO to the OfsX, OfsY and OfsZ properties.  &lt;/p&gt;&lt;div class="NAVFOOTER"&gt;&lt;hr width="100%" align="left"&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f440408c5f08";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-8234686126771424787?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/8234686126771424787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=8234686126771424787' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8234686126771424787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/8234686126771424787'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/10/volumetric-effects.html' title='Volumetric Effects'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-4874095387643484656</id><published>2008-10-18T12:32:00.001-07:00</published><updated>2009-05-09T14:28:18.865-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modelling with lattices blender 3d'/><title type='text'>Modelling with lattices</title><content type='html'>&lt;h1 class="section"&gt;Modelling with lattices&lt;/h1&gt;&lt;p&gt;A Lattice consists of a non-renderable three-dimensional grid of vertices. Their main use is to give extra deformation to any child object they might have. These child objects can be Meshes, Surfaces and even Particles.&lt;/p&gt;&lt;p&gt;Why would you use a Lattice to deform a mesh instead of   deforming the mesh itself in Edit Mode ?&lt;/p&gt;&lt;p&gt;There are a couple of reasons for that:&lt;/p&gt;&lt;ol type="1"&gt;&lt;li&gt;&lt;p&gt;First of all: It's easier. Since your mesh could     have a zillion vertices, scaling, grabbing and moving them could     be a hard task. Instead, if you use a nice simple lattice your job     is simplified to move a couple of vertices.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;It's nicer. The deformation you get looks a lot     better !&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;It's FAST !. You can put all or several of your     child objects in a hidden layer and deform them all at     once. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;It's a good practice. A lattice can be used to get     different versions of a mesh with minimal extra work and     consumption of resources. This leads to an optimal scene design,     minimizing the amount of modelling job.  A Lattice does not affect     the texture coordinates of a Mesh Surface. Subtle changes to mesh     objects are easily facilitated in this way, and do not change the     mesh itself.&lt;/p&gt;&lt;/li&gt;&lt;/ol&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="AEN7959"&gt;&lt;/a&gt;How does it work ?&lt;/h2&gt;&lt;p&gt;A Lattice always begins as a 2 x 2 x 2 grid of vertices (which   looks like a simple cube). You can scale it up and down in Object   Mode and change its resolution thru the EditButtons-&gt;U,V,W.&lt;/p&gt;&lt;p&gt;After this initial step you can deforme the Lattice in   EditMode. If there is a Child Object, the deformation is continually   displayed and modified. Changing the U,V,W values of a Lattice   returns it to a uniform starting position.&lt;/p&gt;&lt;p&gt;Now we are going to see a very simple case in which having a   lattice will simplify and speed up our modelling job.&lt;/p&gt;&lt;p&gt;I have modelled a very simple fork using a plane subdivided   couple of times. It looks really ugly but it's all I need. Of course   it is completely flat from a Side View. Wow, it is REALLY ugly. The   only important detail is that it has been subdivided enough to   ensure a nice deformation in the Lattice step. You cannot bend a two   vertices segment !&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.044"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/uglyfork.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 44. An ugly fork.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;In Top View, now add a Lattice. Before changing its   resolution, scale it up so it completely envolves the fork's width. This is   very important. Since I want to keep the lattice vertices count low   (it doesn't make sense it has the same number of vertices than the   mesh, right ?) I need to keep resolution low but still set the   lattice to convenient size.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.045"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/lattice2x2x2.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 45. A 2x2x2 Lattice.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Adjust the Lattice resolution to complete the fork's lenght.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.046"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/lattice2x7x2.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 46. Use a suitable resolution, but don't exaggerate.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Now, we are ready for the fun part. Parent the fork to the   lattice, by selecting the fork and the lattice and pressing   &lt;b class="keycap"&gt;CTRL-P&lt;/b&gt;. Enter Edit Mode for the lattice and   start selecting and scaling vertices. You might want to scale in X   or Y axis separately to have more control over the lattice depth (to   avoid making the fork thicker or thinner).&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.047"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/lattice-07.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 47. Deforming the lattice is a pleasure !.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Note that if you move the fork up ad down inside the lattice,   the deformation will apply in different parts of the mesh.&lt;/p&gt;&lt;p&gt;Once you're done in Front View, switch to Side View. Select   and move different vertices sections to give the fork the suitable   bends.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.048"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/lattice-08.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 48. Bending things.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;It was quick, wasn't it ?&lt;/p&gt;&lt;p&gt;You can get rid of the   lattice now if you're not adding any other child object. But before   doing it, you might want to keep your deformations !. Just select   the fork and press &lt;b class="keycap"&gt;CTRL-SHIFT-A&lt;/b&gt; and click on the   &lt;span class="QUOTE"&gt;"Apply Lattice Deform ?"&lt;/span&gt; menu entry.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.049"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/lattice-09.