Learn Blender 3d

This site is for animators of all skill levels, who want to learn Blender 3d.

Output formats

Output formats

The file is saved in whichever format has been selected in the lower pop-up menu in the center-right buttons (). From here you can select many image or animation formats (Figure 14).

Figure 14. Image and animations formats.

The default image type is Targa, but, since the image is stored in a buffer and then saved, it is possible to change the image file type after the rendering and before saving using this menu.

By default Blender renders colour (RGB) images (bottom line in ) but Black and White (BW) and colour with Alpha Channel (RGBA) are also possible.

Beware that Blender does not automatically add the extension to files, hence any .tga or .png extension must be explicitly written in the File Save window.

Except for the Jpeg format, which yields lossy compression, all the other formats are more or less equivalent. It is generally a bad idea to use JPG since it is lossy. It is better to use Targa and then convert it to JPG for web publishing purposes, keeping the original Targa.

Anyhow, for what concerns the other formats: TARGA raw is uncompressed Targa, uses a lot of disk space. PNG is Portable Network Graphics, a standard meant to replace old GIF inasmuch as it is lossless, but supports full true colour images. HamX is a self-developed 8 bits RLE format; it creates extremely compact files that can be displayed quickly. To be used only for the "Play" option. Iris is the standard SGI format, and Iris + Zbuffer is the same with added Zbuffer info.

Finally Ftype uses an "Ftype" file, to indicate that this file serves as an example for the type of graphics format in which Blender must save images. This method allows you to process 'color map' formats. The colormap data is read from the file and used to convert the available 24 or 32 bit graphics. If the option "RGBA" is specified, standard colour number '0' is used as the transparent colour. Blender reads and writes (Amiga) IFF, Targa, (SGI) Iris and CDi RLE colormap formats.

  • AVI Raw - saves an AVI as uncompressed frames. Non-lossy, but huge files.

  • AVI Jpeg - saves an AVI as a series of Jpeg images. Lossy, smaller files but not as small as you can get with a better compression algorithm. Furthermore the AVI Jpeg format is not read by default by some players.

  • AVI Codec - saves an AVI compressing it with a codec. Blender automatically gets the list of your available codecs from the operating system and allows you to set its parameters. It is also possible to change it or change its settings, once selected, via the Set Codec button which appears (Figure 15).

  • QuickTime - saves a QuickTime animation.

Figure 15. AVI Codec settings.

For an AVI animation it is also possible to set the frame rate (Figure 15) which, by default, is 25 frames per second.




Bookmark and Share

0 comments:

Download Blender

:Download Blender 3d for Free
:What is Blender 3d
:Blender 3d Hot-Keys
:A Career in Animation
:Animation in General

Other

Learn Blender 3d

Lesson 1:Click Here
Lesson 2:Click Here
Lesson 3:Click Here
Lesson 4:Click Here
Lesson 5:Click Here
Lesson 6:Click Here
Lesson 7:Click Here
Lesson 8:Click Here
Lesson 9:Click Here
Lesson 10:Click Here
Lesson 11:Click Here
Lesson 12:Click Here

Model a Tree

Part 1: Click Here
Part 2: Click Here
Part 3: Click Here
Part 4: Click Here
Part 5: Click Here

Model a Person

Part 1: Click Here
Part 2: Click Here
Part 3: Click Here
Part 4: Click Here
Part 5: Click Here
Part 6: Click Here
Part 7: Click Here
Part 8: Click Here
Part 9: Click Here
Part 10: Click Here
Part 11: Click Here

House

:Simple House

:Bezier Curves

Animation

:Path Animation
:The IPO
:Deformations
:Relative Vertex Keys

More Tutorials

:15 Random Tutorials
:Blender and Yafray
:Particle-Based Clouds
:Ride through-Mountains
:Simple Animation
:Vector Blur Usage
:Soft Body Animation
:Make Cloth

:Make fire in Blender

Rendering

:Render Animations

Learn to Draw

Draw:
:Stewie from Family Guy
:Body Proportions

:Manga Hair
:Manga Eyes
:Full Cartoon Angel

Maya Tutorials

:Make SpaceShip
:Check if a Window Exists
:Create a Window in MEL
:Edit a Window in MEL
:Inserting Joints
:Control Joint Display Size
:Remove Joints
:Y to Z up world

Blog Archive