Blender is the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU Public License.
You can download Blender free of charge on www.blender.org. On the Blender site you will also find a gallery with cool Blender art.
Introduction
In this tutorial, we'll be playing around with curves and procedural objects a bit.
Starting off with only a handfull of shapes, we will make an animation of a ride through an abandoned mine. The technique used will allow you to make changes to the shape of the path easily and not have to worry about recreating stuff like the motion from scratch.
Also, I will try to include some relaxing statements here so after reading, Ton will be ready for work again! ;-)
Hit it!
In the side view, add a Bezier curve. Go to the EditButtons screen, and select the button '3D'. This will allow you to move the vertices 'out of the plane', or make the curve truly 3 dimensional.
With the curve in editmode (TAB KEY- the vertices should be visible), add some points to the curve with CTRL-LeftMouse. When finished, you should have something like this:

Creating the rails
The rails will be creating by applying a bevel object to the path. In front view, add another curve and create the shape for a rail - something like this:


If all goes well, you're now looking at some cool rails. Chances are, though, that the rails are 90 degrees rotates relative to the rails shapes you just drew:


Procedural Objects
Now, the fun part starts. We'll use procedural objects to create some of the woodwork you find in mines. We'll start off with the ties; these are the wooden blocks that connect the rails.
Start off by creating a block, a bit wider than the two rails.








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