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 49. A nice fork.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;You can use a lattice to model an object following another   object's shape. For instance take a look at the following scene. I   have modelled a bottle, and now I would like to confine a character   inside it. He deserves it.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.050"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/lattice-moncho-start.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 50. Poor guy...&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Add a lattice to envolve the character. I didn't use a too   high resolution for the lattice. I scaled it in X and Y to fit the   lattice to the character.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.051"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/lattice-moncho.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 51. Bending things.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Parent the character to the lattice, and then scale the   lattice again to fit the dimensions of the bottle.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.052"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/moncho-05.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 52. Scale the lattice to fit the bottle.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Now enter Edit Mode for the lattice. Press the Outside   button in the Edit Buttons to switch off the inner vertices of the   lattice. We will switch them on later. Move and scale the vertices   in front and side views until the character perfectly fits the   bottle's shape.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.053"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/moncho-editing.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 53. Edit comfortable.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;You can select the lattice and do the modelling in one 3D   window using Local View and see the results in another window using   Global View to make your modelling comfortable.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.054"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/moncho-deformado.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 54. Claustrophobic ?.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Hadn't we used a lattice it would have taken a lot more of   vertex picking-and-moving work to deform the character.&lt;/p&gt;&lt;p&gt;Since lattices also supports RVK for vertex animation, quite   interesting effects can be achieved with this tool.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.055"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/moncho-render.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 55. Final Render. Believe me,  he deserved it !&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Lattices can be used in many applications which require a   "liquid-like" deformation of a mesh. Think of a genie coming out of   his lamp, or a cartoon character with its eyes popping out   exaggeratedly. And &lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f440408c5f08";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-4874095387643484656?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/4874095387643484656/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=4874095387643484656' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4874095387643484656'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4874095387643484656'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/10/modelling-with-lattices.html' title='Modelling with lattices'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-4702692950070736050</id><published>2008-10-18T12:31:00.004-07:00</published><updated>2009-05-09T14:28:27.028-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dupliframes'/><title type='text'>Dupliframes</title><content type='html'>&lt;h1 class="section"&gt;Dupliframes&lt;/h1&gt;&lt;p&gt;You can consider Dupliframes in two different ways: an   arranging or a modelling tool. In a way, Dupliframes are quite   similar to Dupliverts. The only difference is that with Dupliframes   we arrange our objects by making them follow a curve rather than   using the vertex of a mesh.&lt;/p&gt;&lt;p&gt;Dupliframes or Frame Duplication is a very useful modelling   technique for objects which are repeated along a path, such as the   wooden sleepers in a railroad, the boards in a fence or the links in   a chain, but also for modelling complex curve objects like   corkscrews, seashells and spirals.&lt;/p&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="AEN7761"&gt;&lt;/a&gt;Modelling using Dupliframes&lt;/h2&gt;&lt;p&gt;We are going to model a chain with its links using   Dupliframes&lt;/p&gt;&lt;p&gt;First things come first. To explain the use of dupliframes as   a modelling technique, we will start by modelling a single link. To   do this, add in front view a Curve Circle (Bezier or Nurbs,   whatever). In Edit Mode, subdivide it once and move the vertices a little to fit the link's outline.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.018"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliframe-01.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 18. Link's outline &lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt; Leave Edit Mode and add a Surface Circle   object. NURBS-surfaces are ideal for this purpose, because we can   change the resolution easily after creation, and if we need to, we   can convert them to a mesh object. It is very important that you do   not confuse Curve Circle and Surface Circle. The first one will act   as the shape of the link but it will not let us do the skinning step   later on. The second one will act as a cross section of our   skinning. &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.019"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliframe-02.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 19. Link's cross section&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Now parent the circle surface to the circle curve (the link's outline). Select the curve and in the   Anims buttons press CurvePath and CurveFollow.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.024"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliframe-curve-settings.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 20. Curve's settings: Curve Follow&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;It probably happens that the circle surface will appear   dislocated. Just select it and press &lt;b class="keycap"&gt;ALT-O&lt;/b&gt; to clear the   origin.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.020"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliframe-03.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 21. Erasing origin&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.021"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliframe-04.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 22. Aligning object's axis to World axis &lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;If you hit &lt;b class="keycap"&gt;ALT-A&lt;/b&gt; the circle will follow the   curve. Now you probably will have to adjust the TRackX,Y,Z and   UpX,Y,Z animation buttons, to make the circle go perpendicular to the   curve path.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.022"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliframe-05.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 23. Tracking the right axis &lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Are you done ?, well, now select the Surface Circle and go to   Animation Buttons and press Dupliframes. A number of instances of   the circular cross section will appear along the curve path.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.025"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliframe-06.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 24. Dupliframes !&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt; You can adjust the number of circles you want to have with   the DupSta, DupEnd, DupOn and DupOff buttons. These buttons control   the Start and End of the duplication, the numebr of duplicates each   time and also the Offset between duplications. If you want the link   to be opened, you can try a different setting for DupEnd.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.023"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliframe-settings.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 25. Values for dupliframes. Note "DupEnd: 35" will end link befor curve's end.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;To turn the structure into a real NURBS-object, select the   Surface Circle and press &lt;b class="keycap"&gt;CTRL-SHIFT-A&lt;/b&gt;. A pop-up menu   will appear prompting "OK? Make Dupli's Real".   &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.026"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliframe-07.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 26. Values for dupliframes. Note "DupEnd: 35" will end link      befor curve's end.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Do not deselect anything. We now have a collection of NURBS forming the outline of our   object, but so far they are not skinned, so we cannot see them in a   shaded preview or in a rendering. To achieve this, we need to join   all the rings to one object. Without deselecting any rings, press   &lt;b class="keycap"&gt;CTRL-J&lt;/b&gt; and confirm the pop-up menu request. Now,   enter EditMode for the newly created object and press   &lt;b class="keycap"&gt;AKEY&lt;/b&gt; to select all vertices. Now we are ready to   skin our object. Press &lt;b class="keycap"&gt;FKEY&lt;/b&gt; and Blender will   automatically generate the solid object. This operation is called &lt;span class="QUOTE"&gt;"Skinning"&lt;/span&gt;.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.027"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliframe-08.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 27. Skinning the link.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;When you leave EditMode, you can now see the object in a   shaded view.  But it is very dark. To correct this, enter EditMode   and select all vertices, then press &lt;b class="keycap"&gt;WKEY&lt;/b&gt;. Choose   "Switch Direction" from the menu and leave EditMode. The object will   now be drawn correctly.&lt;/p&gt;&lt;p&gt;The object we have created is a NURBS object. This means that   you can still edit it. Even more interestingly, you can also control   the resolution of the NURBS object via the EditButtons.&lt;/p&gt;&lt;p&gt;Here you can set the resolution of the object using "ResolU"   and "ResolV", so you can adjust it for working with the object in a   low resolution, and then set it to a high resolution for your final   render. NURBS objects are also very small in filesize for   saved scenes.  Compare the size of a NURBS scene with the same scene   in which all NURBS are converted (&lt;b class="keycap"&gt;ALT-C&lt;/b&gt;) to   meshes.&lt;/p&gt;&lt;p&gt;Finally you can delete the curve we used to give the shape of   the link, since we will not use it anymore.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.028"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliframe-10.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 28. Values for dupliframes. Note "DupEnd: 35" will end link      befor curve's end.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="AEN7841"&gt;&lt;/a&gt;Arranging objects with Dupliframes&lt;/h2&gt;&lt;p&gt;Now we will continue modelling the chain itself. For this,   just add a Curve Path (we could use a different curve but this one   gives better results). In Edit Mode, move its vertices until get the   desired shape of the chain. If not using a Curve Path, you should   check the button 3D in the Edit Buttons to let the chain be real   3D.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.029"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliframe-13.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 29. Using a curve path to model the chain.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Select the object "Link" we modelled in the previous step and   parent it to the chain curve. Since we are using a Curve Path the   option "CurvePath" in the AnimButtons will be automatically   activated, however the "CurveFollow" option will not, so you will   have to activate it.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.030"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliframe-curve-settings.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 30. Curve settings.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;If the link is dislocated, select it and press   &lt;b class="keycap"&gt;ALT-O&lt;/b&gt; to clear the origin. Until now we have done   little more than animate the link along the curve. This can be   verified by playing the animation with   &lt;b class="keycap"&gt;ALT-A&lt;/b&gt;.&lt;/p&gt;&lt;p&gt;Now, with the link selected once again go to the   AnimButtons. Here, activate the option "DupliFrames" as before. Play   With the "DupSta:", "DupEnd:" and "DupOf:" NumButtons. Normally we   are going to use "DupOf: 0" for a chain. If using "DupOf: 0" the   links are too close from each other you should change the value   PathLen for the path curve to a minor value, and correspondingly   change the DupEnd: value for the link to that number.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.031"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliframe-settings.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 31. Adjusting the dupliframes.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;We need that the link rotates along the curve animation, so we   have each link rotated 90 degrees respect the preceding one in the   chain. For this, select the link and press Axis in the Edit Buttons   to reveal the object's axis. Insert a rotation keyframe in the axis   which was parallel to the curve. Move 3 or 4 frames ahead and rotate   along that axis pressing "R" followed by &lt;tt class="literal"&gt;"X-X"&lt;/tt&gt;   (&lt;tt class="literal"&gt;X&lt;/tt&gt; twice),&lt;tt class="literal"&gt;Y-Y&lt;/tt&gt;, or   &lt;tt class="literal"&gt;Z-Z&lt;/tt&gt; to rotate in the local X,Y or Z axis.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.032"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/link-rotation.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 32. Rotating the link.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Open an IPO window to edit the rotation of the link along the   path. Press the "Extrapolation Mode" so the link will continually   rotate until the end of the path. You can edit the IPO rotation   curve to make the link rotate exactly 90 degrees every one, two or   three links (each link is a frame). Use the "N" key to locate a node exactly at X=2.0  and Y=9.0, which correspond to 90 degrees in 1 frame (since frame 1 to 2).&lt;/p&gt;&lt;p&gt;Now we got a nice chain !&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.033"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliframe-12.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 33. Dupliframed chain.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="AEN7881"&gt;&lt;/a&gt;More Animation and Modelling&lt;/h2&gt;&lt;p&gt;You are not limited to use Curve Paths to model your   stuff. These were used just for our own convenience, however in some   cases there are no need of them.&lt;/p&gt;&lt;p&gt;In Front View add a surface circle (you should know why by   now). Subdivide once, to make it look more like a square. Move and scale some  vertices a little to give it a trapezoid shape.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.034"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/anim-01.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 34. Figure &lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.035"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/anim-02.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 35. Figure &lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt; Then rotate all vertices a few degrees. Grab all vertices and   displace them some units right or left in X (but at the same Z   location). You can use &lt;b class="keycap"&gt;CTRL-K&lt;/b&gt; to achieve this   precisely. Leave Edit Mode.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.036"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/anim-03.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 36. Figure &lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.037"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/anim-04.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 37. Figure &lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;From now on, the only thing we are going to do is editing IPO   animation curves. So you can call this "Modelling with Animation" if   you like. We will not enter Edit Mode for the surface in any moment.&lt;/p&gt;&lt;p&gt;Switch to Top View. Insert a keyframe for rotation at frame 1,   go ahead 10 frames and rotate the surface 90 degrees over its new   origin. Insert one more keyframe. Open an IPO window, and set the   rotation IPO to Extrapolation Mode.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.038"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/anim-ipo-rotz.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 38. Using a curve path to model the chain.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.039"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/anim-ipo-rotz-extend.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 39. Using a curve path to model the chain.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Go back to frame 1 and insert a keyframe for Location. Switch   to Front View. Go to frame 11 (just press Cursor Up) and move the   surface in Z a few grid units. Insert a new keyframe for   Location. In the IPO window set the LocZ to Extrapolation   Mode.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.040"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliframe-extendmode.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 40. Using a curve path to model the chain.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Now, of course, go to the Animation buttons and press   Dupliframes. You can see how our surface is ascending spirally thru   the 3D space forming something like a spring. This is nice, however   we want more. Deactivate Dupliframes to continue.&lt;/p&gt;&lt;p&gt;In frame 1 scale the surface to nearly zero and insert a   keyframe for Size. Go ahead to frame 41, and clear the size with   &lt;b class="keycap"&gt;ALT-S&lt;/b&gt;. Insert a new keyframe for size. This IPO   will not be in extrapolation mode since we don't want it scales up   at infinitum, right ?&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.041"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/anim-ipo-size.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 41. Using a curve path to model the chain.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;If you now activate Dupliframes you will see a beautiful   outline of a corkscrew. Once again the last steps are: Make Duplis   Real, Joining teh surfaces, Select all vertices and skinning, Switch   direction of normal if needed and leave Edit Mode.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.042"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliframe-vistas.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 42. Using a curve path to model the chain.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.043"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/anim-final.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 43. Using a curve path to model the chain.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;You can see this was a rather simple example. With more IPO   curve editing you can achieve very interesting and complex   models. Just use your imagination.&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f440408c5f08";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-4702692950070736050?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/4702692950070736050/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=4702692950070736050' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4702692950070736050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/4702692950070736050'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/10/dupliframes.html' title='Dupliframes'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-196771661483239296</id><published>2008-10-18T12:31:00.003-07:00</published><updated>2009-05-09T14:28:35.094-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dupliverts'/><title type='text'>Dupliverts</title><content type='html'>&lt;h1 class="section"&gt;Dupliverts&lt;/h1&gt;&lt;p&gt;&lt;span class="QUOTE"&gt;"Dupliverts"&lt;/span&gt; are not a rock band nor a dutch word   for something illegal (well maybe it is) but is a   contraction for &lt;span class="QUOTE"&gt;"DUPLIcation at VERTiceS"&lt;/span&gt;, meaning the   duplication of a base object at the location of the vertices of a   mesh. In other words, when using Dupliverts on a mesh, on every   vertex of it an instance of the base object is placed.&lt;/p&gt;&lt;p&gt;There are actually two approaches to modelling using Dupliverts. Mainly   they can be used as an arranging tool, allowing us to model   geometrical arrangement of objects (eg: the columns of a greek   temple, the trees in a garden, an army of robot soldiers, the   desktops in a classroom). The object can be of any object type which   Blender supports.&lt;/p&gt;&lt;p&gt;The second approach is using them to model an object   starting from a single part of it (eg: the spikes in a club, the   thorns of a sea-urchin, the tiles in a wall, the petals in a   flower)&lt;/p&gt;&lt;p&gt;We are going to discuss both approaches to examine all our   options&lt;/p&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="AEN7630"&gt;&lt;/a&gt;Dupliverts as arranging tool&lt;/h2&gt;&lt;p&gt;All you need is a base object (eg: the &lt;span class="QUOTE"&gt;"tree"&lt;/span&gt; or the &lt;span class="QUOTE"&gt;"column"&lt;/span&gt;)   and a mesh with its vertices following the pattern you have in   mind.&lt;/p&gt;&lt;p&gt;I will use a simple scene for the following part. It consists   of a camera, the lamps, a plane (for the floor) and a strange man I   modelled after a famous Magritte's character. If you don't like   surrealism you will find this part extremely boring.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.001"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/verts-basicscene.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 1. A simple scene to play with&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Anyway, the man will be my &lt;span class="QUOTE"&gt;"base object"&lt;/span&gt;. It is a   good idea that he will be at the center of coordinates, and with all   rotations cleared. Move the cursor to the base object's center, and   From Top View add a mesh circle, with 12 vertices or so.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.002"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliverts-02.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 2. The parent mesh can be any primitive&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Out of Edit Mode, select the base object and add the circle to   the selection (order is very important here). Parent the base object   to the circle by pressing &lt;b class="keycap"&gt;CTRL-P&lt;/b&gt;. Now, the   circle is the parent of the character. We are almost done.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.003"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/verts-base-parent.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 3. The man is parented to the circle&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.004"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/verts-buttons.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 4. The Animation Buttons&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt; Now select only the circle, switch the ButtonsWindow to   the AnimButtons (&lt;b class="keycap"&gt;F7&lt;/b&gt;) and select the   option&lt;span class="QUOTE"&gt;"DupliVerts"&lt;/span&gt;.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.005"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliverts-05.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 5. In every vertex of the circle a man is placed&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;WOW, isn't it great ?. Don't worry about the object at the   center. It is still shown in the 3D-views, but it will   &lt;i class="emphasis"&gt;NOT&lt;/i&gt; be rendered. You can now select the base   object, change (scale, rotate, EditMode)&lt;a name="AEN7670" href="http://download.blender.org/documentation/html/x7622.html#FTN.AEN7670"&gt;[1]&lt;/a&gt; it and all dupliverted objects will reflect   the changes. But the more interesting thing to note is that you can   also edit the parent circle.&lt;/p&gt;&lt;p&gt; Select the circle and scale it. You can see that the misterious men   are uniformly scaled with it. Now enter the EditMode for the   circle, select all vertices &lt;b class="keycap"&gt;AKEY&lt;/b&gt; and scale it up about   three times. Leave EditMode and the dupliverted objects will   update. This time they will still have their original size but the distance   between them will have changed. Not only we can scale in EditMode, but we   can also delete or add vertices to change the arrangement of   men.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.006"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliverts-04.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 6. Changing the size of the circle in Edit Mode&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Select all vertices and duplicate them. Now scale the new   vertices outwards to get a second circle around the original. Leave   Edit Mode, and a second circle of men will appear.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.007"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliverts-18.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 7. A second row of Magritte's men&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Until now all Magritte's men were facing the camera, ignoring   each other. We can get more interesting results using the "Rot"   option next to the duplivert button. With this option active, we can   rotate the dupliverted objects according to the face-normals of the   parent object. More precisely, the dupliverted objects axis are   aligned with the normal at the vertex location.&lt;/p&gt;&lt;p&gt;Which axis is aligned (X, Y or Z) depends on what is indicated   in the TrackX,Y,Z buttons and the UpX,Y,Z buttons. Trying this with   our surrealist buddies, will lead to wierd results depending on   these settings.&lt;/p&gt;&lt;p&gt;The best way to figure out what will happen is first of all   aligning the "base" and "parent" objects' axis with the World   axis. This is done selecting both objects and pressing   &lt;b class="keycap"&gt;CTRL-A&lt;/b&gt;, and click the &lt;span class="QUOTE"&gt;"Apply   Size/Rot?"&lt;/span&gt; menu.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.008"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliverts-11.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 8. Show object's axis to get what you want&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Then make the axis of the base object and the axis and normals   in the parent object visible (in this case, being a circle with no   faces, a face must be defined first for the normal to be visible   (actually to exist at all))&lt;/p&gt;&lt;p&gt;Now select the base object (our magritte's man) and play a   little with the Anim buttons. Note the different alignment of the   axis with the different combinations of UpX,Y,Z and   TrackX,Y,Z.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.009"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/verts-trackminYZ.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 9. Negative Y Axis is aligned to vertex normal (pointing to the circle's center)&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.010"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/verts-trackYZ.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 10. Positive Y axis is aligned to normal&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.011"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/verts-trackXZ.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 11. Positive X axis is aligned to normal&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.012"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/verts-trackZZ.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 12. Positive Z axis is aligned to normal (wierd, huh ?)&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="AEN7717"&gt;&lt;/a&gt;Dupliverts to model a single object&lt;/h2&gt;&lt;p&gt; Very interesting models can be done using Dupliverts and a   standard primitive.&lt;/p&gt;&lt;p&gt; Starting from a cube in Front View, and extruding a couple of times I have  modelled something which looks like a tentacle when Subsurfs are activated. Then I added  an Icosphere with 2 subdivisions.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.013"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/verts-polipo.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 13. Strange tentacle (?) and subsurfed version&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;I had special care to be sure that the tentacle was located at the sphere center, and  that both the tentacle axis and the sphere axis were aligned with the   world axis as above.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.014"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/verts-axisaligned.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 14. Strange tentacle (?) and subsurfed version&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt; Now, I simply make the icosphere the parent of the tentacle. Select the   icosphere alone and made it "Duplivert" in the AnimButtons.&lt;/p&gt;&lt;p&gt;Press the &lt;span class="QUOTE"&gt;"Rot"&lt;/span&gt; button to rotate the tentacles.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.015"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliverts-25.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 15. Dupliverts not rotated&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.016"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliverts-24.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 16. Dupliverts rotated&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Once again to make the tentacle point outwards we have to take a   closer look to its axis. When applying Rot, Blender will try   to align one of the tentacle axis with the normal vector at the parent   mesh vertex.&lt;/p&gt;&lt;p&gt; Again, the base mesh is not rendered, so you probably would like to add an extra  renderable sphere to complete the model.&lt;/p&gt;&lt;p&gt;You can experiment in EditMode with the tentacle, moving its   vertices off the centre of the sphere, but the object's center   should always be at the sphere's center in order to get a   simmetrical figure. However take care not to scale up or down in one   axis in ObjectMode since it would lead to unpredictable results in   the dupliverted objects when applying the &lt;span class="QUOTE"&gt;"Rot"&lt;/span&gt; button.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BSG.SPE.F.MAL.017"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_special_modelling/dupliverts-26.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 17. Our model complete&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Once you're done with the model and you are happy with the   results, you can select the tentacle and press &lt;b class="keycap"&gt;SHIFT-CTRL-A&lt;/b&gt; and click   on the &lt;span class="QUOTE"&gt;"Make duplis real ?"&lt;/span&gt; menu to turn your virtual copies into   real meshes.&lt;/p&gt;&lt;/div&gt;&lt;h3 class="FOOTNOTES"&gt;Notes&lt;/h3&gt;&lt;table class="FOOTNOTES" width="100%" border="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top" width="5%" align="left"&gt;&lt;a name="FTN.AEN7670" href="http://download.blender.org/documentation/html/x7622.html#AEN7670"&gt;[1]&lt;/a&gt;&lt;/td&gt;&lt;td valign="top" width="95%" align="left"&gt;&lt;p&gt;and also   ObjectMode, however scaling in ObjectMode could bring up some   problems when applying Rotation to dupliverts as we will see   soon&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f440408c5f08";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-196771661483239296?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/196771661483239296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=196771661483239296' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/196771661483239296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/196771661483239296'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/10/dupliverts.html' title='Dupliverts'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-6623648110834042175</id><published>2008-10-18T12:31:00.001-07:00</published><updated>2009-05-09T14:28:43.696-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Special modelling techniques'/><title type='text'>Special modelling techniques</title><content type='html'>&lt;h1&gt;Special modelling techniques&lt;/h1&gt;&lt;p&gt;&lt;i class="emphasis"&gt;by Malefico&lt;/i&gt;&lt;/p&gt;&lt;div class="section"&gt;&lt;h1 class="section"&gt;&lt;a name="special_modelling_introduction"&gt;&lt;/a&gt;Introduction&lt;/h1&gt;&lt;p&gt;Once we have overcome the &lt;span class="QUOTE"&gt;"extrusion modelling fever"&lt;/span&gt; and started to look at more challenging modelling targets, we might start the searching for alternative methods to do the job. There are a group of modelling techniques in Blender which not only make our modelling job easier but sometimes make it POSSIBLE.&lt;/p&gt;&lt;p&gt;These so called &lt;span class="QUOTE"&gt;"special"&lt;/span&gt; modelling techniques involve not only some vertex manipulation but the use of non-intuituive procedures which require a deeper knowledge or experience from the user than the average beginner.&lt;/p&gt;&lt;p&gt;In this chapter we will describe these techniques in detail and explain their utility in several modelling applications which could not have been solved any other way.&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f440408c5f08";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-6623648110834042175?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/6623648110834042175/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=6623648110834042175' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6623648110834042175'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6623648110834042175'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/10/special-modelling-techniques.html' title='Special modelling techniques'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-6352548163991679451</id><published>2008-10-18T12:30:00.002-07:00</published><updated>2009-05-09T14:28:51.588-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wave Effect'/><title type='text'>Wave Effect</title><content type='html'>&lt;h1 class="section"&gt;Wave Effect&lt;/h1&gt;&lt;p&gt;The Wave effect adds a motion to the Z co-ordinate   of the Object Mesh.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BCD.EFF.F.S68.003"&gt;&lt;/a&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_effects/WavePanel.png" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Figure 29. Wave Control Panel&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;The wave effect influence is generated from a given starting point   defined by the Sta X and Sta Y NumButs. These co-ordinates are in the Mesh    local reference (&lt;a href="http://download.blender.org/documentation/html/x7554.html#BCD.EFF.F.S68.004"&gt;Figure 30&lt;/a&gt;).&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BCD.EFF.F.S68.004"&gt;&lt;/a&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_effects/AnimButtonsWaveEffectStart.png" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Figure 30. Wave Origin&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;The Wave effect deformation originates from the given starting point    and propagates along the Mesh with  circular wavefronts,  or with rectilinear    wavefronts, parallel to the X or Y axis. This is controlled by two &lt;tt class="literal"&gt;X&lt;/tt&gt; and   &lt;tt class="literal"&gt;Y&lt;/tt&gt; toggle buttons. If just one button is pressed fronts are linear,   if both are pressed fronts are circular  (&lt;a href="http://download.blender.org/documentation/html/x7554.html#BCD.EFF.F.S68.005"&gt;Figure 31&lt;/a&gt;).&lt;/p&gt;&lt;p&gt;The wave itself is a gaussian-like ripple which can be either a single pulse or a    series of ripples, if the Cycl button is pressed.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BCD.EFF.F.S68.005"&gt;&lt;/a&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_effects/AnimButtonsWaveEffectType.png" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Figure 31. Wave front type&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;The Wave is governed by two series of controls, the first defining   the Wave form, the second the effect duration.&lt;/p&gt;&lt;p&gt;For what concerns Wave Form, controls are &lt;tt class="literal"&gt;Speed&lt;/tt&gt;,    &lt;tt class="literal"&gt;Height&lt;/tt&gt;, &lt;tt class="literal"&gt;Width&lt;/tt&gt;   and &lt;tt class="literal"&gt;Narrow&lt;/tt&gt; (&lt;a href="http://download.blender.org/documentation/html/x7554.html#BCD.EFF.F.S68.006"&gt;Figure 32&lt;/a&gt;).&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BCD.EFF.F.S68.006"&gt;&lt;/a&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_effects/AnimButtonsWaveEffectWaveform.png" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Figure 32. Wave front controls&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;The &lt;tt class="literal"&gt;Speed&lt;/tt&gt; Slider controls the speed,     in Units per Frame, of the ripple.&lt;/p&gt;&lt;p&gt;The &lt;tt class="literal"&gt;Height&lt;/tt&gt; Slider controls the height,    in Blender Units and along Z, of the ripple    (&lt;a href="http://download.blender.org/documentation/html/x7554.html#BCD.EFF.F.S68.007"&gt;Figure 33&lt;/a&gt;).&lt;/p&gt;&lt;p&gt;If the Cycl button is pressed, the &lt;tt class="literal"&gt;Width&lt;/tt&gt; Slider   states the distance, in  Blender Units, between the topmost part of    two subsequent ripples, and the total Wave effect is given by the    envelope of all the single pulses (&lt;a href="http://download.blender.org/documentation/html/x7554.html#BCD.EFF.F.S68.007"&gt;Figure 33&lt;/a&gt;).&lt;/p&gt;&lt;p&gt;This has an indirect effect on the ripple amplitude.   Being ripples gaussian in shape, if the pulses are too next to each    other the envelope could not reach the z=0 quote any more. If this is the   case Blender actually lowers the whole wave so that the minimum is    zero and, consequently, the maximum is lower than the expected amplitude    value, as shown in &lt;a href="http://download.blender.org/documentation/html/x7554.html#BCD.EFF.F.S68.007"&gt;Figure 33&lt;/a&gt; at the bottom.&lt;/p&gt;&lt;p&gt;The actual width of each gaussian-like pulse is controlled by    the &lt;tt class="literal"&gt;Narrow&lt;/tt&gt; Slider, the higher the value the narrower the pulse.   The actual width of the area in which the single pulse   is significantly non-zero in Blender Units is given by 4 over   the Narrow Value. That is, if Narrow is 1 the pulse is 4 Units wide,   and if Narrow is 4 the pulse is 1 Unit Wide.&lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BCD.EFF.F.S68.007"&gt;&lt;/a&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_effects/waves.png" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Figure 33. Wave front characteristics&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="tip"&gt;&lt;table class="tip" width="100%" border="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top" width="25" align="center"&gt;&lt;img src="http://download.blender.org/documentation/html/stylesheet-images/tip.gif" alt="Tip" hspace="5" /&gt;&lt;/td&gt;&lt;th valign="CENTER" align="left"&gt;&lt;b&gt;To obtain a Sinusoidal-like wave&lt;/b&gt;&lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td valign="top" align="left"&gt;&lt;p&gt;To obtain a nice Wave effect similar to sea waves and close     to a sinusoidal wave it is necessary that the distance between     following ripples and the ripple width are equal,     that is the "Width" Slider value must be equal to 4 over the "Narrow"     Slider value.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;p&gt;The last Wave controls are the time controls. The three   NumButs define:&lt;/p&gt;&lt;p&gt;&lt;tt class="literal"&gt;Time sta&lt;/tt&gt; the Frame at which the Wave begins;&lt;/p&gt;&lt;p&gt;&lt;tt class="literal"&gt;Lifetime&lt;/tt&gt; the number of frames in which the effect lasts;&lt;/p&gt;&lt;p&gt;&lt;tt class="literal"&gt;Damptime&lt;/tt&gt; is an additional number of    frames in which the wave slowly dampens from the Amplitude value    to zero. The Dampening occurs for all the ripples and begins   in the first frame after the "Lifetime" is over. Ripples   disappear over "Damptime" frames. &lt;/p&gt;&lt;div class="figure"&gt;&lt;a name="BCD.EFF.F.S68.008"&gt;&lt;/a&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_effects/AnimButtonsWaveEffectTime.png" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Figure 34. Wave time controls&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;var addthis_pub="4a05f440408c5f08";&lt;/script&gt;&lt;br /&gt;&lt;a href="http://www.addthis.com/bookmark.php?v=20" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"&gt;&lt;img src="http://s7.addthis.com/static/btn/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/&gt;&lt;/a&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7852762353963168640-6352548163991679451?l=www.animationforcreation.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.animationforcreation.com/feeds/6352548163991679451/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7852762353963168640&amp;postID=6352548163991679451' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6352548163991679451'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7852762353963168640/posts/default/6352548163991679451'/><link rel='alternate' type='text/html' href='http://www.animationforcreation.com/2008/10/wave-effect.html' title='Wave Effect'/><author><name>Breezeonhold</name><uri>http://www.blogger.com/profile/00269420268271570054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7852762353963168640.post-9059071820489383465</id><published>2008-10-18T12:30:00.001-07:00</published><updated>2009-05-09T14:29:01.591-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Particle Effects blender 3d'/><title type='text'>Particle Effects</title><content type='html'>&lt;h1 class="section"&gt;Particle Effects&lt;/h1&gt;&lt;p&gt;    The particle system of Blender is fast, flexible, and powerful. Every   Mesh-object can serve as an emitter for particles. Halos (a special   material) can be used as particles and with the Duplivert option, so   can objects. These dupliverted objects can be any type of   Blender object, for example Mesh-objects, Curves, Metaballs, and even   Lamps.  Particles can be influenced by a global force to simulate   physical effects, like gravity or wind.  &lt;/p&gt;&lt;p&gt;   With these possibilities you can generate smoke, fire, explosions,   fireworks, flocks of birds, or even schools of fish. With static   particles you can generate fur, grass, and even plants.  &lt;/p&gt;&lt;div class="section"&gt;&lt;h2 class="section"&gt;&lt;a name="section_particles_ex1"&gt;&lt;/a&gt;A first Particle System&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;    Reset Blender to the default scene, or make a scene with a single    plane added from the topview. This plane will be our particle    emitter. Rotate the view so that you get a good view of the plane and    the space above it (&lt;a href="http://download.blender.org/documentation/html/x7193.html#BSG.EFF.F.S68.101"&gt;Figure 3&lt;/a&gt;).   &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="figure"&gt;&lt;a name="BSG.EFF.F.S68.101"&gt;&lt;/a&gt;&lt;div class="mediaobject"&gt;&lt;p&gt;&lt;img src="http://download.blender.org/documentation/html/gfx/chapter_effects/simple01.png" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;Figure 3. The emitter.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;    Switch to the AnimButtons (&lt;b class="
